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Sound Prioritization

Bass-Blasting Capsuleers,

We are excited to announce that the audio feature originally demoed at Fanfest is being released in October and is already available for testing on Singularity! Sound prioritization, previously known as "audio culling”, drastically reduces CPU usage from the audio system during large fights. Not only does sound prioritization save on the CPU, but it also significantly improves the overall sound experience of EVE Online by intelligently choosing the most important sounds to play, along with limiting the overall number of sounds allowed to be played at once. That means more nuance, clarity, and realism across New Eden’s soundscape.

We know that a common fleet doctrine suggests that players disable audio when going into a large fleet fight. We can speculate that this has always been both because of how much CPU audio takes in large fights, as well as the cacophony of sounds that can be produced in such situations. Tackling those problems was exactly what motivated the creation of the sound prioritization feature, with a view to letting pilots turn their sound on and experience more immersive combat with a rich, dynamic audio backdrop that brings the battle to life. But before we dive into sound prioritization itself, let’s explore the challenge of those previous limitations.

[h2]EVE: The Demanding Boss[/h2]

Have you ever had a boss that overloads you with so many tasks that you are constantly scrambling to keep up?

This is exactly what the relationship between EVE and its audio engine has always been like; EVE filling the role of demanding boss and its audio engine the devoted (if overwhelmed) employee. Let's see what a "dialogue" between EVE and its third-party audio engine, called Wwise, would look like:



The audio engine, while highly capable, can't keep up with EVE's tremendous demands, so it starts using 100% of its allotted CPU. The following video is what a scenario like this can sound like along with the audio engine's CPU usage:

[previewyoutube][/previewyoutube]

Now, let's look at how sound prioritization moves the EVE client from being a demanding boss to a supportive and fair boss instead.

[h2]EVE: The Good Guy Boss[/h2]

To be a supportive and fair boss, the EVE client needs to consider what is important when it comes to audio, and to make reasonable requests of Wwise, giving it some breathing room to render the sounds. Let's take another look at the "dialogue" between EVE and Wwise except this time let's play out what it would look like if EVE were the kind of boss we all deserve:



The results of being a less demanding, more focused boss to the sound system can be heard immediately:

[previewyoutube][/previewyoutube]

Simply removing sounds indiscriminately is easy. However, this would give a less nuanced audio experience, so it is not the route we are taking. We want to deliver the best audio experience; not just throw as many sounds at you as possible. As part of this work, we had to consider carefully what sounds are considered 'important', which is a big question!

[h2]How Sounds are Prioritized[/h2]

The sound prioritization system keeps track of all origin points from which sounds emit. The term used for this is "audio emitter". Based on how important an audio emitter is, it will either be kept alive and exposed to the audio engine, or it will be put to sleep and kept hidden from the audio engine entirely.

The most important factor when prioritizing audio emitters is how far away it is from the player's camera. The emitters that are closest to the camera are considered more important. In fact, the prototype shown at Fanfest [LINK] was using only distance as its prioritization criteria. However, when applying only distance-based prioritization to anything outside of battles, it was killing off important environmental sounds. After Fanfest, the following additional factors were added for the sound prioritization to consider whether an emitter:
  • has ever been used to play a sound.
  • is actively playing a sound.
  • has sound in range of the listener.
  • is visible to the camera.
  • is playing a sound marked as "vital" by a sound designer.
  • is playing a 2D sound – A 2D sound is one that has no position in 3D space and is purely in stereo. Usually, if a 2D sound is playing in EVE then the sound designers meant for it to be an added atmospheric layer.
  • has a "one shot" queued to be played - A "one shot" is just a sound that has a clear 'start' and 'end', which is not designed to loop. A typical example of this is the sound of an explosion or the impact of a rocket.
All the above factors are considered to decide the "weight" of an audio emitter. With this value, we can decide how important a sound is in each scene.

[h2]Let's Talk Performance[/h2]

As was shown in a previous video, sound prioritization cuts the CPU usage of EVE's audio engine in heavy scenes by about 75%. In a scene of around 2000 ships, previously the CPU used by the audio thread could easily reach its defined limit, in turn limiting the clarity and finesse of the soundscape.

