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EVE gets full Korean support

International capsuleers,

Eveonline.com has now launched in Korean, elevating the EVE experience for all Korean-speaking players; and growing the community for pilots globally.

Going forward the EVE Store, EVE Academy and EVE News will all be available in Korean. Meaning the full suite of supporting content is now translated. What’s more, the AIR Career new player experience now has a Korean language voice over.

The new translation of the EVE Academy and AIR Career program also makes EVE more welcoming for the global Korean speaking audience. Attracting new players is always a plus for all that play EVE, making for a bigger, more vibrant global community.

To celebrate the Korean language update, two new starter packs have also been introduced, bringing players a range of SKINs inspired by Korean culture, and they’re available to all players globally.



The Cosmic Fire Pack lets new pilots light up New Eden with a selection of those SKINs, plus Skill Points, Omega, PLEX, pilot apparel and more. It’s the perfect pack if you want to accelerate your progress and stand out from the crowd. The Ethereal Sky Pack, meanwhile, brings even more of those contents, letting you take your pilot to new places. The packs are only available from 11 August to 8 September, so head to the EVE Store before they’re gone.

And to our amazing Korean community of players, head to eveonline.com now, log-in and check out EVE content deeply tailored to your needs.

State of the Union

Warzone Capsuleers!  

It’s been several months since Fanfest, where we announced major updates to Factional Warfare. Since then, there has been a lot of progress made to bring some of the ideas discussed during those presentations and roundtables to life. For those that want to revisit this topic from Fanfest, you can watch the EVE – A Living Universe Presentation here.  

There are a lot of exciting elements when it comes to Factional Warfare, and here you can get an update on how things are progressing on the frontlines of development as we march towards introducing these features later this year.   

For those looking to dive in on these topics, tune in to the CCPTV stream tomorrow (4 August) at 15:00 UTC with CCP Psych & CCP Aurora!

[h2]FRONTLINES [/h2]
When the exploration of Factional Warfare began, one major thing that was considered was the scale of warzones as they are currently very spread out. When each system is essentially the same as the next, and the optimal strategy for earning LP is to try and avoid conflict, it makes Factional Warfare feel more like scavenger lands rather than an active warzone. Additionally, for Factional Warfare newcomers, or those not yet in established Militia groups, it is difficult to know which systems are important, and which objectives you should go after.  

With this in mind, the new Frontlines system was designed. The Frontlines system aims to increase profit incentives when you take more risk. It also brings players closer together to increase the likelihood of direct combat.

Frontlines also helps to give the warzone shape – as systems change hands players can very clearly see the progress of their faction as it moves across the warzone.



There are a few different system types that will be part of the new map:  
  • Frontline – Adjacent to an enemy controlled system. These have the highest rewards, unique sites, and the fastest potential turnover speed. 
  • Command Operations – Adjacent to a Frontline system, but not an enemy controlled system. Command Operation systems are where the faction rallies its troops to contest the frontline. They have moderate rewards which are similar to today’s standard system payouts. 
  • Rearguard – Neither adjacent to an enemy controlled system or a Frontline. These systems will have comparatively few site spawns and lack LP rewards – but can be slowly pushed over for a faction that wishes to open a new frontline in the warzone. 

This system also provides new opportunities and objectives which challenge factions to push the frontline and capture key systems. The details about these new objectives are being kept under wraps for now, but the possibilities are exciting, and we look forward to you discovering more as the ongoing story emerges in New Eden! 

[h2]COMPLEX REWORK[/h2]
Factional Warfare complexes play a massive role in FW life – they are in-space conflict drivers where players fight for system control, earn LP, and interact with each other. An update to the existing complexes is underway, adding more variety of sites, with the goal of ensuring players can easily understand what type of site they are warping to by updating the naming conventions.

This new naming system aims to add more clarity on which ships are allowed in these sites. The idea is to make each complex name consist of three of the following elements (names subject to change):
  • Rank / Size - Indicates the size of ships allowed in the site (same as today’s naming conventions) 
  • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter (no pirate faction, T2, or T3) 
  • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. These are the ‘classic’ sites that already exist (with the exception of the novice). 
  • Number - This number indicates the number of players the site reward scales to 

These attributes would form the name of the complex. For example, a Medium NVY-5 Complex would be one that only allows T1 or Navy ships up to cruiser size and has rewards which scale up to a group of 5 members. 

New complex site types will be added as part of this including the sites with new Navy and T1 restrictions as well as Frontline specific sites which have rewards that scale up for small groups.

A rework of rewards (both Loyalty and Victory points) will put a greater emphasis on larger complexes, while ensuring smaller ones are still useful. LP rewards in some frontline sites may also scale with the number of players, allowing small groups of allied players to naturally form. We hope you find some fleetmates – or even new corpmates - out there!   

