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EVE Academy – Basic Industrial Production

Academic Capsuleers,

A new tutorial has been added to EVE Academy! This video focuses on basic production, blueprints, and manufacturing as a part of the Industrialist path. You can find the video below or over on the EVE Academy site itself.

EVE Academy is your guide to New Eden - a website aimed at giving new EVE Online players the best start by providing a tailored learning experience. It provides a wealth of information designed to help you decide who you want to be. Pick from Explorer, Industrialist, Enforcer (PvE) or Soldier of Fortune (PvP) to get skill plans, beginner ship fittings, and curated links to resources created by the EVE Online community.

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Blueprints come in two variants, originals and their copies. Many of the Tech 1 (basic technology) blueprint originals can be purchased on the market from NPC sell orders depending on the region you are in. The blueprint window will then show you the materials required and the time that it will take to create that specific item.

You can start this process by placing the blueprint into the Industry window and selecting one of several jobs: manufacturing will create the item if you have the materials, copying will produce a limited copy for invention or production elsewhere, and research will either reduce the manufacturing time (Time Efficiency) or lower the amount of materials required (Material Efficiency). These science and manufacturing jobs will, however, take up build slots, limiting the number of jobs that a Capsuleer can have running at once.




New content is always being added to the Academy so be sure to check back regularly to get the latest new videos to help you excel in EVE Online!

Visit EVE Academy

NPE Update: Teach a man to fish...

New Capsuleers are a vital part of life in New Eden. As part of the ongoing efforts to improve the New Player Experience we launched a revamped version of the NPE program back in September, and it’s about to receive a further update!

Upon starting EVE, new players experience a story-driven adventure, in which they attempt to identify the attacker who disrupted their Capsuleer training program. In this latest update, a new chapter of the story draws new players towards a mysterious mining site, where they’ll learn the basics of mining, and discover the economic opportunities that underpin life in New Eden.



By engaging with this adventure, players will learn essential skills to help them earn an income, become more invested in the world of EVE Online, and feel excited to embark upon their journey through the stars. You can test these work-in-progress changes yourself on Singularity and enjoy the live experience on Tranquility from 8 March.

[h2]Solving A Mystery While Making Some Money[/h2]

The new AIR NPE has received a warm response from the community since it launched back in September. As part of our ongoing commitment to building a high-quality, story-driven introduction to EVE Online, we decided to add this new industrial chapter, as well as polish the existing experience further.

First up, the longer station stops which can often be overwhelming to new players. Frequent drop-out points have now been broken up into shorter, and more meaningful engagements, where players will learn how to train skills and fit ships for a purpose more closely related to the adventure and goals ahead of them.

We also want to ground players in the economics of EVE and provide a foundation of knowledge to help them make a living in EVE. This story teaches them how to gather resources through mining, and loot items in space. As every Capsuleer knows, trading on the market is also an essential skill! Thus, the new player is introduced to the concept of selling their gains for ISK and learning how the wallet works in the process.



Everyone needs a good friend to help them along the way, of course. Elias Peltonnen will be your companion throughout this mining adventure, along with your trusty A.I. companion AURA. As you begin your mining expedition in a beautiful, undisclosed location, mysterious events will begin to unfold that you’ll need to investigate. Perhaps some critical clues relating to the wider story are hidden here amongst the space rocks?

With the player now excited about the mining skills they’ve mastered, we point them to the resource tab in the Agency. From here, players are introduced to some of the other opportunities that can help them shape their future as Capsuleers in New Eden.

[h2]Helping Players To Help Themselves[/h2]

EVE holds a deeper promise for immersion, character building, adventure-shaping and community-building than most other games and online communities. But getting to a point where you can appreciate that, and really feel like you can take on the world is no small task to deliver.

A guiding principle for the new AIR NPE has been to offer an enjoyable, mystery-driven space adventure that prepares pilots for a deeply immersive world with endless possibilities. We aim to strengthen player agency and build up the toolset of the player in an organized manner that never overwhelms. At the same time, we strive to slowly reveal the many and diverse opportunities that exist in New Eden beyond this story.



After concluding the mining adventure, the typical new player will have enjoyed an hour of story-driven content. At the same time, they’ll have gained some key fundamental skills to help them survive - and even thrive - in our grand Space Opera.