Glance at the CPU usage comparison image below, and it's clear to see that the audio thread is regularly hitting 100% utilization when sound prioritization is disabled. When that happens, and the sound becomes cluttered or impacts performance, players understandably start to disable audio in busy scenes. Look to the right-hand side of the image, where sound prioritization is turned on, and the reduced demand on CPU is striking.



Because sound prioritization has a hard limit on how many audio emitters will be used, the cost of the audio thread on the CPU will stay between 20% to 30%. This stands true no matter how many ships are on screen at the same time. This may increase slightly if we add more complexity to sounds in the future, but this system allows us to have very tight control over how much CPU we use.

[h2]Let's Talk About the Soundscape[/h2]

Sound prioritization doesn't just improve your game performance by freeing up system resources, it also improves the overall soundscape of EVE tremendously, and in almost every situation. You will notice a crisper sound experience, where it will be possible to hear the details of objects you are focused on while still getting the environmental cues necessary for gameplay. Where the soundscape could have felt overwhelming previously, you will now be able to enjoy the amazing sounds created by our talented sound designers.

It is much easier to hear the difference rather than write about it! Here is a clip from the last mass test that shows the differences between having sound prioritization on and off:

[previewyoutube][/previewyoutube]

[h2]Conclusion[/h2]

We've already had one mass test and made changes based on player feedback. Another mass test is scheduled for the 27th of September, and we would love to see you there! While this feature is now available on Singularity for testing, it will be available to all players as part of the EVE Evolved update on October 11th. We are very excited to bring this improved audio experience to you and look forward to your feedback.

Fly safe, turn your sound on, and turn up your volume!

Coronation Day Sale

Display your allegiance to the throne as the Amarr Empire enters its seventh year under the divine rule of Empress Catiz I, with select Crown and Sword & Imperial Jubilee SKINs returning to the in-game NES at 20% off and a special Imperial Jubilee Pack on sale on the EVE Store during this year’s Coronation Day celebrations!

The Crown and Sword SKIN series symbolizes the Pax e Kilizhi Do (or “Peace of Two Swords”), an ancient doctrine that serves as the foundation upon which Empress Catiz’s vision for future of Amarr has been continually built since her coronation in YC118, while the Imperial Jubilee series ornately evokes the celebratory spirit that rings across every Amarr world each year.

Crown and Sword SKINs for the Imperial Navy Slicer, Devoter, Malediction, Purifier, Anathema, Confessor, Zealot, Curse, Prophecy, Ark, Apostle, and Revelation, and Imperial Jubilee SKINs for the Dragoon, Harbinger, Guardian, Damnation, Redeemer, and Paladin are on sale in the NES at 20% off.

The Imperial Jubilee pack available in the EVE Store includes 30 days of Omega, 100 PLEX, and Imperial Jubilee SKINs for the Vengeance, Coercer, Sacrilege, Oracle, Armageddon, and Abaddon.

These offers are available only during Coronation Day celebrations from 20 September to 2 October – so adorn your indomitable starships in the colors of holy Amarr while you can!

Save 50% on Omega + MCT!

The more the merrier: Save 50% on select Omega + MCT packages from 16-26 September!

Take advantage of this limited-time offer and train skills on a second character alongside your main, with both gaining the doubled training speed of clone state Omega! MCT (Multi-Character Training) is activated as soon as you purchase one of these Omega + MCT packages, so be sure to add skills to both queues ahead of time.

With Omega enabling access to all skills, ships, and modules in EVE alongside its bonus to training speed, make full use of this offer to unlock your true potential as a Capsuleer and accelerate toward your goals in New Eden!

Activate now

Welcoming Spanish-Speaking Capsuleers

Spanish-speaking capsuleers,

EVE Online is about immersion in a rich universe, one that capsuleers have helped shape from the beginning. To that end, we were thrilled to announce at Fanfest that the EVE experience would soon be available in the Spanish language. With the soft launch of the long-requested and highly anticipated Spanish client live now on the Tranquility server, you can now jump in and enjoy EVE en Español for the first time!

European Spanish is the foundation, but the aim is to faithfully incorporate the shared terminology and culture that you, EVE’s Spanish-speaking community, have developed over the course of EVE’s lifetime. To that end, we’ve partnered up with a number of Spanish-speaking players to make this happen, and would like to give huge thanks to DR4GONS, Juvenius, orik Kado, Rei Arzi, IcyMind Arierep, Vizary Stahl, and Juno Swanteisger for their invaluable assistance.