[h2]SUPPORTING NEW GAMEPLAY - THE ADVANTAGE SYSTEM  [/h2]
Conquering a system takes more than just combat prowess. When an empire goes to war, there are many factors at play which the current factional warfare system does not take into account: factions have materials that may be needed, battlefields to be salvaged, resupply routes to be considered, and propaganda that needs to be spread.

A new system is being developed to address this which we’re currently calling the ‘Advantage System’ (name subject to change). The main goal behind the Advantage System is to allow players to support a faction engaged in FW, giving them a leg up through meeting specific objectives in the system.  

These objectives which help to support a faction will grant them ‘Advantage Points’ in each solar system. This isn’t just a single bar that each Faction must max out for efficiency - instead, the ‘Advantage Bonus’ comes from the net difference between the two factions in each solar system as demonstrated in this chart.



The ‘Advantage Bonus’ modifies the Victory Points rewards for the faction in the system with the net advantage bonus. The Advantage System will also allow a variety of new objectives to be introduced to Factional Warfare without the need to develop new systems, which means way more exciting upcoming challenges for you to tackle.

We look forward to going into more detail on this new Advantage System and how it impacts your life in EVE in upcoming streams, Q&As, and future blogs.

[h2]NARRATIVE ARCS & FACTIONAL WARFARE  [/h2]
You’re already beginning to see this new Advantage System play out in the first narrative arc, which will become part of the narrative prelude to further upcoming Factional Warfare changes. Some of you have already risen to the call from Empire leaders and have helped discover and decipher clues scattered throughout New Eden that provide intelligence on how events are progressing. The goal with arcs is to make the universe gradually change – which you can notice, and even take part in.

We’ll be going into more detail on the status of the first arc and narrative driven development later, but if you’d like to keep track of how things are heating up amongst the factions, participate in the storyline, and speculate on how ultimately this will impact Factional Warfare in EVE, you can follow the #NewEdenNews on Twitter and keep your eyes peeled for clues.  



That’s all on Factional Warfare plans for now. Be sure to tune into the CCPTV stream this week to learn more. If you have any questions, you can submit them here and we’ll answer as many as we can during the Q&A next week!      

Until then, fly safe capsuleers!   

The Foundation Day FFA Proving Ground

Devoted Capsuleers,

Amarr Foundation Day is here and it’s time for a free-for-all in the Proving Grounds. Four Capsuleers will enter, but only one will leave a victor! Choose from the Tormentor, Punisher, or Executioner and fit it with meta 0 modules, meaning Tech 1 only and no named modules. This event runs from 5-8 August so there’s plenty of time this weekend to have some Proving Grounds fun.

To bring newer Capsuleers up to speed, be sure to use your Amarr Foundation Day Expert System from your daily gifts during the Foundation Day celebrations to get Amarr Frigate 5 and all the skills you need to win!

To spice up the combat, during this proving ground event a large Tachyon Cloud with a 40km radius will be located in the center of the arena. Ships located within this cloud will receive an additional bonus that increases velocity by 200%, decreases ship inertia by 50%, and increases signature radius by 100%.

And as always, further restrictions apply to how you can fit your ship to enter; you can read about those below. May the best combatant win in the light of the Amarr!

Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format.

Ships fitted with modules or rigs that provide bonus to single specific damage resistances will not be able to enter this proving ground. (For example: EM Armor Hardener modules and Medium Kinetic Shield Reinforcer rigs are NOT allowed because they provide bonuses to a single specific resistance type, but Multispectrum Energized Membrane and Damage Control modules ARE allowed because they provide bonuses to multiple resistance types).

Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor).

So what are you waiting for?

JUMP IN

Monthly Economic Report - July 2022


Economic Capsuleers!

The Monthly Economic Report for July 2022 is now available!

You can download all of the raw data used in this report here. Each image can be enlarged by clicking on it. As with the previous report, there is also a limited number of "Dark Mode" graphs available in the download too!































































Announcing Alliance Tournament XVIII


Zealous Capsuleers,

Prepare to raise the banners high, dust off the theorycrafting spreadsheets, and blow the war horn. The time for the next Alliance Tournament will soon be upon us as we return for the 18th time!

Alliances will once again be sending up to ten of their most versed combatants to fight it out in the arena for glory and epic prizes. They’ll be broadcasted out to the rest of the cluster with their teams and the EVE community cheering on for their conquest! Experienced Casters and Commentators also will be joining us to help break down the tournament content for viewers and (hopefully) assist with who they would put their channel points on to win even more prizes!

Today's announcement will primarily highlight the key dates in the next few months to help everyone schedule around the Tournament a little better. They will be summarized in bullet point fashion at the end of this article as well. Also, as is tradition, we will outline a few of the changes and smaller details you will be expecting to see in comparison to previous tournaments.


