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Team Security: 2021 in Review

Greetings, Capsuleers!

It’s been a while since our last update on the efforts of the Security team in their battle against Real Money Trading (RMT), botting, account hacking, and fraud – so without further ado, let’s jump right into this comprehensive overview and update on EVE’s security!

[h2]Who is Team Security?[/h2]
First, we’d like to cover who exactly is on the team, and what each member does. In the past year there have been both leavers and joiners, with the current team comprising:
  • CCP Grimmi and CCP Stinger, two full time security analysts whose existence is dedicated to hunting down bot farms and credit card fraudsters.
  • Senior GM Aisling and Senior GM Huginn, who focus on anti-RMT (ISK or Item selling/buying) and account security.
  • A team of programmers who work on bot detection software tools while also sharing their time across other Customer Support projects.

Team Security members contribute to each other’s investigations, and we regularly update one another on different trends and discoveries. We also had a Team Sec Q&A panel during Fanfest where we talked a little bit more about what we do and answered some questions from attendees – which you can check out on YouTube.

[h2]Bans Issued by Team Security in 2021 [/h2]
During 2021, Team Security banned a total of 70,492 accounts. This is certainly a lot of bans – but it’s worth pointing out that throughout 2021 a significant number of accounts were created automatically (a violation of the EULA) and were proactively banned before they were able to log into the game. More details regarding the different ban types can be found below.

[h3]Automation Use (Botting)[/h3]
There is no upper limit to the variety of software and modifications that might be developed and used for dubious purposes – necessitating a team that can flexibly identify, understand, and adapt to any new methods of automation as rapidly as possible. Our efforts on the anti-botting front involve a constant race to learn and improve our capabilities, allowing us to overcome whatever old or new challenges present themselves.

Last summer we decided to make some changes to our Security Team, and invested a lot in the learning and development of its members. New tools and programs had to be learned from scratch, presenting some challenges – but in the end the team has now become stronger in capabilities and more efficient than ever before.

As we operate with a lot of data, we’re constantly looking for ways to make it more usable and easier to obtain, verify, and interpret. Our continual aim is to ensure that every Capsuleer in New Eden can enjoy their beautiful home without bots being an issue.

“How can I help identify bots?”

The simplest and by far the most effective tool at your disposal in this fight are In-Game Bot reports. In 2021 alone, we received 137,183 reports via the in-game bot reporting tool against 41,651 separate users. We want to confirm that every single report is looked at, and this tool has proven to be extremely effective in investigating and taking down bots.



One problem with bot reporting is that the tool can sometimes be interpreted as a universal way to report something out-of-the-ordinary. Say overly foul language was used in the chat, or someone is posting the same link again and again, or perhaps some pilot has a wildly inappropriate name; in these cases, it’s best to create a Support Ticket – which is guaranteed to get attention from a Game Master.

The more details, the better! This applies to all reports – be they about RMT (buyers or sellers), suspicions of a hacked account or anything else. We always appreciate it when players include the basis for their suspicions, as this enables us to rapidly identify where to start looking. Be sure to include the character name you suspect of botting along with any other details you feel may be useful. In fact, a staggering number of bots and RMT dealers who would otherwise still be lurking in the shadows have been caught solely because of the help of our players!

Fighting in-game bots is a never-ending process simply because it’s not just our team that evolves constantly. The software used by botters gets updated frequently, often responding to an EVE Online update, and we always see it as a challenge to face. It is not so easy to catch up with all the newly discovered trends, but we do our best thanks to our brilliant programmers. All bots and all the macros are always leaving some traces behind, and eventually they’ll become known. Logs do show a lot.

[h3]Account Hacking[/h3]
Hacked accounts are most likely to be associated with RMT activity. When a player’s account is hacked, their assets (ships, modules etc.) are quickly sold on the in-game market for ISK, which is then sold to ISK buyers (other players) or used to purchase items such as skill injectors, PLEX or expensive ships which are sold via third party websites. Some of the worst hacks involve accounts belonging to corporation CEOs or directors, who may see their corporations’ assets mercilessly stripped and sold off to fund RMT.



