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Dueling Destroyers in the Proving Grounds!

Ceaseless Capsuleers,

Dive into unrelenting combat aboard powerful destroyers as you prove your strength and skill in the next Abyssal Proving Ground event, going head-to-head in brutal 1v1 duels

This event begins at 11:00 UTC on 19 August, and runs until 11:00 UTC on 22 August.

The ruleset for the event is as follows:
  • Only core empire tech 1 destroyers as well as the Sunesis may enter
  • 50% damage bonus to all turrets and missiles, and +500 Shield/Armor/Hull HP
  • The benefits of overheating all tackle, propulsion, repair, resistance, and energy warfare modules, as well as all turrets and missile launchers, are doubled in this arena
  • Shield rechargers, power relays, and flux coils, as well as core defense field purgers, sensor dampeners, and weapon disrupters, cannot be fitted.
  • Ships entering this arena may fit a maximum of one local repair module
  • Modules are restricted to meta level 5 and below
  • No pirate implants allowed

Prepare your fittings as well as your Proving Ground filaments, available in Abyssal Deadspace or on the in-game market, and brace yourself for all-out combat as you strive for glory - making your mark on the leaderboard and earning special rewards!

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Community Beat for 12 August

Welcome back to the Beat!

We often say that EVE players rock our world. Since our last Beat, that has actually been quite literal! CCP Studios, based in Reykajvik, has played home to some serious geological activity in the last two weeks. After a series of earthquakes, the Geldingadalir volcano became active once again. If you’d like to bring some Icelandic ambiance into your homes, check out the live coverage of the activity below:

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But we’re not going to be stopped by some pesky lava! This week we take a look back at some developer chats, marvel at AI inspired art, and look forward to some player events in and out of game. Let’s get to it!

AI Generated Art


Text-to-image generators have been all the rage this summer, and players have been creating everything from great memes to jaw-dropping art. Over on Twitter, Veetor – who you may know as the creator of the Abyss Tracker - fed some screenshots from the Abyss through MidJourney and came up with some amazing shots.



Over on the EVE subreddit, Lumielistar created some equally stunning pieces using the same program. We love the aestethic and, if we’re honest, the implied chaos and destruction. AI's just get EVE!



Developer Corner: CCP Psych and CCP Aurora


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This week we heard from CCP Psych and CCP Aurora, both on CCPTV giving a presentation and answering your follow-up questions on the EVE Online Discord. Topics ranged from high-level plans for FW, to the precise details of proposed new complexes. If you missed any, or just want to rewatch again, you can find the recording in the FAQ Recordings channel on EVE’s Official Discord and you can check the CCPTV recording over on our YouTube channel.

CCP Psych & CCP Aurora loved your questions so much that they agreed to come back in a few weeks. So if you have any questions for them, hop on Discord and ask away!

Eve Meets




Meets are back on the menu! The next few months are rife with player meetups of varying sizes and locations. First up is EVE Glasgow this weekend, and if you’re in the area, you can find out all about it on their Discord server. If you do stop by, make sure to snap a picture with CCP Zelus who will be in attendance. Tweet us a picture and we’ll be sure to reward your efforts.

That goes for people attending EVE London on 27 August, too! CCP Sledgehammer and CCP Zelus are sure to boost your mood with some swag, and who knows what other guests from the CCP London office will be in attendance. Selfies will be rewarded.

On the other side of the Atlantic, EVE North East is returning on 8 September. While each player meetup is unique, EVE North East is hosted at an outdoors campgrounds! There’s room for camping, hiking, and just plain relaxing with your space friends. The stories are always entertaining, and we expect some quality hijinks this year.

Moving into October, we’re happy to hear that EVE Vienna returns on 15 October. EVE online swag is sure to abound for anyone, as last year had some very amazing and unique creations.


Sharks vs Bears


Interested in dipping your toes into the PvP waters, or are you more inclined to show off your skills? Either way, Sharks vs Bears has you covered! Next weekend on 20 August, SvB is hosting a T1 Frigate PvP tournament with billions of isk in prizes. This is open to all levels of experience, and a great way to introduce yourself to PvP. Drawing inspiration from Red vs Blue, SvB aims to bring the content to your doorstep. If you’re interested in this event, or future events, hop on over to their Discord to stay in the loop!


