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EVE Online | Pulse – Convoy Attack, March Vanguard Playtest

The Pulse comes to you from the heart of Jita 4-4, your source of news from EVE Online!

This episode contains details on the following:

00:00 - Intro
00:21 - EVE Online: Havoc update
01:54 - EVE Vanguard First Strike January playtest
02:39 - Directors’ Letter
02:55 - Anger Games 6
03:13 - EVE: War for New Eden Kickstarter
03:28 - New Starter Packs
03:48 - Outro

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GET READY TO JUMP INTO EVE VANGUARD

[h2]Greetings Vanguard, [/h2]

In the past few months, legions of warclones have gone boots-on-the-ground to try out EVE Vanguard, the sci-fi sandbox FPS set in New Eden, thereby helping to forge the future of the broader EVE Universe. Soon, the doors will open once more, allowing valiant warclones to try out a new mining prototype, a new warclone suit, contribute to suppression in the system, and much more.

The upcoming First Strike playtest kicks off at 12:00 UTC on 21 March and runs until 12:00 UTC on 25 March, and is open to all Omega players as a part of Founders’ Access. 



[h3]BUILDING THE NEW BATTLEFIELD [/h3]

As EVE Vanguard continues to evolve, the community’s feedback following each First Strike playtest leads to subtle yet impactful enhancements. The latest build introduces a new mining laser prototype, bringing a strategic layer to resource gathering, essential for survival and accomplishing contract objectives. An early version of a mining laser will be included in players’ default inventory, allowing the mining of ore and opening of tech vaults. Vanguard can passively scan for these resources when the mining laser is equipped, and coupled with the introduction of new mining contracts, this opens up brand new content and dynamics to the battlefield. In addition, minable resources have been added to crafting recipes, and energy ammo can now only be crafted using mined resources (click to watch a video below).



The new Vanguard build also introduces a new warclone suit, as well as a new and updated suit for NPCs. These updates aim to deepen tactical gameplay and visually distinguish Vanguard from NPCs on the battlefield. 



Another notable addition in the latest iteration is the introduction of suppression contracts, bringing new dynamics to EVE Vanguard. Warclones now have a choice between sides in the ongoing struggle between order and disorder in New Eden. All corruption contracts have received suppression versions, leveling the playing field between the two sides. In addition, NPCs now drop ammunition as well as biomass, with higher ranking enemies dropping more kinetic ammo than their lowlier counterparts, and elite NPCs drop energy ammo. All this marks the beginning of added complexity and depth coming to EVE Vanguard. In addition to the introduction of these in-development features, several fixes and improvements have also been made, based on player feedback:  

  • Combat and rewards have received balancing improvements. 
  • Multiple server performance improvements have been made, including fixes to server and client crashes. 
  • An issue with deployable shields being active longer than they should has been fixed. 
  • An issue has been fixed, which allowed players to perform multiple actions simultaneously, that should have been mutually exclusive, such as healing and gathering resources. 
  • Push-to-talk has received multiple improvements, including fixes to key binding and operational errors. 
  • An issue with death box animations has been fixed. 
  • An issue allowing players to simultaneously sprint, and place equipment has been fixed. 
  • An issue allowing players to interact with out-of-range objects has been fixed. 
  • An issue with the deployment summary screen displaying incorrect information has been resolved. 
  • Display errors with contract objectives have been addressed. 
  • An issue with NPCs moving at great speed or appearing to teleport across the map has been addressed. 




[h3]TAKE ON THE LATEST CHALLENGES [/h3]

Just like in previous playtests, there are serious rewards on the line for industrious warclones. Depending on your activities on the ground, you may walk away with impressive spoils. The rewards on offer include the Corax Arkombine Arisen SKIN, for Vanguard who exchange biomass for a clone 20 times as a part of a squad of two or bigger. 

Warclones who manage to harvest at least 2,000 units of ore from mining will receive the Osprey Navy Issue Arkombine Arisen SKIN.

Additionally, Vanguard who reach the top 10 leaderboard for most credits extracted during the event, will be handsomely rewarded with PLEX. 
  • 1st place - 3,000 PLEX
  • 2nd - 2,000 PLEX
  • 3rd  - 1,500 PLEX
  • 4-5th - 1,000 PLEX
  • 6-10th - 500 PLEX

Acquiring 20 clones as a part of a squad counts toward a longer-term challenge which will culminate in unique rewards later this year. In the December playtest, it was enough to simply launch the game, in January, you needed to complete a deployment as a squad member, and in February you needed to eliminate 50 threats. To unlock the big reward in June, you need to complete at least four of six challenges, so make sure you don’t miss out. 

Keep in mind that if you kill five or more of your squadmates over the course of the playtest, you will be disqualified from all the rewards above. 

[h3]BECOME A FOUNDER [/h3]

As in the previous First Strike playtests, the doors to EVE Vanguard will be open to players with Founders’ Access, meaning the only requirement to join the event is to have Omega. For those who haven’t already, this is the perfect time to upgrade, as both the EVE Store and the New Eden Store are offering a bundle including 14 days Omega with Arkombine Arisen SKINs for the Orthrus and Phoenix Navy Issue for a limited time, giving anyone interested in jumping into EVE Vanguard an unmissable opportunity. 



[h3]SEE YOU PLANETSIDE [/h3]

EVE Vanguard is a collaborative effort between developers and players, and your participation on the battlefield is invaluable. We look forward to seeing you on the ground, and continuing to work with you toward the creation of the ultimate sci-fi sandbox FPS experience within the EVE Universe.  

