1. EVE Online
  2. News

EVE Online News

Union Day event is live

Loyal Capsuleers,

Caldari Union Day is upon us once more, meaning it's time to celebrate the Union, its loyal corporations, and its people! There is a daily login event running until 11:00 UTC on 7 September where you can claim free rewards, as well as attend Caldari parades in selected systems, and there will even be awesome player-run gatherings in-game to check out!

By logging in daily during the Union Day event, you can claim free gifts such as Caldari-themed character apparel, Wheel of Prosperity fireworks and Festival launcher, Sukuuvestaa SKINs for the Caldari Shuttle and the Badger, plus Skill Points to boost your training. Pilots in Omega Clone State will get bigger rewards, while also being able to claim the Alpha rewards too!

In addition, you can visit Union Day event sites and witness celebratory parades where there will also be daily challenges with Skill Point rewards. These will take place in the Airkio, Annaro, Josameto, Malkalen, Muvolailen, Saisio, Sobaseki, and Suroken systems.

Finally, to further celebrate Caldari Union Day, the Kimotoro Eskeitan SKIN has returned to EVE Online's New Eden Store for a limited time until 11:00 UTC on 17 September with a 25% discount! It is available on the following hulls: Bustard, Caracal, Cormorant, Crane, Eagle, Flycatcher, Harpy, Hawk, Leviathan, Minokawa, Moa, Onyx, Osprey, Tayra, and Wyvern.

Continuing Research & Development

Trailblazing Capsuleers,

As part of ongoing research and development initiatives that aim to set EVE Online up for its third decade of success, we are working on a project that involves running the EVE client in a browser.

This experiment is part of our ongoing effort to improve the lives of new EVE players, making the game more accessible by removing the immediate download step.

This experiment will be limited to new players creating accounts from specific locations, and will only be available to users with a good internet connection and a modern browser. As with any R&D project, we do not know what the takeaways will be, but we are grateful to the players that will help us learn more.

This is just one project out of many that we have been working on in order to invest in the foundational technology of EVE Online, building on initiatives such as the 64-bit client introduction, and the Aether Wars project that was conducted with Hadean.

Thank you to all players who will end up participating in this experiment!

Updates to pricing for various currencies

Dear Capsuleers,

On 5 October 2020, there will be an update to the pricing of all Omega and Skill Extractor products for players paying using the Pound Sterling (GBP). This is being done in order to bring GBP prices in line with other main currencies (USD/EUR). Active Omega subscriptions will also be affected, and will update automatically after 5 October.

The main reason for the price change is that changes in currency conversion over the past few years have created an imbalance between the pricing in GBP, USD and EUR.
Furthermore, the prices have not changed since 2014, so these must be updated in order to maintain relative consistency across EVE Online's many markets.
Here are the new prices:

[h3]OMEGA[/h3]
Pack
Current Price
New Price
1 month
9.99
11.99
3 months
27.99
29.99
6 months
49.99
55.99
12 months
89.99
99.99

[h3]SKILL EXTRACTORS[/h3]
Pack
Current Price
New Price
1
3.99
4.49
5
18.99
19.99
10
39.90
33.99

On the same date, there will be an update to the pricing of various EVE Online products for Steam users paying with BRL, MXN, ZAR, TRY, ARS, UYU, NOK, and INR. The increase in prices will encompass Omega subscription, PLEX, Multiple Character Training and some bundles. Active Omega subscriptions will also be affected, and will update automatically after 5 October.

The prices for these products will be increasing on Steam for a number of reasons. First and foremost is that changes in currency conversion over the past few years have created an imbalance between the pricing in various currencies.

Furthermore, the prices have not changed since 2014, so these must be updated in order to maintain relative consistency across EVE Online's many markets.

Here are the new USD conversion rates that will be used:
BRL 5.40
MXN 22.50
ZAR 16.70
TRY 6.80
ARS 71.50
UYU 44.00
NOK 9.30
INR 74.90

Having this information in advance means that you have time to top up your Omega, stock up on PLEX, etc. at the current prices in order to prepare adequately for the changes.

We will be monitoring the change in currency conversion over the next few months in order to see if any other adjustments may be needed.

Fly safe, Capsuleers.

Quantum Cores

Committed Capsuleers,

In the continuing efforts to revisit and iterate on core gameplay features of EVE, a new update to Structures is coming. These upcoming changes will have a timeline associated with them which you can read about below.

In the next release on 8 September, Quantum Cores will be introduced, and they will be an integral mechanic of structure gameplay moving forward.

Quantum Cores will become a necessary item involved in the deployment phase of structures. In order for a structure to fully complete its deployment phase, the Quantum Core must be installed into the structure after the initial 24-hour anchoring phase. Once the structure becomes dockable after this anchoring phase, the Quantum Core will need to be installed into the Core Room in order for the structure to proceed past the initial onlining vulnerable state.