EVE Videos


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EVE has a rich history of video making, even before YouTube existed! In fact, one of EVE’s more notable players – Chribba – created a file sharing server just so EVE players could have a place to upload their creations. Pilots nowadays continue to live up to – and often exceed – the sky-high expectations that EVE players have come to expect. Check out this video from Amelia Duskspace entitled Tidebringer – where he films various fights and 30-40 person skirmishes from the FCs perspective. Even better? The fleet comp they're flying includes the EDENCOM Stormbringer, cleaving its way through enemies!

If there's more you want to know, or upcoming events you wish to feature, please head over to the EVE Online Forums and let us know!

Until next time, capsuleers!

EVE gets full Korean support

International capsuleers,

Eveonline.com has now launched in Korean, elevating the EVE experience for all Korean-speaking players; and growing the community for pilots globally.

Going forward the EVE Store, EVE Academy and EVE News will all be available in Korean. Meaning the full suite of supporting content is now translated. What’s more, the AIR Career new player experience now has a Korean language voice over.

The new translation of the EVE Academy and AIR Career program also makes EVE more welcoming for the global Korean speaking audience. Attracting new players is always a plus for all that play EVE, making for a bigger, more vibrant global community.

To celebrate the Korean language update, two new starter packs have also been introduced, bringing players a range of SKINs inspired by Korean culture, and they’re available to all players globally.



The Cosmic Fire Pack lets new pilots light up New Eden with a selection of those SKINs, plus Skill Points, Omega, PLEX, pilot apparel and more. It’s the perfect pack if you want to accelerate your progress and stand out from the crowd. The Ethereal Sky Pack, meanwhile, brings even more of those contents, letting you take your pilot to new places. The packs are only available from 11 August to 8 September, so head to the EVE Store before they’re gone.

And to our amazing Korean community of players, head to eveonline.com now, log-in and check out EVE content deeply tailored to your needs.

State of the Union

Warzone Capsuleers!  

It’s been several months since Fanfest, where we announced major updates to Factional Warfare. Since then, there has been a lot of progress made to bring some of the ideas discussed during those presentations and roundtables to life. For those that want to revisit this topic from Fanfest, you can watch the EVE – A Living Universe Presentation here.  

There are a lot of exciting elements when it comes to Factional Warfare, and here you can get an update on how things are progressing on the frontlines of development as we march towards introducing these features later this year.   

For those looking to dive in on these topics, tune in to the CCPTV stream tomorrow (4 August) at 15:00 UTC with CCP Psych & CCP Aurora!

[h2]FRONTLINES [/h2]
When the exploration of Factional Warfare began, one major thing that was considered was the scale of warzones as they are currently very spread out. When each system is essentially the same as the next, and the optimal strategy for earning LP is to try and avoid conflict, it makes Factional Warfare feel more like scavenger lands rather than an active warzone. Additionally, for Factional Warfare newcomers, or those not yet in established Militia groups, it is difficult to know which systems are important, and which objectives you should go after.  

With this in mind, the new Frontlines system was designed. The Frontlines system aims to increase profit incentives when you take more risk. It also brings players closer together to increase the likelihood of direct combat.

Frontlines also helps to give the warzone shape – as systems change hands players can very clearly see the progress of their faction as it moves across the warzone.



There are a few different system types that will be part of the new map:  
  • Frontline – Adjacent to an enemy controlled system. These have the highest rewards, unique sites, and the fastest potential turnover speed. 
  • Command Operations – Adjacent to a Frontline system, but not an enemy controlled system. Command Operation systems are where the faction rallies its troops to contest the frontline. They have moderate rewards which are similar to today’s standard system payouts. 
  • Rearguard – Neither adjacent to an enemy controlled system or a Frontline. These systems will have comparatively few site spawns and lack LP rewards – but can be slowly pushed over for a faction that wishes to open a new frontline in the warzone. 

This system also provides new opportunities and objectives which challenge factions to push the frontline and capture key systems. The details about these new objectives are being kept under wraps for now, but the possibilities are exciting, and we look forward to you discovering more as the ongoing story emerges in New Eden! 

[h2]COMPLEX REWORK[/h2]
Factional Warfare complexes play a massive role in FW life – they are in-space conflict drivers where players fight for system control, earn LP, and interact with each other. An update to the existing complexes is underway, adding more variety of sites, with the goal of ensuring players can easily understand what type of site they are warping to by updating the naming conventions.

