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EVE Online - Winter Status Update

Greetings Capsuleers,

EVE Online is turning 19 in just five months’ time, and we cannot wait to celebrate it with you in person in Reykjavík come May 2022. We want to set EVE up for a thriving third decade, and ultimately have it outlive us all. To achieve that – as you have heard about before – the last two years have been focused on three pillars; building a vibrant EVE ecosystem, helping new players out to make sure there are new untrained pilots coming in every month to join your ranks, and investing in the technical infrastructure of the game.



[h3]A New Dawn[/h3]

Nearly two years ago we – both CCP and the players – began a massive undertaking: to bring the economy to a healthy state, and to set the game up for a third decade. We understand full well that it was not without challenges and hardships, and while EVE players are well known for being the most resilient problem-solvers in gaming, we’re aware of the strain it put on you. Now that order and balance has been restored to the resource and manufacturing aspects of New Eden, more resources have and will become available, and focus can be put on other areas of New Eden.

From Extraction to Production announced a bevy of changes. We typically don’t post updates as comprehensive, dense, and raw as we did with this blog (it was more a Dev Proposal & Discussion than Dev Blog) but with so much changing – and so much at stake – we wanted as much feedback on the changes as possible.

On that note, it has been a lively few weeks. We’ve been listening, discussing, and adjusting based on comments and responses. A huge thank you must go out to all those players who started conversations and provided constructive feedback on the forums, podcasts, blogs, streams, Discord communities, and elsewhere. We’d also like to thank CSM16, with whom we’ve been working with on these changes since August, for providing valuable feedback and context for the upcoming changes.

Mining is the cornerstone of New Eden, and mining ships across the board are now stronger, more efficient, and more accessible. We want to create the same kind of diversity for miners as the other careers and we are already seeing a large increase in both mining volume and numbers of players mining. This also opens up possibilities for the future, especially as it pertains to dynamic distribution or future mining sites.

Attention will be paid to production bottlenecks as they arise. Faction & pirate ship construction will be viable to undertake. For battleships, the approach will be to boost the power of those ships to be more in line with the cost and complexity associated with building them. Battleships hold a great spot in EVE's history, and we want to ensure they've got a suitable place in the meta for both PvP and PvE.



[h2]Areas of focus until Fanfest[/h2]

It’s time to look ahead. New Eden has strong foundations, so now is the time to look at additions and improvements, rather than removals and revisions. Below you can find some highlights of the focus areas until Fanfest.

[h3]Compression[/h3]

Since the early days of EVE, mining and industry has amounted to the following: train these skills, fly this ship, fit these modules and now you’re the best. Too often there was no choice because there was only one choice, and at odds with the rest of EVE, which puts a high value on specialization and different options. To that end, we want to ensure there’s a dynamic where industry experts can flaunt their knowledge and mastery of systems, and gain a competitive advantage so that their specialization and decision-making is rewarded.

Compression is a key element of industry, and expanding into gas & moon ore is vital for the economy. As with mining, industry-minded players will have more tools at their disposal. That said, our aim is to add decision-making – not tedium – and the compression update will reflect that.

[h3]Rorquals[/h3]

During the Age of Abundance, a few hundred Rorquals were outperforming the rest of the universe combined in terms of mining yield. With the Rorqual being so efficient and powerful, it almost necessitated players to form larger and larger groups. It was simply the best at everything, with no tradeoffs, and was pricing players out of the market.

While the role of the Rorqual has been reverted to on-field support ship, its buffed Mining Foreman links, PANIC feature, survivability, and compression capability – tied with an impressive solo mining yield – make it a crucial asset for mining operations in Nullsec and Lowsec. And, as some of you may have seen on the Singularity test server, we are also considering improvements to Rorqual maneuverability with group-jump features.



[h3]Capitals[/h3]

Whether you’re planning to fly them or build them, Capital Ships represent an aspirational goal for many players. A well-orchestrated ‘Dreadbomb’ should be a cost effective counter to other Capital and Supercapital classes, and we see time and time again the amazing fights that these create. As the industry changes settle, the material requirements to build these ships to ensure they are both cost effective and replaceable will be reviewed.