Once the Quantum Core is installed, the structure will begin the 15 minute repair timer that, when completed, will transition the structure to the shield vulnerable state. If no Quantum Core is installed, the structure will remain in the onlining vulnerable stage where the hull HP layer is exposed and the structure is vulnerable to destruction.

The Quantum Core is installed into the most central and heavily protected location within the structure, and because of this security, they will always survive the ultimate destruction of the structure intact. That is to say that the Quantum Core will drop 100% of the time from a structure's explosion. If a structure is unanchored instead of destroyed the Quantum Core will not be destroyed but also be placed into the same container that any fitted modules or service modules would be.

Here is an updated flow chart detailing the process for transitioning between structure state, with Quantum Core installation included in the new flow:



Each structure will require its own specific core variant to be installed. The table below reflects the required core for each structure.

Structure
Required Core
Value (ISK)
Core Volume
Astrahus
Astrahus Upwell Quantum Core
600,000,000
500m3
Athanor
Athanor Upwell Quantum Core
700,000,000
500m3
Azbel
Azbel Upwell Quantum Core
3,000,000,000
50km3
Fortizar
Fortizar Upwell Quantum Core
4,000,000,000
50km3

Keepstar
Keepstar Upwell Quantum Core
30,000,000,000
250km3

Raitaru
Raitaru Upwell Quantum Core
800,000,000
500m3

Sotiyo
Sotiyo Upwell Quantum Core
10,000,000,000
250km3

Tatara
Tatara Upwell Quantum Core
3,500,000,000
50km3


Please note that the Faction Citadels and Palatine Keepstar will require Quantum Cores appropriate to their respective variants, the Fortizar and Keepstar.

All Quantum Cores will be available to purchase from the stations owned by these NPC Corporations:
- Ducia Foundry
- Eifyr and Co.
- Chemal Tech
- Propel Dynamics
- Outer Ring Excavations

The following NPC corporations will purchase Quantum Cores from Capsuleers:
- Modern Finances
- Amarr Trade Registry
- Bank of Luminaire
- Pend Insurance
- Garoun Investment Bank

Rollout


There will be three distinct phases which will be communicated further closer to the time of each phase. Whilst the first one will go live on 8 September, the next phase will go live in October and the final phase in January 2021.

1. Seeding - 8 September 2020
2. Required for new structures – 13 October 2020
3. Required for existing structures - 12 January 2021

[h3]Seeding[/h3]

Beginning with the update on 8 September, Quantum Cores will become available on the market. This will allow you to begin acquiring them and moving them to your existing structures in space, or to prep for deployment of new structures.

All existing structures will have a new bay available to them, the Core Room. During the seeding phase, you will also have the ability to install the core into any existing structure's Core Room to be fully prepared for the future.

[h3]Required for new structures[/h3]

The second phase of the rollout will enforce the rule that Quantum Cores will be a required installation to complete the anchoring process for any newly deployed structures. This phase is expected to go live during the October update.

Deploying a structure in space will also include a notice of requirement for the installation of a core through the deployment UI window when choosing a structure name, profile, and reinforcement settings.

[h3]Required for existing structures[/h3]

The final phase for the rollout of Quantum Cores will see some basic services that all structures offer become disabled until a core is installed. Without a core installed, ship fitting, tethering, and ship/module repair services will be disabled. As soon as the core is installed into the structure, these services will become operational again. This phase is expected to go live in the December update.


Consequences and Stakes


In EVE, death is a serious matter.

Many of the current efforts in the EVE ecosystem are focused on the consequences of player actions and the stakes required to make them. It should mean something every time you place a structure and every time you destroy one. At the moment, that isn't always the case. Deploying structures haphazardly to bait opponents is often seen by many as a good strategy, because razing them all down can be unsatisfying and laborious. By placing an ante in the core of every structure in space, the amount of structure spam will be reduced. The incentive and reward for attacking structures will be increased and the chance of both sides showing up to fight is also increased.

Fly safe,
o7

New Abyssal Proving Grounds Event

A new Abyssal Proving Grounds event is now live in EVE Online, so make sure you have your Proving Filaments handy either from Abyssal Deadspace loot drops, or from the in-game market!

Until 11:00 UTC on 1 September, you can engage in 5v5 Corvette combat, meaning that the permitted hulls for this event are the Ibis, Velator, Reaper, and Impairor - with no modules higher than meta level 4 (T1 and Named). Pirate implants are also restricted. Furthermore, there is a limit of two corvettes of any given type in a single fleet.

Don't forget, you can keep track of Capsuleer performance and prowess in this event using the leaderboards.

If you need some fitting ideas for these little bruisers, Ashy aka Ashley Traynor has written up an article on her blog. Keep an eye out for these fittings using the Community Fittings filter of the in-game Fitting window as well.

But wait, there's more!



Later today, a crack team of our elite Interstellar Services Department volunteers will be throwing down in the Proving Grounds and streaming it live on CCP TV from 18:00 UTC/EVE. Tune in for some fun PvP action or grab some friends and seek them out in-game!