Victims of account hacking may find that their whole accounts or characters are being sold for real life currency. Even after this, it’s not uncommon for sellers who have completed the illicit sale of an account to then attempt to contact customer support themselves to claim “their” account was hacked, with the goal of having the hacked account restored to their control again. The unwary buyer is locked out of the hacked & sold account, and often has their other accounts suspended as well (as they are implicated in account hacking), while the hacked account seller can regain control, pocket the money their “customer” paid, and can attempt to sell the account all over again to a new victim.

With how complex hacking situations can become, we always do our absolute best to properly assess and see what really happened (which can take time), and we are obliged to act according to our rules. At the end of these investigations, characters or accounts might be lost forever for both sides; sellers could find themselves in a payment dispute, and buyers can be left with neither an account nor their money. Please, to avoid any danger of this nature, do not buy accounts.

[h3]Real Money Trading (RMT)[/h3]
Despite whatever a seller may claim, it’s safe to presume that any ISK or in-game items purchased from third parties come from botters, credit card fraudsters, or from hacked accounts belonging to fellow players; exceptions to this rule of thumb are near-zero. Anyone who buys ISK or items on a third-party website encourages and further motivates those responsible to continue to expand their illicit operations in pursuit of ill-gained profit.



It is very important to understand that Real Money Trading (RMT) is never simply the private business of a shady Capsuleer looking for side cash; instead, almost without exception, it is conducted by organized groups who are willing not only to violate EVE’s EULA, but to make full use of illegal tools and techniques like hacking, payment fraud, identity theft, and more – knowing full well what they are doing.

[h3]Payment fraud[/h3]
Payment fraud has been part of RMT operations for as long as EVE Online has existed. In these cases, miscreants use stolen credit cards to purchase PLEX and other assets before selling them at a discount to anyone who is either sufficiently ignorant about the rules regarding RMT or is knowingly seeking it out. It’s trivial to give discounts on stolen goods acquired at no personal cost, and sadly, much of the ISK offered by RMT operatives at "good" prices is sourced from this serious real-world crime. These bad actors are far from being Robin Hoods.

These actions also hurt the wallets of people without any connection to EVE Online, as stolen credit cards or financial information used to purchase PLEX & items to be sold on a third-party site that try to give the impression of legality might come from anywhere on the internet. RMT is fueled by the theft of hundreds and thousands of dollars from innocent people, whether they are connected to EVE or not.



Real Money Trading (RMT) involves this sort of activity alongside all other evils we seek out in the game, such as botting, account theft, exploits and more. Sooner or later, all such actions are discovered, and we will swiftly act according to our policies. Known RMT Sellers will be permanently banned with no recourse, while buyers lose their ill-obtained ISK and risk getting banned as well – so just say no.

“How can I protect my account?”
  • Above all else, enable two-factor authentication! This is by far the most essential step you can take to ensure the safety of any account – from your EVE player accounts to your personal email.
  • Do not share your account. While we do not treat shared accounts as hacked, as more people gain access to an account, the likelihood that it might be hacked or sold increases dramatically. If we establish that the account was first shared between multiple people validly before being compromised, we may be left with even fewer avenues through which we might help, if any.

Team Security has tools in its arsenal to repair hacked accounts, but there is a limit to what we can do. This is especially true if an account was hacked years ago but is only now being reported; if you consider the various ways an item might be transferred between players, then apply this to every item held by a hacked account, you can begin to understand just how gargantuan a task it can be to investigate assets lost to hacking.

Hackers tend to leave evidence or an identifiable signature when hack takes place, however, which adds an extra element to any investigation, allowing specialists in the Security team to study both known and new patterns whenever they emerge, we always jump on them headfirst to gain chances to learn and adjust our procedures.

[h2]Final Words: How can YOU help fight bots and RMT? [/h2]
The answer is simple: never buy ISK or items from third parties, and don’t do business with those involved. Once discovered, anything you purchase through RMT will be removed from your account and you will be warned or banned; you will end up with neither the ISK or items you purchased, nor money you spent, while the seller walks away with their profits.

If you suspect botting, use the In-Game Bot Reporting tool as detailed earlier; if you suspect RMT, report it through a support ticket. Include as many details as possible: character names, character’s activities, reasons to think why you suspect them, and anything else you can think of.

