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Siege Green

Capital Capsuleers,

A new update is now available to test on the Singularity test server bringing sweeping changes that are sure to shake the landscape of capital combat and structure defense.

For starters, the blueprints of industry components used to manufacture battleships, capitals, and supercapitals will be adjusted to lower manufacturing times and costs. Dreadnoughts, in particular, will see their costs become significantly cheaper, giving you more chances to use them in space without as much impact on your wallet.

You can find all the juicy details on the EVE forums so head over and check them out, provide your feedback, and join the conversation!

After you’ve built your brand-new ship, you’re going to want a SKIN for it. Be sure to browse the New Eden Store as a plethora of cosmetics will be returning for battleships and capitals. You can get your hands on SKINs such as Raata Sunset, Ghostbird, Glittering Dream, Lavacore, and more from 14 April.



[h3]Further updates to Structures[/h3]

In addition to blueprint tweaks, Upwell structures will be receiving significant changes to reinforcement mechanics and timers as follows:

  • All Upwell structures will have their shield damage cap removed. (Armor and hull damage caps remain in place)
  • Medium structures will have their hull reinforcement timer removed.
  • +100% to medium structure shield hitpoints.
  • +25% to large and extra-large structure shield hitpoints.
  • -75% hull hitpoints for medium structures.

These changes are aimed at creating more interesting gameplay around attacking and defending medium structures such as an Athanor or Astrahus. Groups making use of Upwell structures will need to be more strategic in their placement and will be under more pressure to valiantly defend against attackers.

Removing the shield damage cap from all Upwell structures will help quicken the pace towards more meaningful content rather than an uneventful shield bash. Additionally, following on from recent updates to structures, this will help return the role of structure bashing to dreads without locking them in for six siege cycles.

By removing the medium structure hull reinforcement timer, armor reinforcement becomes the only timer. Accordingly, medium armor timers will now obey the following schedule:

  • Highsec: 4.5 days ± 3 hours
  • Lowsec & Nullsec: 2.5 days ± 3 hours
  • Wormholes & Pochven: 1.5 days ± 3 hours
  • War HQ: 24 hours


After this, you will be able to bash both armor and hull in succession. This means that if you want to defend your medium structure then you must do so on the armor timer as there will not be a second chance.

Low power structures will still retain their single armor timer, similar to full power structures. Remember, though, that if left low power for a week then it will enter an abandoned state!

With the structure updates now available to test and more still to come, this is the perfect time to begin scheming and planning your carnage. And with the capital blueprint changes, dreadnought pilots can siege green while being safe in the knowledge that the wheels of industry have their back. So, get out there and bring on the wrecking machine!

JOIN SINGULARITY

1v1 Assault Frigate frenzy in the Proving Grounds!

Competitive Capsuleers!

The Hunt is upon us! As part of the ongoing celebrations you’ll be able to test your mettle in an exciting new Proving Grounds, built around brutal 1 v 1 Assault Frigate combat!

As always, there’s a fresh twist to proceedings in this new event, which is scheduled to run from 15-18 April. Modules are restricted to Meta 5, but you’ll enjoy a 10% bonus to kinetic and thermal missile damage while fighting in the arena!

All Assault Frigates qualify for this new encounter, but certain modules are banned from this new format:

- Sensor Dampeners
- Weapon Disruptors
- Shield Boost Amplifiers
- Shield Rechargers
- Shield Power Relays
- Shield Flux Coils
- Core Defense Field Purgers

Beyond these restrictions though, the sky’s the limit!

Missile mayhem is very much the order of the day here, so get your thinking caps on if you want to make a mark on the leaderboards!

CCP rejects EVE Online NFTs: 'Not For Tranquility'




In December 2021, CCP Games announced that NFTs would feature prominently in EVE Online's Alliance Tournament XVII, in prizes, raffles, and more. The studio said the implementation of NFTs was strictly a "measured bonus" for the annual tourney and employed a blockchain with "profoundly minimal energy consumption," but despite those assurances the reaction from the player base was strongly negative...
Read more.

Eve Online will not adopt blockchain tech or NFTs for now

The developers of Eve Online say they have no plans to add blockchain- or NFT-based features to the massive space MMORPG at this time. While the company "remains intrigued" by blockchain, CCP's CEO says that the technology isn't a good fit for Eve Online in its current state.


"We have no plans to add blockchain technology into EVE Online's global server Tranquility for the foreseeable future," CCP CEO Hilmar Veigar Pétursson says in a statement posted to Eve's official site today. "For the coming years, development for Tranquility will focus on building exciting new opportunities on top of the robust foundation that has been laid over the past two decades."


Pétursson says that many members of CCP have been following developments with blockchains and cryptocurrency for the last several years, and believe they have "a lot of untapped potential." However, he says that the developers have noted the same shortcomings that players have pointed out, and says the studio's position now is that there's "a lot of work needed before [blockchain is] ready for EVE-scale games."


Read the rest of the story...


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