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The EVE Online Ecosystem Outlook

Abundance breeds Complacency and Scarcity breeds War
Predictable Inputs lead to Stagnant Outputs
Autarky is Anathema to Free Trade


Dear Capsuleers,

Everyone has a vested interest in the health of the EVE Ecosystem. Since 2019, much effort has been put into strengthening the foundation of the Ecosystem. As a result, one of the key victories is that ISK generated by botting has been reduced by 80%. In 2019, during the biggest actions against botting, there was a noticeable reduction in concurrent player numbers. Now, concurrency has more than fully recovered but instead of bots we have a host of genuine new players taking their first steps in EVE alongside returning veterans. A substantial portion of the EVE Development team is working hard on embracing these new players (and significant headway has been made, which will be discussed at a later time), and in addition, a consistent cadence of updates has been established, focused on core gameplay resulting in a more dynamic meta-game/balance. There is work ahead and continued progress to be made.

In this blog you will find information on what the road ahead looks like for the EVE Ecosystem.

[h2]1. The Ecosystem Segment[/h2]
The Ecosystem segment was formed during the re-organization of EVE Development in Q4 2019 and given the responsibility of monitoring and aligning all balance, progression, economy and other health-related features from a macro-economic perspective.

Mission
  • To continuously regulate the unique ecosystem of EVE Online in order to provide a fair and vibrant playground full of diverse and rewarding opportunities for all players
Vision
  • All EVE Online players are deeply engaged in a universe full of non-repetitive activities with intuitive risk/reward ratios while not competing with cheaters
Goals
  • Increase veteran engagement through nurturing conflict
  • Improve economic health and opportunity through updates to resource and risk distribution.
  • Severely impact cheating through prevention, detection and enforcement


[h3]The Quarterly Player Survey[/h3]
The Quarterly Player Survey asks players to agree or disagree with topic statements so that that they can be prioritized and addressed. Here are are some of the topics with the lowest approval ratings, and therefore, the highest priority.

  • Cheating / Abusing Mechanics Topics (by frequency)
    • Botting (highest-ranked problem in the survey)
    • 0.01 ISKing
    • Account hacking and safety
    • Real Money Trading (RMT)
  • Equality of Opportunity (by negative ranking)
    • The balance between risk/effort and reward in EVE Online is healthy
    • Wealth/power distribution and inequality between individuals and groups (the rich get richer)
    • There's a healthy turnover of wealth, power and sovereign space (territory) in the game (supercapital umbrella)
    • There are good opportunities for new players to become successful in the game


[h2]2. The EVE Ecosystem Health and Prognosis[/h2]
The current health of the Ecosystem can be measured across these 3 main categories, and they have each been assigned a simple health state (AAA. A, B, C and D) and a trend (Improving, Stable, Worsening). A handful of Health Indices have also been defined to guide the prioritization and focus while listening to the community.

It is a complex and challenging situation that is being managed and decisive action will be taken to benefit the long term health of the Ecosystem.



[h3]Actions and Directives[/h3]
A long term roadmap has been established, taking into account community and CSM input, and the following changes will be implemented in the coming months.



[h2]3. Resource Distribution Update[/h2]
As announced recently, New Eden is entering a period where resource distribution is being re-balanced. It has been decided, in cooperation with the CSM, to give an update on how and why this decision was made. As detailed above, it was concluded that the economy of EVE is in an unsustainable state. A healthy economic environment where players can find opportunities by making interesting choices is the goal. One of the key pillars of EVE is that loss has meaning and a state is being reached where loss is not meaningful anymore for veteran players.

It is imperative, both for EVE's success and for the well-being of its inhabitants, that the economy resides within a healthy state.

Defining that is a massive undertaking as the ‘healthy’ state is not static. It changes constantly, depending on numerous variables such as the number of participants (number of players) and their profession (type of gameplay).

If global income is presented as a line (below), it can be seen that there is an equilibrium range (changes slowly) where there's a healthy state, and at the moment, it is much too far to the right on this line (higher income).



Waiting longer to address this imbalance will mean a worsening of the situation. Therefore, a bold plan is being put in motion so that even more drastic measures are not required in the future.

The three phases of that plan and their respective goals in the Resource Distribution process are as follows:
[h3]1. Shortage Phase[/h3]
The main goal of the Shortage Phase is to get the economy to the left side of the "Healthy State" on the income line. Even though it is a moving target, there is confidence that the data and tools to evaluate the situation (and then move on to the second phase) are in-hand.

[h3]2. Redistribution Phase[/h3]
In this phase, the location of the Healthy Range limits will be declared, and then the necessary changes to place the income within that range will be made. As it is not a static state, there are many moving parts and attributes that establish this range and their relative contribution.