The fewer people purchase illicit ISK and items from third parties, the less motivation bad actors are given to hack, steal, defraud, or otherwise harm EVE players, and the less incentive there is for botters involved in these offenses to continue to operate.

We wish you all a safe and successful rest of the year in 2022 – see you in space!

o7

Minmatar Liberation Day Returns! 

Defiant Capsuleers,

Celebrate the freedom of the Seven Tribes of Matar during this year’s Liberation Day festivities from 7 – 19 July, with the return of the Liberation Games! Participate in the reenactments of battles from the Great Rebellion, follow a trail of historical events from Minmatar history, enjoy parade sites, get seasonal rewards, join a new Mining Blitz, and more!

[h2]THE LIBERATION GAMES[/h2]

This year marks the 144th anniversary of the Great Rebellion, when the Minmatar people united as one to break free from more than 900 years of oppression and slavery under the Amarr, rising up to forge their own destiny among the stars of New Eden.

[previewyoutube][/previewyoutube]

The Liberation Games are the centerpiece of Liberation Day festivities, celebrating the rebellion and the shared spirit of the Tribes as well as renewing a united dedication to continued efforts to free countless brothers and sisters still suffering in servitude. Declare allegiance to one the Seven Tribes of Matar for the Liberation Games by selecting them in the Agency.



  • BRUTOR - A disciplined and strong-willed people who consider themselves the defenders of all Minmatar.
  • SEBIESTOR - Emphasizing practical skills, the Sebiestor are known far and wide as engineers and inventors.
  • VHEROKIOR - Mystics of this tribe are the guardians of the Voluval Ritual and travel immense distances.
  • THUKKER - Nomadic and fiercely independent, the Thukker travel the stars in Great Caravans of starships.
  • KRUSUAL - The only tribe that was not completely conquered by the Amarr, their pride is infamous among the Minmatar.
  • NEFANTAR - A tribe split between those who remain loyal to the Amarr and those who returned to their homelands.
  • STARKMANIR - Few in number and once thought lost forever, the Starkmanir are a symbol of survival for all.


Take part in the events and activities available during the celebrations to collect points and earn rewards, including SKINs and a special facial tattoo in the colors and style of your chosen Tribe. At the conclusion of the Liberation Games, the Tribe whose Capsuleers have earned the most points overall will gain control of a commemorative station in Pator, home system of the Minmatar, for the next year!

[h2]NEVER AGAIN ANOTHER LONG NIGHT[/h2]

Seek out combat reenactments of battles from the days of the Great Rebellion across Minmatar space and the Great Wildlands, and demonstrate your defiance against autonomous drone recreations of the Amarr fleets that failed to extinguish the eternal flame of freedom in the hearts the Minmatar.

For those not interested in combat, have no fear: themed Data Sites and Mining Expeditions provide other options to enjoy the festivities and earn points & rewards!

[h2]DEFIANT GLORIFICATION[/h2]

Dive into a high-speed Proving Ground event, going head-to-head in 1v1 combat aboard the Republic’s iconic Stabber, Rupture, and Bellicose cruisers.



The effects of overheating many module types, including turrets, are doubled in this arena, and a massive Tachyon cloud brings you up to blistering speeds as you battle your opponents – so load your guns and get ready to go all-out!

[h2]A LEGACY THAT WE BUILT[/h2]

Journey across New Eden on a trail of major historical locations in Minmatar history, learning stories and events of the past while earning points for your Tribe in this repeatable route – and travel to a different Parade Site each day of the celebrations to launch fireworks and earn daily Skill Point rewards!

[h2]FREEDOM’S GIFTS[/h2]

Log in for at least 7 days during the celebrations to claim a selection of themed daily login rewards, including fireworks, Liberation Games SKINs, boosters, Skill Points, and a Minmatar Expert System.



[h2]LIBERATION DAY SALES AND BUNDLES[/h2]

Emblazon your ship with one of the most iconic symbols of the Great Rebellion. Chainbreaker Khumaak SKINs are returning to the NES until 19 July, with added availability on 12 new Minmatar ships, including the Rifter, Hurricane, Sabre.



