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Explosive Velocity - New Update

Impactful Capsuleers,

The new Explosive Velocity update is coming to EVE Online as part of the Phoenix Quadrant on 24 November, with changes to damage application for torpedoes, as well as updates to Dreadnought class hulls and the Griffin Navy Issue.

XL torpedoes are getting increases to damage, explosion velocity, and missile velocity, with all other torpedoes also having their explosion and missile velocities increased, and explosion radius decreased. This will have an effect on a number of vessel types, including Dreadnoughts such as the Phoenix, as well as Raven and Typhoon class Battleships to name but a few.

Speaking of the Phoenix, with this update during its Quadrant namesake, it will have its Power Grid and CPU allowance increased, allowing it to have more high slot utility while still being able to tank and use torpedoes.

The Moros will also experience changes thanks to the Explosive Velocity update, with the addition of one low slot and removal of a mid slot, allowing it to compete more favorably in terms of damage and tank with other ships in the Dreadnought category.

The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform. Changes include the addition of an electronic warfare drone jam duration bonus, plus drone bandwidth and drone bay capacity increases. It will also see drone damage, hit point, and control range penalties added.

Also, as part of this update, Stealth Bombers will be balanced in light of the changes to torpedoes, and will see their bonus to maximum torpedo velocity reduced slightly, and their bonus to explosion velocity removed.

Finally, to complement the Explosive Velocity update, you will be able to get 25% off selected SKINs for many of the above rebalanced ships in EVE's New Eden Store from 24 November to 1 December, downtime to downtime. These include the Zento Isideko Combine SKIN for the Phoenix, Griffin Navy Issue, Leviathan, Scorpion Navy Issue, Widow, and Raven, plus the Moros Ruby Sungrazer SKIN, and Typhoon Bloody Hands SKIN.

Eve Online beginner's guide: finding your feet in the game's newly F2P universe

In case you haven't heard, Eve Online is now free-to-play, which means there's never been a better time to try out the behemoth MMO. But getting to grips with Eve Online is no mean feat thanks to thirteen years of updates and development that have ensured it's the most complex, deep and, in certain areas, obtuse MMO out there. If you're willing to put in the hard work however, you'll find there's a lot to love about Eve Online, like gargantuan space battles with thousands upon thousands of participants. Failing that, you can always make a peaceful existence as a miner. There's something for everyone, which is fitting for a game that's practically as big as space itself.


For more adventures in the great unknown, check out the best space games on PC.


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Hazard Control SKIN Returns

The popular Hazard Control SKIN is returning to EVE Online's New Eden Store! Originally available for select Minmatar ships only, the high-contrast Hazard Control series has been expanded to 52 Minmatar ship types. Stand out from the fleet in your charcoal gray and hazard yellow livery!

In addition, you can get 25% off the Morphite Shine and Tronhadar Ink SKIN lines until 11:00 UTC on 24 November, after which they will be retired from the New Eden Store, so get them while you still can!

EVE Portal Update

Connected Capsuleers,

There's been a major update to EVE Portal, the official companion app for EVE Online. Players who are in Alpha Clone State will now have full access to all of EVE Portal's features! This includes the Jita PLEX Market, skill management, and everything else that was previously Omega only.

Further increasing player access to EVE Portal, the app is now localized into French, German, Russian, Korean, Japanese, and Chinese.

In addition, you can now trade and use Skill Injectors with EVE Portal. The buying and selling of Skill Injectors in EVE Portal will only take place through the Jita 4-4 in-game market.

Last but not least, the overall UI layout for EVE Portal has been redesigned, as have the EVE Mail and calendar interfaces within the app, representing a significant visual update!

>> Download for Android <<

>> Download for iOS <<

Memory Improvements

Greetings, performance-hungry Capsuleers!

New Eden is at war again, and with war come new World Record-breaking numbers. An amazing 6557 pilots were in a single system at the same time, although a staggering 8825 players were involved overall.

Signature to the war are the massive fleet battles which represent opportunities for performance measurement. Valuable knowledge is gained by collecting client measurements during these fights.
Battles in EVE Online are incredibly dynamic and unpredictable. Your client does not know what ships will be jumping into the system until they enter, so it must load assets at that point. There are a number of assets that need to be loaded for every player including ship model, textures, sounds, weapon models, animations, and visual effects. With hundreds of different ships, SKINs, weapons, and a plethora of ammo types, it is no wonder that the EVE client wants plenty of memory.

As part of the continuing work to strengthen the foundations of EVE as it goes into its third decade, a further step is being taken to improve client memory performance. While these memory improvements will benefit everyone, they help more dramatically in situations where there will be many different assets loaded by the client such as the large fleet fights mentioned above.

Since large fleet battles are not always available when needed, specific stress tests have been built. The test below has been affectionately named the “Cube of Death”:

The “Cube of Death” test features 1000 ships that are evenly spaced and stationary. This test facilitates taking reproducible performance measurements between changes – allowing the comparison of before and after results. This particular test shows off the new memory improvements very well, as the most dramatic improvements come from busy scenes with lots of assets.

[h2]Let’s talk numbers![/h2]

There are two types of memory that EVE uses: GPU and System. When people discuss “RAM” they are generally talking about system memory, but it is important to understand the difference.

GPU memory is used to store scene textures, meshes, and other graphics-related data. In a normal desktop PC with a dedicated graphics card, GPU memory is located on the graphics card itself. When you choose higher graphical settings in a game, it will use more GPU memory as a result.

System memory is used to contain everything else the game needs to run: the Python interpreter, the user interface, sounds, networking, user input from the keyboard and mouse, and the localization engine.

While both GPU and System memory will see an improvement to memory use, the big winner with this change is system memory.

In the current version of the EVE client, the “Cube of Death” scene uses about 3600MB of system memory. After the change, it has dropped to approximately 3000MB, or around a 17% decrease in memory use by the client.

The amount of memory improvement is highly dependent on the scene, but the decrease in System memory use is present no matter if there is one ship or thousands. It will just be more noticeable in scenes that are complex and diverse in nature.

[h2]In conclusion[/h2]

The continuing investment in new technology and processes such as the introduction of the 64-bit client, improved crash reports, and now the RAM reduction will set EVE up strongly for its third decade. While much has already been done towards realizing this goal, there are still exciting opportunities and projects still to come.

Large scale fleet fights in EVE and the significant player wars that take place in New Eden are important to EVE, and this latest improvement is another step towards improving the experience and performance for all players involved in making EVE history, while also writing its future.