[h3]3. Dynamic Distribution Phase[/h3]
With the findings of the Redistribution Phase, it will be possible to create a dynamic system that self-regulates and adjusts accordingly, based on player inputs and universe outputs.



[h2]4. Anti-Cheating[/h2]
At CCP, the Trifecta of Cheating is defined as
  • Account Hacking
  • Illegal Task Automation (a.k.a. botting and input broadcasting)
  • Fraud (credit card theft)

According to the quarterly player survey, botting remains the key issue for a large majority of players because it is the most visible to players of all cheating methods. However, all cheating undermines the hard work of honest players, and RMT ISK is supplied through all of these three avenues. Therefore, all must join forces and stop buying illegal ISK and not condone any botting.

Since a task force was created almost a year ago, a real and measurable win in the war on Bots has been reached. For security reasons, the details on how this was achieved cannot be divulged here, but investigation tools have been improved, and there are plenty of further ideas to implement. There is a zero-tolerance policy on bots and until that goal is reached, no one will rest.

Player reporting has been a huge success because of the positive feedback loop implemented last year, where everyone who reported a character that ended up getting banned, got a thank you email. In many cases it has not been possible to turn these around within a single day. Keep those reports coming and remember, no one is banned on reports alone.

Even though visible botting still exists, you can rest assured that the combined effect of the strategy of high value targeting and organization takedowns has reduced the impact of botting on the Ecosystem by 80% since the same time last year. This includes both the number of suspected botters and the wealth generated by botters.

Since the same time last year, there has been great success in eliminating thousands of accounts over the last year. This is noticeable in server load, especially during the Blackout, which seems to have struck a crippling blow to botters, who consequently left the game in droves. Since then, the player population has swelled while botter numbers continue to decrease.

[h3]Conclusion[/h3]
We have began a huge undertaking with a lot of moving parts and hope that the above sheds some light on our plans and initiatives. We are completely aware that these changes are part of the greater EVE Ecosystem and we need to act with care. We are confident that the work ahead will lead to a healthy ecosystem for everyone, where player choices matter and loss has meaning.

Fly safe!

Moon Mineral Distribution Update

Greetings,

Last month we announced impending changes to how minerals are distributed across Moons in New Eden. Now when we are getting closer to the actual date when these will be implemented to the game, we wanted to start expanding on the overall plan and explain our reasoning, goals, and objectives for this Herculean task of creating a healthier and more dynamic ecosystem.

Today, we are going to focus on what is changing in terms of moon mineral distribution. We will follow it up with additional information about the grander plan in the next few days.

[h2]What is Changing[/h2]
  • All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), will be removed from moons. In some cases, they have been replaced with Moon Ore.
  • All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) will be removed from moon ore DNA (refining materials output table) with the following exceptions:
    • R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).
Ore
Pyerite
Mexallon
Bitumens
6,000
400
Brimful Bitumens
6,900
460
Glistening Bitumens
12,000
800
Sylvite
4,000
400
Brimful Sylvite
4,600
460
Glistening Sylvite
8,000
800
Zeolites
8,000
400
Brimful Zeolite
9,200
640
Glistening Zeolite
16,000
800
Coesite
2,000
400
Brimful Coesite
2,300
460
Glistening Coesite
4,000
800


Moon mining extractions that are currently underway will not be affected by the ore distribution changes. As such, they will give the ores they promised when the jobs started. New extractions will be pulling the new ore distributions.

We are changing the contents of moon ores, but not basic ores. When you refine moon ores, you won't get basic minerals (as per the exceptions above). This will take effect immediately.
Combined, these mean that your current pull will give you the same ores you expected at the start, but you will get a different mineral yield than you expected when you refine the moon ores.

[h2]Concerns[/h2]
We understand that there is a minimum expense (structure + drill) associated with establishing functional moon mining facilities but, since the income was quite generous for quite some time, many moon mining facilities are already beyond the break-even point. The main issue after these changes will be associated with the choice to deploy new structures. We will be keeping a close eye on the profitability of new moon mining operations and plan further changes accordingly.

[h2]Future Plans[/h2]
We are planning on increasing the demand for R4 moon goo through the industry (blueprint) changes. These changes don't have a delivery date yet. Another ecosystem article is coming very soon, so keep an eye on our channels to make sure you won't miss a thing!

Get 10% Off 30 Day Omega 3 Skill Extractors

Take even more control of your skill training and save 10% on 30 days of Omega and 3 Skill Extractors with this limited time bundle from EVE Online's New Eden Store! Available only until 11:00 UTC on 29 March, unlock access to all of EVE's ships and skills with Omega and respec your skills with the use of Skill Extractors.