This new naming system aims to add more clarity on which ships are allowed in these sites. The idea is to make each complex name consist of three of the following elements (names subject to change):
  • Rank / Size - Indicates the size of ships allowed in the site (same as today’s naming conventions) 
  • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter (no pirate faction, T2, or T3) 
  • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships. These are the ‘classic’ sites that already exist (with the exception of the novice). 
  • Number - This number indicates the number of players the site reward scales to 

These attributes would form the name of the complex. For example, a Medium NVY-5 Complex would be one that only allows T1 or Navy ships up to cruiser size and has rewards which scale up to a group of 5 members. 

New complex site types will be added as part of this including the sites with new Navy and T1 restrictions as well as Frontline specific sites which have rewards that scale up for small groups.

A rework of rewards (both Loyalty and Victory points) will put a greater emphasis on larger complexes, while ensuring smaller ones are still useful. LP rewards in some frontline sites may also scale with the number of players, allowing small groups of allied players to naturally form. We hope you find some fleetmates – or even new corpmates - out there!   

[h2]SUPPORTING NEW GAMEPLAY - THE ADVANTAGE SYSTEM  [/h2]
Conquering a system takes more than just combat prowess. When an empire goes to war, there are many factors at play which the current factional warfare system does not take into account: factions have materials that may be needed, battlefields to be salvaged, resupply routes to be considered, and propaganda that needs to be spread.

A new system is being developed to address this which we’re currently calling the ‘Advantage System’ (name subject to change). The main goal behind the Advantage System is to allow players to support a faction engaged in FW, giving them a leg up through meeting specific objectives in the system.  

These objectives which help to support a faction will grant them ‘Advantage Points’ in each solar system. This isn’t just a single bar that each Faction must max out for efficiency - instead, the ‘Advantage Bonus’ comes from the net difference between the two factions in each solar system as demonstrated in this chart.



The ‘Advantage Bonus’ modifies the Victory Points rewards for the faction in the system with the net advantage bonus. The Advantage System will also allow a variety of new objectives to be introduced to Factional Warfare without the need to develop new systems, which means way more exciting upcoming challenges for you to tackle.

We look forward to going into more detail on this new Advantage System and how it impacts your life in EVE in upcoming streams, Q&As, and future blogs.

[h2]NARRATIVE ARCS & FACTIONAL WARFARE  [/h2]
You’re already beginning to see this new Advantage System play out in the first narrative arc, which will become part of the narrative prelude to further upcoming Factional Warfare changes. Some of you have already risen to the call from Empire leaders and have helped discover and decipher clues scattered throughout New Eden that provide intelligence on how events are progressing. The goal with arcs is to make the universe gradually change – which you can notice, and even take part in.

We’ll be going into more detail on the status of the first arc and narrative driven development later, but if you’d like to keep track of how things are heating up amongst the factions, participate in the storyline, and speculate on how ultimately this will impact Factional Warfare in EVE, you can follow the #NewEdenNews on Twitter and keep your eyes peeled for clues.  



That’s all on Factional Warfare plans for now. Be sure to tune into the CCPTV stream this week to learn more. If you have any questions, you can submit them here and we’ll answer as many as we can during the Q&A next week!      

Until then, fly safe capsuleers!   

The Foundation Day FFA Proving Ground

Devoted Capsuleers,

Amarr Foundation Day is here and it’s time for a free-for-all in the Proving Grounds. Four Capsuleers will enter, but only one will leave a victor! Choose from the Tormentor, Punisher, or Executioner and fit it with meta 0 modules, meaning Tech 1 only and no named modules. This event runs from 5-8 August so there’s plenty of time this weekend to have some Proving Grounds fun.

To bring newer Capsuleers up to speed, be sure to use your Amarr Foundation Day Expert System from your daily gifts during the Foundation Day celebrations to get Amarr Frigate 5 and all the skills you need to win!

To spice up the combat, during this proving ground event a large Tachyon Cloud with a 40km radius will be located in the center of the arena. Ships located within this cloud will receive an additional bonus that increases velocity by 200%, decreases ship inertia by 50%, and increases signature radius by 100%.

And as always, further restrictions apply to how you can fit your ship to enter; you can read about those below. May the best combatant win in the light of the Amarr!

Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format.

Ships fitted with modules or rigs that provide bonus to single specific damage resistances will not be able to enter this proving ground. (For example: EM Armor Hardener modules and Medium Kinetic Shield Reinforcer rigs are NOT allowed because they provide bonuses to a single specific resistance type, but Multispectrum Energized Membrane and Damage Control modules ARE allowed because they provide bonuses to multiple resistance types).

Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor).

So what are you waiting for?

JUMP IN