In addition, more capital-oriented combat sites are on the horizon, which you already may have seen a glimpse of in the Winter Nexus event. We look forward to working with the community in the future to make sure these sites will be rewarding enough to be worth the risk.

[h3]Citadels[/h3]

Citadels play a critical role in New Eden and like anything have areas of opportunity. This entails citadel proliferation and combat, specifically targeting structure combat, tether and placement rules, with special attention paid to the roles structures play in the Faction Warfare warzones. Many of these topics were raised by dozens of New Eden’s most talented and prolific Fleet Commanders across all areas of New Eden, and with large undertakings like this, it is important to listen to all points of view.

[h3]Sovereignty[/h3]

Aligning and improving sovereignty and how ownership is established across the universe is incredibly important, to both new players and veterans. The plan is to create tactical in-space objectives for small, medium, and large groups in space to fight over and allowing players who control space to decide what that space will be used for - with iHubs playing a critical role. Stay tuned for more.



[h3]EVE Academy[/h3]

September was a great and an important month for EVE. The recently-introduced AIR New Player Experience (NPE) that launched in September is an engaging, cinematic experience, and already the average first session of people trying out the game for the first time has increased by 30%, which is leading to increased retention.

The next step will be to add a mining chapter in order to teach a core competency, give new players a taste of more things they can do in New Eden, and give them a fundamental skillset. As time progresses, the goal is to move further into a Capsuleer’s life and apply the same tech and artistry.

With the update to skill training and introduction of opportunities, we are helping players set goals early on in their EVE career. The newly released Corporation Skill Plans allow players to author optimal Skill Plans to get new recruits up and running, as well as create doctrine Skill Plans for combat operations, industry etc.

Furthermore, fittings are supported in the creation process so players without corporations can still tap into community power by dragging community fittings into their Skill Plans, starting training with a single button click. Additional acts of the NPE will fold updated Career Agents into the mix.

The EVE Academy website, which is seeing a lot of traffic every day, has been continuously updated since launch and has received an overhaul to make it even more beneficial for players.

EVE launched on the Epic Games Store in September and went fully native on Mac in October. Both of these avenues have seen an influx of new and returning players coming to play the game.

This adds up to more cadets that are better equipped for corporations to recruit, players to fly with, or spaceships to blow up.



[h3]Technical Foundation[/h3]

The September release was a significant moment in time for EVE, with the introduction of Quasar. More and more features of the game are now being decoupled from Tranquility and moved into Quasar. Lost in the bright lights of the new NPE and tucked under the pixels of Skill Plans reverberates a fundamental change in how EVE Online moves into the future, allowing more power to go to the things you love; blowing up spaceships!

The technological advancements made by launching EVE natively on Mac are already contributing to internal development efforts to modernize the game engine. There will be more news on this early next year and we are excited to bring new capabilities and advancements to EVE.

Why is this important? Modernizing the tech stack of EVE is pivotal as it allows for more momentum and agility in a rapidly changing world. It also opens up more opportunities to expose more powerful features across more mediums, but more importantly it simply decreases the load on Tranquility, which in turn increases performance. We are in a perpetual arms race with the EVE community; as the tech behind EVE becomes more powerful, the Capsuleers of New Eden find ways to push Tranquility to its absolute limits.

For the last 19 years, the EVE community has set record after record when it comes to gaming’s biggest battles. We don’t see that changing any time soon and will continue to try and push the boundaries of what is possible when it comes to large-scale warfare.



[h2]In Closing[/h2]

The foundations of the EVE ecosystem are strong. PLEX prices have stabilized, stockpiles are healthy, great strides have been made in the war against botting (as evidenced by the skyrocketing RMT ISK price), and there are more ways to earn a living. The foundation allows us to build with more confidence and add more sand to the sandbox. What players can expect from now on is an increase in ship production, capitals out in space, new exciting strategic goals for small, medium, and large fleets – and more.

Whether you’ve just started your EVE journey exploring in a Heron, or you’re a seasoned vet mining in a Mackinaw or brawling in a Vargur, there’s nothing that beats hanging out with EVE players. We’ve already had the good fortune of meeting players at EVE Vegas & EVE London this year, as well as chatting to the pilots at EVE Down Under. Nothing is quite like having hundreds of our closest space friends pile into Reykjavik for EVE Fanfest.

