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The Capsuleer Chronicles – A New EVE Comic Series

Story-hungry Capsuleers,

We’re proud to introduce The Capsuleer Chronicles, a new EVE Online comic series developed in partnership between our Narrative team and Dark Horse Comics!

Dive into the story of Adore, a daring Capsuleer with a checkered service record, as she becomes embroiled in the Triglavian Invasion of Raravoss – the flashpoint that led to the very first attainment of Final Liminality.

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This days-long battle saw the involvement of thousands of independent Capsuleers on either side of the conflict, fighting alongside EDENCOM or heeding the call of the enigmatic Zorya Triglav to turn against the Empires and assist the Triglavians in their campaign to regain a foothold in the “Ancient Domains” they were long ago forced to abandon.

The first chapter in the four-part series, “Velocity”, can be previewed on the comic’s official landing page, with the full 20-page chapter available to read online through a selection of partners for free! The rest of the series is slated to be released throughout the upcoming year, and you can discuss this exciting story with your fellow players in this thread on the EVE Forums.!

Experience the chaos of Raravoss once more – we’ll see you in space!

Cyber Monday Sale

Calculating Capsuleers,

EVE’s Cyber Monday Sale is live now until 2 December, with 15 to 50% discounts on all packs available on the EVE Store, the Epic Games Store, and Steam!

Fuel your fire with PLEX, Omega, and Skill Points as you embark into the boundless expanse of New Eden, and show your style with a wide selection of glamorous SKINs in the Bronze, Silver, and Gold packs, and snag any of the broad additional selection of packs for all the above plus a variety of other pilot services, apparel, and items to kickstart your adventures!

Alongside this offer, enjoy a massive 50% discount on a huge selection of SKINs during the Cyber Monday Sale, as well as free Drekavac and Kikimora Copper Lightning SKINs with Omega and Multi-Pilot Training Certificate purchases on the NES for Black Friday, from 25-30 November!

Start the season with a bang – we’ll see you in space!

Proving Grounds – 4-Player Prophecy FFA!

Thrill-seeking Capsuleers,

The Abyssal Proving Grounds are open again for battle, and this time the focus is on 4-player free-for-alls exclusively featuring the mighty Prophecy battlecruisers. This special event runs from 11:00 UTC 26 November to 11:00 UTC 30 November.

Based on the design of an ancient Amarrian warship once used in the founding days of starship combat, Prophecies initially served as artillery support battleships, but over time have evolved from modestly sized gunboats into powerful drone boats. Pitted against one another in the Abyssal Proving Ground, these distinct ships promise to deliver one-of-a-kind, thrilling combat.

The following arena effects will be in place throughout the event:
  • +100% bonus to the benefits of overheating, other than EWAR
  • +200% Turret and missile damage

Pilots that join this Proving Grounds event will be restricted to Meta 5 modules, and must respect a limit of two local repair modules (for shield or armor) per ship.

Additionally, sensor dampeners, weapon disruptors, shield power relays, shield flux coils, and core defence field purgers are banned across the battles for this Proving Grounds event.

Finally, this Abyssal Proving Grounds event happens to take place at the same time as unmissable Black Friday offers are made available across EVE. There are discounts on PLEX, free SKINs, daily rewards and New Eden Store specials. You can learn more about EVE’s Black Friday deals here.

Joining in with the Black Friday spirit, this Abyssal Proving Grounds offers a special challenge that rewards the most devastating combatants with ISK. Enter any of this round of Prophecy free-for-alls, and in each instance where you do at least 7,000 damage to your opponents, you will gain 30 million ISK. It’s a repeatable challenge, meaning every time you join a skirmish, it’s a chance to top up your ISK.

To join this round of combat, grab your Proving Filaments and head to the Abyssal Proving grounds from 26 November. And, as ever, the Proving Grounds leaderboards will allow you to track Capsuleer performance throughout the timeframe in which the free-for-all is live.

Eve Online's miners' strike signals uncertain times for the space MMO

World War Bee 2, the biggest and most costly war in the MMORPG's 18-year history, sputtered to a close earlier this year. As the belligerents have returned to a more 'normal' mode of operations, however, they've discovered that the massive space game is different now than it was before - and many haven't liked what they've found.


Over the weekend of November 13-14, thousands of players from both sides of the massive conflict descended on the key trading hub of Jita 4-4, firing volleys at the assembly yard that orbits the planet. They had organised a protest over proposed changes coming to Eve Online's industrial systems outlined in an Eve Online developer blog published earlier in the week.


Even the best MMOs are fairly complex, but Eve Online is notorious for its complexity. In the blog, Eve's developers proposed changing the way the game handles mining operations. The idea, CCP tells us, was to make the process more interesting than it's been historically, adding new systems for mineral compression and wastage. According to the plan, miners must compress materials (ore, gas, or ice) as they bring it aboard their ships, and this process involves losing some amount of material as waste based on a number of factors - primarily equipment quality and mining skill.


Read the rest of the story...


RELATED LINKS:

Eve's new tutorial takes players through the basics with an action-packed story

Eve Online arrives in the Epic Games Store with a revamped new player experience

Eve Online's World War Bee II is ending after more than a year

Improving The Foundation

Dear Capsuleers

In June 2016, we announced that we would be starting work that would eventually phase out DirectX 9 support for EVE Online. Originally released 19 years ago and supported by Windows 98, it was the perfect solution for the retail CD release of EVE Online!

However, continuing to support DirectX 9 has become a significant development cost that is impacting our ability to improve the graphical fidelity of EVE Online. With less than 1% of players being limited to using DirectX 9, the time is right to end support in 2022.

For the last few years, we've been investing in foundational improvements of EVE, such as with the transition to a 64-bit client to set EVE up for a thriving third decade. This is the next step in that journey and it will happen on 11 January 2022. After this date, we will no longer provide a DirectX 9 capable client.

We encourage all existing DX9 players who are capable of running the DirectX 11 client to go to their Launcher settings and under 'Game Client' ensure that "Run game clients with DirectX 9" is not ticked.

This will ensure the EVE client uses DirectX 11 rendering. On 30 November, we will be moving all existing players to DirectX 11 if it is supported by the GPU. You will be able to switch back to DirectX 9 temporarily if you are unable to play, however, we strongly suggest reaching out to Customer Support (choose 'Technical') so we can identify the reasons you have chosen to not use DirectX 11. The option to switch back to DirectX 9 will not be available after 11 January.

As a result of DirectX 9 deprecation, we will be increasing the minimum specification to need a DirectX 11 (feature level 11.0) based graphics card. For Nvidia, this will be a GeForce GT 420, while AMD users will require a Radeon HD 5450 GPU. The first DirectX 11 GPUs are over 10 years old, so this change should not impact most people’s ability to play.

Minimum System Requirements:
  • OS: Windows 7 Service Pack 1 64-bit
  • CPU: Dual Core @ 2.0 GHz
  • RAM: 4 GB or higher
  • Video: Video: AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM

If you have a very old GPU, you can manually check your DirectX version by pressing CTRL+F to open the FPS window in-game. This will show the current rendering mode in the bottom left:

Players on MacOS will not need to worry about this change as our new Native Mac Client utilizes Metal and not DirectX.

DirectX 9 has served us well, but to enable a more performant and immersive experience in the future, we must say goodbye. Removing technical debt such as older graphical APIs and utilizing more modern rendering methods such as DirectX 11 gives us a better foundation to bring amazing visuals to all pilots in EVE.