Upgrading to Omega will also help you boost your training further with double skill training speed and an unlimited skill queue, allowing you to prioritize and never miss a second of training. Add to that 3 Skill Extractors that allow you to extract Skill Points from your character to respec your skills and customize your skill tree, and you've got an unmissable bundle when it comes to achieving your short and long term goals in New Eden!

Loyalty to Lowsec is now live!

Greetings,

The Loyalty to Lowsec update is now live!

[h3]Faction Warfare[/h3]
As mentioned throughout last year, there are changes to Faction Warfare in EVE Online to improve the overall experience of Capsuleers engaging with this feature. This begins with increased Loyalty Point payouts for PvP kills made during Faction Warfare. At the same time, Loyalty Point payouts for Faction Warfare missions given by agents were reduced, which will increase the relative value of combat in Faction Warfare.

In addition, there is an increase in the activation area that surrounds acceleration gates. This allows Capsuleers to enter Faction Warfare combat complexes with less chance of being tackled or stopped before entering the main complex area. This effectively re-introduce the player-emergent behavior of 'gate sliding', and is supported by the introduction of perimeter lighting around the acceleration gates to indicate the extent of the activation region surrounding it.

As if that wasn't enough love for Faction Warfare, this feature also see brand new gated capture sites that allow entry for all ships of battleship size and smaller added. This presents a perfect opportunity for Capsuleers to make use of the brand new and exciting Frigate Escape Bay feature!

[h3]Increased PvP Loot Drops and Warp Speed Increase[/h3]

Why stop there with the Lowsec love? As part of the Loyalty to Lowsec update, there will be an increase to the loot dropped from PvP in Lowsec space and an increase to warp speed in Lowsec between 24 March and 6 April. These limited time changes will promote further PvP activity in Lowsec, undoubtedly having an effect on how Capsuleers make use of them during Faction Warfare, in no small part due to the significant speed boost Battleships will enjoy!

There will also be an additional task added to the daily PvP challenges of the Skilling is Just a Means event that runs until 14 April. Capsuleers will be offered an extra 10,000 Skill Points daily for killing one of the NPCs defending the Faction Warfare capture sites, so that makes 20,000 Skill Points available every day!

Champions of Lowsec

Back in 2013, EVE Online hosted the Kings of Lowsec contest - a 24-hour killing spree that saw a tie for the coveted crown between Pandemic Legion and Urine Alliance (the precursor alliance to Snuffed Out). But now, some seven years later, it’s time to once again determine who the ultimate predators in the bleak lands of low security space are.

Champions of Lowsec will extend the contest into a 5-day carnival of carnage! The alliance or independent corporation that destroys the greatest ISK value of ships in low security space during the contest period will be named the Champions of Lowsec, and their flag will be displayed in CCP’s new HQ for a month to celebrate their unquenchable thirst for destruction.

Additionally, with a keen interest in lowsec space, Mordu's Legion is promoting these capsuleer combat trials across New Eden's lowsec systems. After the event concludes they will be awarding medals to the members of the winning alliance or independent corporation who have appeared on killmails in lowsec during the contest period. The medals awarded by the Legion will be added directly to the character sheets of the winning members.

Along with all that comes the bragging rights of being able to claim that they are an unstoppable force in some of the most dangerous space that New Eden has to offer, and so a special tribute video to the winners will be created and displayed on all in-station billboards across New Eden for a period of one month. Nobody in New Eden will be left with any doubts as to who the true Champions of Lowsec are.

This contest will run from 26 - 31 March 2020. At the conclusion of the event, all PvP kills that took place in lowsec that meet the criteria below will be tallied up to determine the ultimate winner!

With all the fantastic changes coming in the Loyalty to Lowsec update and now Champions of Lowsec as well, there's never been a better time to get out into low security space and shoot some people in the face!

Rules:

  • The duration of the contest is from when Tranquility comes back online on Thursday 26 March until downtime on Tuesday 31 March.
  • The winner will be the alliance or independent corporation that accrues the highest ISK value of ship & pod kills during that period. Structure kills will not be counted.
  • The alliance or independent corporation of whoever receives the final blow on the killmail will be credited with the full value of the kill.
  • The ISK value credited will be equivalent to value of the hull and items destroyed on the killmail. Dropped items won't be counted.
  • Only kills made in low security space (0.1 to 0.4 systems) will count.
  • Only kills of other players will count. NPC, CCP, ISD or GM kills will not be counted.
  • All kills which adhere to these guidelines will count, regardless of the circumstances surrounding them.
  • The in-game logo of the winning alliance or independent corporation will be used on the flag that will be produced.
  • In the event that the winning alliance does not presently have an in-game logo, we will work with the winning party to determine what design should appear on the flag.


So gather your best pilots, ships and fits, and strike out into lowsec space to determine who will become the undisputed Champions of Lowsec!