We can’t wait to see you this May for EVE Fanfest – either here in Reykjavik or watching at home on CCPTV - and share more about the exciting plans for the future of EVE Online; increased agency, making player actions matter even more, impacting how the world reacts to player interaction and how empires and alliances wage their wars.



In the short term, join CCP Rattati, CCP Swift, and CCP Paragon on CCPTV this Thursday at 19:00 EVE Time for a livestream and Q&A for insights on anything EVE. Finally, for the holiday season, jump into the Winter Nexus! In this event, anyone can find some activity to their liking, be it combat, exploration, or mining - and even rumors of the new experimental capital site. Don’t forget to claim your rewards during the 13 days of Nexus!

From all of us here at CCP, we wish you a happy holiday season.

Fly safe o7

Go here to find the EVE Online forum thread to submit your questions for the Q&A

Ice-Cold Synergy in the Proving Grounds!

Coolheaded Capsuleers,

Kick off this year's Yoiul Festival with a special new Abyssal Proving Ground event! Head out into the snowstorm with a partner to engage in ice-cold combat aboard agile and deadly assault frigates, with damage from overheating modules reduced and afterburner speed doubled, as you trade blows in a uniquely bountiful Proving Arena with a wintery seasonal environment!

This event begins at 11:00 UTC on 10 December, and runs until 11:00 UTC on 14 December.

The ruleset is as follows:

- Only the Retribution, Vengeance, Hawk, Harpy, Enyo, Ishkur, Jaguar, and Wolf assault frigates will be permitted to enter the Proving Ground
- Afterburner velocity bonus increased by 100%
- Module Overheat damage reduced by 50%
- Sensor dampeners and tracking disruptors cannot be fitted
- Modules, Drones, and Implants restricted to Meta 5 and below

Heat up your weapons & teamwork skills, grab your Proving Ground Filaments (available in Abyssal Deadspace caches, in Triglavian wrecks in Pochven, or on the in-game market), and prepare for decisive, freezing combat as you and your partner climb the Proving Grounds leaderboards and earn special rewards!

Winter Nexus Holiday Season Returns!

Festive Capsuleers,

The Winter Nexus holiday returns for another season from now until 4 January 2022, bringing some welcome cheer to pilots across New Eden! The nights are drawing in, it’s getting colder out there, and so it’s the perfect time to come together and enjoy some festive fun with friends.

As the snow settles throughout New Eden, you’ll enjoy roaming Volatile Ice Storms (packed with combat, exploration, and mining content), a series of seasonal rewards, daily login bonuses, the return of the Chilling Spree, and a Winter-themed Abyssal Proving Grounds event! Just keep an eye out for those mischievous Yoiul Clones...



[h3]Volatile Ice Storms[/h3]

These chilling ice storms travel throughout Highsec, Lowsec and Nullsec space, offering pilots the chance to tackle unique challenges this holiday season.

The seasonal Wightstorm combat sites found in these pockets of space are sure to provide pilots with a frosty reception, while the Wightstorm hacking sites will also be available for the inquisitive to explore.

Enter these storms in a mining or hauling ship and you’ll be able to take part in special Volatile Ice Field mining sites! By mining ice and delivering it to friendly NPCs inside the storm, you’ll be able to earn valuable reward packages.

Whatever sort of storm you find yourself in, you’ll be able to take advantage of special bonuses, allowing you to overheat your modules for longer.



[h3]Seasonal Rewards & Daily Challenges[/h3]

By taking part in Ice Storm activities, you’ll earn points that unlock a series of rewards, including new SKINs and boosters!

The Chilling Spree is also making a very welcome return in 2021. For each day of the festive season, you’ll be given a challenge to sling snowballs at your fellow pilots! Do so successfully, and you’ll be rewarded with bonus Skill Points!

[h3]The 13 Days Of Nexus[/h3]

There are plenty of goodies being given away as well!

A selection of Skill Points, boosters, Aurora Universalis SKINs, and fireworks will be gifted across the festive period. You’ll also be able to grab special Stormchaser Filaments, providing instant access to a random Ice Storm system.

Simply log in each day to collect a new gift. Be sure to log in for at least 13 days of the Winter Nexus celebrations to grab them all!