Additionally, don’t miss out on the new Great Rebellion Packs available until the end of the event, bringing you stylish apparel, SKINs, Omega time, a Cerebral Accelerator, and Skill Points!



Festivities are already in full swing as the people of the Republic celebrate their hard-won freedom and renew a united and unbreakable spirit that ensures a day of darkness will never again fall on the Minmatar people.

See you in space!

Announcing the Summer of Streams

Curious Capsuleers,

A packed summer schedule awaits you in EVE Online as the Summer of Streams begins! From now through until September there will be plenty of new official streams, dev blogs, and Q&A’s for you to get stuck into!

Dozens of CCP devs will be doing deep dives into all sorts of topics from Photon UI to updates from Team Security and the state of Factional Warfare. You’ll find those dev blogs here on EVE News and the streams over on CCPTV . You can also follow us on EVE’s official Twitter to stay up to date on upcoming Q&A sessions that will be happening throughout the summer. Be sure to get your questions ready!

The first of the dev blogs titled EVE Evolved: Tech, Audio & Visual Evolution Dev Blog is already out and goes into depth about all the tech that is continually evolving EVE.

The rest of the July schedule is as follows:

Week of 11-17 July:

  • Team Security: 2021 in Review Dev Blog
  • EVE Events & Minmatar Liberation Day CCPTV Stream
Week of 18-24 July:
  • Security Q&A on Discord
Week of 25-31 July:
  • EVE Player Data Dev blog and CCPTV Stream

Much more will be coming throughout August and beyond so stay tuned and stay up to date.

Topics Upcoming in August:

  • State of the Union: Factional Warfare & Frontlines
  • The Future of Heraldry & InterBus
  • Retrospective on the Siege Green update
  • EVE Evolved: UI past, present & future
  • Status of the First Arc & Narrative Driven Development
  • Embracing New Players: What have we learned and what lies ahead

Get ready for a Summer of Streams where you’ll learn more about the past, present, and future of New Eden!

PLAY EVE

Building the future of EVE

Evolving Capsuleers,

It’s been a week since we unveiled EVE Evolved which represents CCP’s commitment to continually invest in the foundations of EVE Online, and we wanted to share with you how CCP are continuing the journey of setting EVE up for its third decade. With a renewed focus on the foundational technology that EVE is built upon, our mission is to bring cutting-edge visual and technical capabilities to the EVE Universe. Through this, we can achieve our goal of visceral supremacy, remaining committed to making EVE the most beautiful, immersive sci-fi game ever made. 

In this dev blog, we will be walking through some of the foundational improvements from the June release. You’ll be getting a deeper insight into what’s changed, what’s coming, and how these updates will enhance your EVE experience in the future. 

[h2]DirectX 12 and Level of Detail[/h2]



As part of our continuous investments into EVE’s future, we have been hard at work to bring DirectX 12 to EVE in the June release. DirectX 12 will serve as the new foundation for rendering the game on Windows, allowing better utilization of graphics cards, reducing power consumption, and bringing better game performance on supported hardware. 

While performance is important, releasing a DirectX 12 capable version of the client allows more modern graphical features to be utilized. It lays a better foundation for EVE so that we could bring even more amazing visuals to all pilots in EVE such as the hangar visual updates that are coming this fall. DX12 also opens the door to even more graphical upgrades in the future such as DirectX Raytracing, which will allow us to implement the next level of visual fidelity and provide an even richer, more immersive experience for all players. 

Alongside DirectX 12, we have overhauled how the game calculates the Level of Detail and fidelity for ship meshes, textures, and other objects when they are rendered at different distances from the players’ camera. This improvement will allow our artists to upgrade assets from our previous three levels to as many levels as they desire. It allows assets to smoothly transition from foreground to background, attaining the best balance of performance and fidelity. 

These LOD changes are designed to scale based on system hardware and settings to ensure the smoothest possible experience for players. 

Along with this, you will also see an improvement in how the in-game camera calculates what it should render, ensuring that objects out of view are not taking up unnecessary system resources. This improvement will lead to better client performance, especially in busy scenes.