The live soft launch on Tranquility consists of a partially translated EVE client, and is now offering every Spanish-speaking capsuleer the opportunity to dive in, experience it, and provide feedback to further refine what will eventually be a fully translated client.

Get directly involved on the official EVE Spanish Forum to share comments & feedback and help develop EVE’s Spanish language experience!

To celebrate this eagerly awaited moment, you can get 50% off a 3-month Omega purchase. This offer is exclusively available to Spanish-speaking capsuleers, and it’s the perfect way to take the first step on the journey to EVE’s full Spanish release!

The storied communities and friendships forged between New Eden’s intrepid capsuleers have always formed the heart and soul of EVE, and we’re excited to bring you, the Spanish-speaking players, an accessible way to fully share in the invaluable EVE community – starting with the soft launch and culminating in a full Spanish release in Q4 2022.

Fly safe – we’ll see you in space!

Community Beat for 9 September


Greetings Spacefriends we are back again with another hit of the Community Beat!

Let’s have a look at some of the community-created content from the last few weeks and what’s coming up!



Union Day Winner Makes a Splash!

The Caldari Union Day event recently ended and all of you made some amazing contributions towards deciding who was going to be awarded Jita 4-4’s Security Contract and become the new protectors of Jita. This year’s winner, squeezing in a victory by 0.21% of all the points, was Wiyrkomi!



CCP Fozzie has posted the stats on the forums as well - we'd love to hear what you did for the event too, did you score big? Who did you support?

Whilst we're on the topic of Union day though:
Union Day and Samanuni Construction Project
Archur State Mountain Report has been covering some of the developments in the story arc for several months now and their latest video brings us news on the construction project being worked on by the Caldari over in Samanuni, as well as a few highlights on the recent Union Day:

[previewyoutube][/previewyoutube]


Armed Piñata Hunt snaps

This last week saw the return of GM Week, a week-long of some of the community's favorite interactions with our GM team. One of those events, was an “Armed Piñata Hunt” and Eric Nguyen over on Twitter snapped and posted some incredibly cool shots from the event:



Be sure to check out their Flickr album too which is filled with other beautiful pictures!



Eve Music Parody – “Fleet Together”

If you are not aware of the music wizard that is “aulorana equlisers” (aka EQ), it’s time to introduce you!EQ has been producing music for a little while now - the last time we tuned in to one of his streams he was remixing some of the Hybrid/Railgun Turret sounds and trying to use it as a backing track to an Eve song. His latest compilation that has been published is an Eve Parody of the old Beatles track “Come Together” which he has appropriately named, “Fleet Together” Check it out:

[previewyoutube][/previewyoutube]


EQ Is also on Spotify as well if you want to check out some of their other content.



Googly Eyes Make Everything Better
T’Amber is an incredibly creative individual, playing around with creating wild ship skins and ship attachments, from Ears on Avatars to animated. His most recent one, (with the help of DerSchmale on GitHub for the code to do it and Corvus for the idea) has been with the addition of Googly eyes!


Googly eyes really do make everything better.




Ingame Player Event: Tribute to Bob!
To a lot of Wormholers, the deity known as Bob is something that blesses/curses the realm based on favour, and it’s felt that occasionally, sacrifices need to be made to Bob. In celebration of Wormholer Mark Resurrectus being voted by the players onto the CSM, a promise of a sacrifice of a Zirnitra was made, in thanks to Bob for blessing them. On September 17 at 2200 UTC a Zirnitra will be sacrificed at the sun in the wormhole system of J1347029, so if you can navigate your way through wormholes and find the system, feel free to watch, shoot at them, or come for the fireworks.



Player Meetups

Making friends in space is one thing, but if you get the chance, meeting them in person is also a great way to make even more friends! The newest addition to the list is EVE Down Under (EDU) which will be returning at the end of November, check out the video for everything you need to know about the AUTZ below!


[previewyoutube][/previewyoutube]


That’s all for today’s installment of the Community Beat. Keep an eye out in space for any new developments in the ongoing story, you never know, that one little thing you notice might just be part of the developing universe!