[h3]Winter Abyssal Proving Ground[/h3]

You’ll also be able to go toe to toe with your fellow pilots in a new Abyssal Proving Grounds event, themed around the special Ice Storm environment! You’ll have new opportunities to overheat your modules for longer, and get a bigger speed boost from afterburner modules too!

Here are the different formats you’ll be able to tackle throughout the festive season:
  • 2v2 Assault Frigates - 10-14 December
  • 1v1 Navy Frigates - 18 December
  • Yoiul T1 Cruiser 4 player free-for-all - 31 December - 4 January


[h3]Festive Yoiul Star Bundle[/h3]

From today until 4 January, you’ll be able to buy a special Yoiul Star bundle, featuring thoroughly festive ship SKINs and character apparel, 14 days of Omega, 100,000 Skill Points, cerebral accelerators, fireworks, and more!



The Yoiul Star SKINs are returning to the New Eden Store until 4 January too! As well as the popular Astero and Stratios SKINs, you’ll be able to find festive makeovers for more ships than ever before!

Light your lucky stars with these special SKINs, and enjoy watching them charge up from 12 December, before they burst into their full glory on 25 December!



[h3]Holiday skin giveaway - free with EVE Merch store purchases[/h3]

For a limited time, make any purchase in the EVE Merch Store and you’ll receive a free Operation Permafrost SKIN bundle for the character of your choice.

The SKIN bundle includes:
  • Merlin Operation Permafrost SKIN
  • Omen Operation Permafrost SKIN
  • Hurricane Operation Permafrost SKIN
  • Megathron Operation Permafrost SKIN

Now is also the perfect time to visit the newly-updated EVE main Merch Store or EU Merch store.

Treat yourself – or a loved one – to a coffee mug and undock in style with any of the four Operation Permafrost SKINs for the EVE Online character of your choice. Offer expires at 23:59 UTC on 22 December. Don’t miss out!

New Platinum Starter Pack Available

Ambitious Capsuleers,

The new Platinum Pack is available now! The pack provides 90 days of Omega time, 1,500 PLEX, the new Orca Radioactive Reclamation SKIN, an Expert Cerebral Accelerator, and an invigorating 650,000 bonus Skill Points bundled in one energizing package, accelerating you toward a future of your own making!

The new Radioactive Reclamation SKIN series is also now in the New Eden Store. It’s available for each and every one of EVE’s prosperous mining ships, individually or in bundles for mining barges and exhumers – alongside matching character apparel.



The contents of the New Eden Store will also be rotated on 9 December. As certain SKINs and apparel leave the store, others will be introduced to replace them. Make sure you pick up any items you’ve had an eye on, and check out the store on the 9th for all the latest additions!

From Extraction to Production


Industrious Capsuleers,

The New Dawn Quadrant is in full swing, and an across-the-board update to all areas of New Eden’s most vital profession is live now! The changes included in this release were first announced in the From Extraction to Production feedback blog, and a number of features have received iteration following testing and feedback – all of which you can catch up on in the From Extraction to Production: Update thread on the forums. Dig in and ready yourself to stake your claim in the material riches of New Eden!

All mining ships have received significant rebalances. Mining barges and exhumers have been given major buffs to survivability and mining yield. The Orca can now fit new Large Industrial Core modules, covering much of its previous mining capabilities while greatly enhancing its ability to bolster fleetmates’ yield, and the Rorqual has been brought into balance with the rest of EVE’s mining ships – revising its newly renamed Capital Industrial Core modules to increase the effectiveness of boosts while still providing an appreciable mining yield. The original changes announced for the Venture, Prospect, and Endurance have been reverted after consideration of feedback, retaining the flexible and well-established part they already play in New Eden’s varying professions.