Make sure you tune in to CCP TV at 15:00 UTC on 21 March as EVE devs will be going live to talk about all things Vanguard, and join the following Q&A on the Discord server at 16:00 UTC on 21 March. In addition, the Live2Feed stream from 14:00-16:00 on Friday 22 March will feature EVE Vanguard, so stay tuned for that. 

JOIN FIRST STRIKE MARCH

EVE Online dev CCP's blockchain "survival experience" Project Awakening is getting a closed playtest in May


CCP Games have shared a few more details about Project Awakening, a new game or at least, "survival experience" set in the Eve Online universe, which is getting a closed playtest from 21st May 2024. Project Awakening is a single-shard affair - that is, one in which all players inhabit the same world, rather than being split up across servers or instances. It's "built upon the principles of freedom, consequence, and mastery within a living universe", and "represents the next step in CCP Games' journey to create virtual worlds more meaningful than real life", which, you know, wind your neck in.


Read more

CCP reveals first details of survival game set on a single shard in the EVE universe, but wait: here comes the blockchain




EVE developer CCP games announced last year it was working on a blockchain-based game set in the space MMO's universe, codenamed Project Awakening, and has now revealed the first details and an upcoming playtest. The Icelandic studio rather boldly says this is the next step in its quest to "create virtual worlds more meaningful than real life." Goodbye to my children: I love you but you really oughta try this new CCP joint...
Read more.

Havoc Update – LP Trading & Ship Balance

[h3]Loyal capsuleers,[/h3]
New Eden is constantly in motion, ever-evolving, impacted by corruption and suppression, and subjected to the havoc wrought in space and on the ground. A new update sees an influx of strategic enhancements, focusing on enriched Factional Warfare experience, quality of life improvements, and the much-requested return of Loyalty Point (LP) donations. Many of the changes being implemented are in direct response to community requests, specifically proposals for ship rebalancing via the Council of Stellar Management (CSM), which recently concluded its annual summit in Reykjavik.

[h2]UNITED THROUGH LOYALTY[/h2]

Cooperation within corporations is a cornerstone of EVE Online, and the return of LP donations is a key step toward further fostering this vital aspect of gameplay. Since LP donations were paused following the release of the Havoc expansion for monitoring the new ecosystem, many groups & communities within the warzone and beyond have expressed a strong need to have this re-enabled sooner rather than later. The ecosystem will continue to be monitored, so in anticipation of the potential impact on the economy and to ensure a balanced environment, a future update will introduce a tax system to these transactions.

This enhancement is part of EVE's ongoing commitment to respond to community feedback and to refine the in-game experience, making cooperation not just a part of survival in New Eden but a thriving aspect of its rich, player-driven narrative.



[h2]FACTIONAL WARFARE ELEVATED[/h2]

The EVE community has pointed out myriad opportunities for rebalancing through the CSM, and this feedback has been instrumental in the changes implemented in the new update. In the spirit of fostering a more dynamic and competitive Factional Warfare environment, significant ship rebalances are being introduced to enrich capsuleers' strategic options in New Eden.

The essence of these changes lies in addressing the dominance of certain ships, such as the Exequror Navy Issue, Osprey Navy Issue, and Caracal, which have historically overshadowed their counterparts due to their superior range and damage capabilities. These vessels receive slight adjustments to ensure they don’t dramatically surpass the diversity of viable ships in their respective classes. Furthermore, the Bellicose and the Republic Fleet Firetail receive much-needed enhancements to affirm their place in the combat ecosystem.



[h2]TACTICAL TWEAKS[/h2]

Throughout the cluster, nuanced adjustments are being introduced to refine the PvP experience, particularly for veteran pilots. These tweaks, grounded in player input, aim to subtly enhance the strategic diversity and balance of ship performance, making engagements more dynamic without drastically altering the established combat landscape.

Marauders will experience a minor reduction in warp speed, a change designed to subtly affect their battlefield mobility. This adjustment opens up new tactical opportunities for adversaries, potentially allowing for more strategic isolation of marauders in conflict scenarios.

In the realm of command ships, enhancements focus on fostering a balanced distribution of roles and effectiveness. A modest increase in the range of command bursts by 50% is introduced to improve their operational flexibility in fleet settings, enhancing their support capabilities without overshadowing other fleet components. The Nighthawk and the Astarte receive slight modifications to promote balance and encourage diversity in PvP situations.

Entropic disintegrators, synonymous with Triglavian might, are adjusted to offer a more measured performance. The initial damage output is slightly reduced, with a compensatory increase in damage ramp-up per cycle.

[h2]BETTER SPREADSHEETS IN SPACE[/h2]

Recent enhancements to the EVE Online Excel add-in empower players with even more advanced tools for corporation member tracking, market order analysis, and structured data management. These updates, including intuitive search functions for structures and stations as well as comprehensive insights into market dynamics, are designed to optimize data-driven decision-making in New Eden. Detailed patch notes and discussions can be found in the EVE Online forums. To facilitate a seamless integration of these new features, a sample worksheet is available, providing a practical starting point for data-hungry capsuleers to leverage the full potential of the Excel add-in.



[h2]NAVIGATING THE FUTURE[/h2]

EVE Online continues to evolve, with a focus on ensuring that the journey through New Eden is constantly improving. Whether through balance adjustments, quality-of-life improvements, or player-influenced alterations, the sandbox keeps expanding, and the sky is not the limit but merely the beginning.

Be sure to check out the patch notes for additional information about quality of life changes and bug fixes.