[h2]Career Agent Site Overhaul[/h2]

As part of our commitment to providing a more immersive game experience, the career agent mission sites have been given a complete overhaul so that the visual experience in those sites is more in line with the new player experience which has been under constant iteration since its debut in 2021. The placement and appearance of interactable assets in those mission sites have been updated, as well as those in the background. You will also see several structures, effects, and objects that are never-before-seen in those mission sites.



One notable inclusion in the revamp of those missions is new decorative asteroid models. They were generated using a novel art pipeline leveraging modern asset creation tools to help improve the overall sense of dynamism in these assets. We’re looking to expand upon this to include additional variations and shader changes in future releases as we continue to evolve New Eden’s living universe.



[h2]High-Res Nebulas[/h2]

The resolution of every nebula background in-game has been doubled, quadrupling the pixel count and increasing both the level of detail and quality of the starscape. The increased resolution of the cubemap also gave us the opportunity to remove unintended seam errors. In addition, the colors of each nebula have been rebalanced to further enhance and modernize your experience in space.



Sightseeing in New Eden has now become more immersive than ever before! 

[h2]Cloud Cover Updates [/h2]

Speaking of sightseeing, how can we miss the reintroduced cloud cover effects? Previously deactivated due to quality and performance concerns at the time, these cloud effects have been brought back in the June release, with improved appearance and better utilization of our latest tech.  



These vast cloud formations have now returned to fill our skies with swirling gas funnels, raging stellar storms, and claustrophobic elemental vapor. You will now be able to see these effects throughout sites across New Eden, so keep an eye out for space weather in a system near you!

[h2]Texture Compression Improvements [/h2]

Significant updates have been rolled out in the June release that improve all textures in the game. 

In days of yore, developers needed to be very mindful of memory usage and hardware limitations. A common technique was to save space by using fewer color channels from the textures and packing them together in a single, multi-channel texture. This would save space and reduce the data being sent to the GPU. However, doing this has an effect on the quality of the visuals such as blocky artifacts in the normal maps that are highly visible in specular highlights. 

These errors were acceptable at the time because of the benefit to memory and processing power, but the technique has become less frequently used as hardware has become more capable. In EVE, texture packing has been removed altogether to ensure these artifacts will no longer appear while also giving a cleaner visual for every asset in game.

[previewyoutube][/previewyoutube]

Using unpacked textures also gives us more fine-tuned control when compressing each texture, as we’ve now selected a compression type that is best suited for each of the map types. This has allowed us to improve the overall detail of the in-game assets.

In short, these upgrades will ensure that ships and stations now look the way our artists envisioned them with no lost details or unexpected rendering artifacts. And the more power we can give to our amazing artists, the more beautiful EVE can become in its third decade!

[h2]Compact Mode in Photon UI[/h2]

On our path towards modernizing the EVE experience, Compact Mode has been introduced in June as we continue to iterate and improve Photon UI. You can now enable this mode for select windows such as the Overview, Chat, D-scan and more. With Compact Mode, you will see an improved experience with the UI that is more consistent and easier to grasp – sometimes great things do come in small packages!



We’re continually iterating and improving this feature, and we will be sharing more details on that in a dev blog later this summer.

[h2]Propulsion Sound Rebalance [/h2]

Building an enhanced sensory experience that you can get lost in needs more than just graphical improvements. In service of that, we’ve taken player feedback onboard and further improved the audio experience by allowing you to hear the propulsion modules of those around you. Along with this, the diversity of engine sounds has been expanded to give a more unique auditory experience for a wider range of ship sizes. Because after all, flying a Nidhoggur shouldn’t sound or feel the same as flying a Rifter. This improvement focuses on giving you an enhanced and more balanced sound experience in space.

In addition to that, sound effects for career agent missions and other cloud covered sites have also seen an update as we continue to create a much more immersive audio experience for players.

[h2]Audio Performance Improvements [/h2]

Speaking of audio enhancement, we’re currently working on how the client handles audio in heavy scenes. The new audio prioritization system will ensure that scenes with a high number of audio objects such as fleet fights will have improved performance while also ensuring a clear and concise audio experience. Sounds at closer distances will be prioritized, and the number of audio events will be scaled based on machine performance to ensure a smoother audio experience for players. We’ll have more to share on this by early fall, so stay tuned!