[h2]Rorqual[/h2]
Capital Industrial Skill Bonuses (Per Level)
Tranquility
New
Drone Ice Harvesting Cycle Time
-10%
-6%
*Retains 10% bonus to Drone Ore Mining yield
Capital Industrial Core
Tranquility
New
CPU
50
100
Power Grid
50,000
100,000
Drone Maximum Velocity Bonus
25%
30%
Drone Ore Mining Yield Bonus
400%
170%
Command and Mining Foreman Burst Range Bonus
150%
200%
Capital Industrial Core II
Tranquility
New
CPU
55
150
Power Grid
55,000
150,000
Drone Maximum Velocity Bonus
30%
35%
Drone Ore Mining Yield Bonus
500%
300%
Command and Mining Foreman Burst Range Bonus
150%
200%




[h2]Orca[/h2]
Industrial Command Skill Bonuses (Per Level)
Tranquility
New
Drone Ice Harvesting Cycle Time
-10%
-2%
*Retains 10% bonus to Drone Ore Mining Yield
Role Bonuses
Tranquility
New
Drone Ore Mining Yield
100%
-
Drone Ice Harvesting Cycle Time
-25%
-
Large Industrial Core
Tech I
Tech II
CPU
50
75
Power Grid
100
150
Max Velocity
-100%
-100%
Drone Damage
40%
50%
Drone HP
40%
50%
Drone Maximum Velocity Bonus
10%
12.5%
Drone Ore Mining Yield Bonus
25%
75%
Drone Ice Harvesting Speed Bonus
-25%
-50%
Mining Foreman Burst Strength Bonus
10%
15%
Command and Mining Foreman Burst Range Bonus
75%
100%
Remote Repair Impedance Bonus
-100%
-100%
Shield Booster Duration Bonus
-30%
-30%
Sensor Dampener Resistance Bonus
-75%
-80%
Remote Assistance Impedance Bonus
-80%
-80%
Shield Booster Amount Bonus
20%
30%
ECM Resistance
100%
100%
Activation Duration
150 sec.
150 sec.
Consumption Quantity
250
500
Harvestable resources of every variety have been doubled across the board, from asteroid belts, to ice, to gas sites, to moon extractions – bringing players more opportunity than ever before to carve out their own bountiful destiny among the stars. Additionally, all standard Ore Reprocessing skills (not including Moon Ore Reprocessing) have been condensed into just new skills, covering the six new “tiers” all non-moon ore has been reorganized into, streamlining the processing stages of the industries that fuel New Eden – with the previous reprocessing skills’ Skill Points and ISK cost being refunded for each character who has them trained. The new tiers are as follows:
  • Simple Ores - Veldspar, Scordite, Pyroxeres, Plagioclase
  • Coherent Ores - Omber, Kernite, Jaspet, Hemorphite, Hedbergite
  • Variegated Ores - Gneiss, Ochre, Crokite
  • Complex Ores - Bistot, Arkonor, Spodumain
  • Abyssal Ores - Talassonite, Rakovene, Bezdnacine
  • Mercoxit - Mercoxit
Mining crystals, used by modulated mining modules, have also been completely revamped – with Tech I and II crystals for each of the new tiers, including Abyssal Ores! Each of these tiered crystals, along with the existing tiered moon ore mining crystals, have three separate variants – providing the new standard increased yield with normal “residue” probability (Type A), further increased yield with more risk of residue (Type B), or negligible yield eroding away enormous quantities of resources (Type C), enabling new styles of aggressive gameplay!

Mining residue is a new mechanic that adds a chance of destroying a unit of a resource from the source itself (never decreasing your actual yield each cycle) to every module and drone capable of gathering ore, ice, or gas – creating a new dynamic which, combined with doubled resources across the entire game, provides a net increase in total gathered resources while simultaneously setting the stage for more dynamic resource distribution mechanics in the future. The original formula for this new aspect of industry has been updated following player feedback and testing, providing an intuitive and fair pattern for what kinds of modules and drones have lower or higher chances of producing residue:

Lastly, in-development plans for a compression revamp, heavily involving the Orca and Rorqual, have been delayed into early 2022 in order for all changes to be thoroughly evaluated and for the resulting features to be a positive and engaging gameplay experience. Until then, compression will continue to operate as it does currently.

We’d like to thank the passionate EVE community as a whole for the wealth of valuable feedback that’s informed the revisions and considerations made for these changes, as well as for all the updates yet to come. We’re eager to listen, and we’re determined to bring you the most needed improvements to New Eden’s industrial landscape in their best possible form as the New Dawn Quadrant marches on, laying the groundwork for a prosperous and ever-thriving future as EVE Online approaches its third decade – so set out and stake your claim, and we’ll see you in space!