[h2]GENERAL INFO[/h2]
Signups will be opening on 9 August at 11:00 UTC, and we will publish a follow-up article with the full rules and signup instructions on that day. Until then, get your propaganda artists working on new Alliance Tournament ads, posters, and any other form of weird and wonderful forms of creation! Don’t forget to also give your Alliance Executors a poke so that they can make sure that they register your team!

Since last year, we have opened the Official EVE Online Discord and will be moving all tournament-related communications there by creating relevant categories on the server. This will more than likely evolve naturally, and we may open additional channels where required, but this should also offer extra avenues of interaction for everyone.

This year we are teaming up again with EVE_NT to put on the professional tournament broadcast that you have come to expect from the Alliance Tournament, along with, potentially, a few new features too! EVE_NT has just opened their recruitment section for talent as well, so if you think you have what it takes to be involved in the production, keep an eye out on Discord.


[h2]PRIZES[/h2]
During last year's Alliance Tournament announcement, we stated the intentions of changing up the format to make the Tournaments more sustainable and we plan to honor that commitment. With that in mind, we are happy to share that this year’s prize ships are the Freki and the Mimir, and next year will be the Adrestia and Utu. These will be slight variants to the past prize ships so that we preserve the uniqueness of the originals, but, we will show you what these will look like closer to the main event. Consequently, this also means that this year's sponsor is the Minmatar Republic!


[h2]TOURNAMENT UPDATES AND CHANGES FROM ATXVII[/h2]
The format of the Alliance Tournament we all know, and love is much the same; double elimination 10v10 team battles with ships having certain point values. The rules for the event are being updated to keep the tournament fresh, diverse, and fun to watch, with an emphasis on pilot skill and less on the flavor of pancake ship you would like to bring this time around.

When the Alliance Tournament returned last year, the tournament initially was set up to be 32 teams but expanded to 40 given the volume of interest. However, as the 7 Major tribes of the Minmatar Republic are all sponsoring this event, there will be a new Trials entry tournament, whereby each tribe will each be sponsoring entries of teams that earn their spot into the main tournament, by combat. Subsequently, this will mean that the Alliance Tournament this year will include another weekend of broadcast to accommodate.

As with past events, there will be several slots that will go to the highest bidders via silent auction. There will be a few slots reserved for those top teams from this past year’s Tournaments as well. Details of the individuals (and teams) that this will include, will feature in the next update.

Here are some of the changes you can look forward to this year:

  • The IGC thanks the Mordus Legion for their input in the last tournament! We will be adjusting their revised point values, while, simultaneously, making a few of the Minmatar vessels a little more favorable.

  • The IGC has decided to retain the ‘Mercenary’ rule in Tournaments going forward, capping off at a maximum of 10 potential mercenaries per team.

  • The hull limitation rule will be expanded further this year - in scenarios that feature a duplicate hull, the overall ship point value for that hull increases by 1 point.

  • A rolling Conquest ban will be in effect during our Best-of-Three (Bo3) and Best-of-Five (Bo5) matches. Simply put, in Round 1 if Team A wins, it cannot bring that same winning comp in Round 2, but if it moves to Round 3, the comp that was banned out for Team A becomes available again.

  • Penalties - Minor revision here to make it clear - repeat offenses in matches will result in increasing penalties incurred at the discretion of the referees.

  • Exhibition matches are likely to make a return! Lookout for more information on this as the Tournament develops!

  • Given the recent policy update, Tournaments are now included under CCP-led initiatives that will review individuals' account histories for Terms of Service violations. The roster for each team is now going to have a limit on the number of pilots able to fly in the Tournament. Whilst all pilots within an Alliance will be eligible to enter the Alliance Tournament, up until the Roster lock date, when it comes to that cut-off date, each team will be required to submit the names of up to 30 pilots (plus up to an additional 10 Mercs). Those pilots will each be checked that they are not in violation of the revised policies. Any individuals or teams suspected of trying to circumvent this policy will be subject to removal from the tournament and potentially additional CCP-supported initiatives.

If you are interested in enrolling your alliance, finding a team to fly with, or just generally chatting about the Alliance Tournament, please join us in the Eve Online Discord!
[h2]KEY DATES:[/h2]
9 August – Signups open

23 August – Signups close

30 August – Roster (and Merc) lock / Thunderdome access

1/2 October - Trials Tournament Weekend 1

8/9 October - Trials Tournament Weekend 2

18 October - Flagship Lock (Schedule Release)

12/13 November – Alliance Tournament XVIII Weekend 1

19/20 November – Alliance Tournament XVIII Weekend 2

We will keep you apprised should anything change, but we look forward to seeing you in the arena!