[h2]Distributed Tracing [/h2]

In order to keep EVE healthy, we know that it’s important to address any defects or bugs as quickly as possible. In service of this, we have been continuing the work to improve our tooling and have added improved debugging tools with Honeycomb, helping us find and squash bugs faster than ever before. With this improvement, we are now able to see the root causes of an issue more quickly. In addition, we can utilize distributed tracing to more easily identify opportunities for making EVE faster by finding performance bottlenecks. 

[h2]Future Infrastructure Improvements [/h2]

In the spirit of making EVE faster, we are also actively working on replacing some of the critical infrastructure under the hood, so that in future you will see EVE features become more responsive. But more on this at a later date.

That about sums things up for now but stay tuned for blogs and streams on topics such as UI to audio as well as game updates in the weeks and months to come, as EVE continues to evolve into the next decade and beyond!

Fly safe! o7

Community Beat for July 1


Greetings Spacefriends!

In the last episode, we saw some great projects from the community, including the Battle of Bricks Lego Submissions, a beautiful watercolor, and the plans for a player-run Federation Day Event! Let's quickly touch on that final point event and get things rolling with this edition of the Community Beat!


Poster Perfect

Federation Day was a massive success last weekend seeing celebrations across multiple Gallente systems! One of the events we featured last week was a poster design contest - we’d like to say a big congratulations to Miyoshi Akachi for their submission below. We had a look through the submissions ourselves and there was a lot of tough competition, but well done to everyone who submitted an entry!



As a part of the same event, a conga line was formed over in Luminaire where Che Biko captured a great shot of the capitals being illuminated of the fireworks being fired from the conga line.



A great time was had by all and a massive thank you to both the organizers and all those that attended the event as well!


Eve Pandora - Champions
Before The Agency as we know it existed in New Eden there was a web-based tool also known as the Agency which served as a hub for player-created missions and campaigns. Today this tool has continued to grow and evolve and is known as EVE PANDORA.

Developed by DeT Resprox from T.R.I.A.D, its purpose was to create a mission system that could be used by individual capsuleers, corporations, or alliances from all over New Eden. Today, EVE PANDORA received a big update dubbed the “Champions” expansion. You can check out more details on this phenomenal project below:

https://www.youtube.com/embed/DxwfdeJ9ioY


FIRIN' MAH LAZER

We spotted this picture over on Twitter and felt that we just had to share it! Featuring multiple Titans hanging outside of a Keepstar, they are all simultaneously firing off a bunch of Lance Doomsdays to create an awe-inspiring light show. Neat.





Player Meets Up and Coming

For the last few Community Beats we’ve featured upcoming Eve Player meets around the globe and we thought we’d give a little mid-ish-year reminder of upcoming gatherings that we’re aware of so you can make sure you don’t miss out!

Of course, if you’re aware of a meeting that’s happening that we don’t know about, or you're thinking of organizing one yourself - we’d love to hear about it! You can drop a message on the Out of Game Events forum to let us all know!


Big Prize Stream from Gustav Mannfred
Eve Partner and Streamer Gustav Mannfred is planning on running another summer event stream, this time featuring around 180b ISK in prizes! Gustav is also going to include a passive track too, meaning that even if you can’t make one of the scheduled live streams, all is not lost, and you’ll be able to still participate!The first stream is coming up July 16 & 17, for Minmatar Liberation Day so be sure to check out their Forum post for more details.

If you don’t know of Gustav Mannfred we’d recommend checking him out over on Twitch where they stream a mixture of PvE and PvP EVE content. Gustav has had a big desire to bring back the old-style Abyssal arena-style combat, so it's not uncommon that you’ll see them engaging in Proving Ground Arena PvP, but drop by, and have a chat with them about it!


Thats a wrap!

We conclude this week's Community Beat with a very cool video recently made by the Arataka Research Consortium covering the developing story in Athounon and Arshat!

https://www.youtube.com/embed/n1DEeyMsN3w

Head on over to the Eve Online forums to chat! We’d love to hear if you’ve seen or found anything mysterious around the cluster, or have any stories to tell too!