[h2]Share Your Feedback[/h2]

The new mining adventure is now available Singularity! To explore the content as it’s intended, you’ll need to put yourself in the shoes of a new player by creating a new character and playing through the tutorial. To share your feedback, join the player discussion in the official thread on EVE Online forums.

[h2]Exploring The Future Of The NPE[/h2]

We’re already hard at work on the next chapter that will follow on from this new mining adventure! Having laid the groundwork for players to understand basic combat, navigation, mining, looting, fitting and skills, we want to turn to the most requested content, according to new player surveys: Space Exploration!

We’ve spent quite some time asking our players what excites them most about EVE when they first begin playing. An exploration adventure is at the top of the list, and so pre-production work has already begun! Exciting high-level art, story and design elements are already in development, and we can’t wait to show you what we have in store to really launch our New Player Experience to the stars…

Mass test on Singularity on Thursday 24 February

Greetings Capsuleers,

On Thursday 24 February at 17:00 UTC we will be conducting a mass test on the Singularity server to test the performance and stability of several audio and graphical changes.

[h3]How to connect to Singularity for this test:[/h3]
  • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal. A new Singularity mirror is being deployed before the mass test.
  • More detailed instructions on connecting to Singularity are available here.
  • Please refer to this forum post for more information on the testing procedure.

When logged in on Singularity use the command /moveme in any chat window and select the system FD-MLJ from the pop up to be relocated to the testing system.

Your attendance would be most welcome! All participants will receive a small reward of two million skill points on Singularity.

Community Beat for 18 February

Welcome to the Community Beat! The last edition was all about NPSI communities, player-run tournaments and baking bread among other topics. This edition also includes something about making dough, but you'll have to read on to see what it is!

[h2]Vertical Supremacy[/h2]

We were blown away by this incredible EVE ship build that Reddit user pablofrae2 posted over on the EVE subreddit. It’s a full scale, fully operational Naglfar-class dreadnought which was created in the game Space Engineers.





Linked in the post was a video of a tour around the ship and another of it in action against some NPCs. Amazing stuff!

[h2]Charitable Capsuleers[/h2]

EVE streaming community Rampage Inc headed up by CSM member Merkelchen and featuring fellow CSM members Innominate and Brisc Rubal are currently hosting their second major charity auction.

Their previous auction was a painting by Mrs Brisc Rubal which fetched US$3,100 with all proceeds going to St Jude Children’s Hospital.

The current auction is for another painting by Mrs Brisc of a bottle of “New Boot Goofin’” and currently sits at US$1,000 raised with proceeds set to go to the American Society for the Prevention of Cruelty to Animals (ASPCA).



The auction ends on Saturday at 03:00 UTC (22:00 US EST on Friday) so there’s still time to get your bids in and you can watch the results live on the Rampage Inc Twitch channel from 01:30 UTC.

[h2]EVE Montreal[/h2]

Do you like bacon? Do you like internet spaceships? Well why don’t you go to EVE Montreal to eat bacon and talk about internet spaceships!

This family-friendly EVE gathering in eastern Canada is taking place on 26 March from 11am local time. To X up just follow the instructions on the poster below. There’s more information at the link and you can reach out to [email protected] if you still have unanswered questions!



[h2]Travellers Returns![/h2]

Back in January a new EVE video series called New Eden Travellers debuted. Brought to you by Signal Cartel and created by renowned capsuleer Katia Sae, we were very happy to see the second episode drop just a few days ago. Enjoy the latest instalment, Mysterious Oddities, in this excellent series!

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[h2]Partner Spotlight – The Oz[/h2]

New Eden’s economy is as vibrant and intricate as some real-world countries and savvy capsuleers who want to know what’s happening with it know to tune in to The Oz’s stream. His insights into EVE’s thriving markets might just give you the edge to finally double your ISK. There’s a Discord and Youtube channel, too!



He writes:

Why should you watch this?
  • If you are starting out on Eve and have a general interest in the economic simulation of Eve online (which is excellent if I may add) then station trading is a very effective and fairly low risk way to fund your omega subscription - please do yourself a favor and try the other parts of Eve as well
  • Veterans who have never focused on trading, may learn to invest some of that ISK laying around by applying everything they have learned in the game and get some income on the side
  • Or just hang out and chat and discuss the Eve market - even better


Let us know what you think and share some of your stories over on the EVE Online Forums.

See you in two weeks for the next Community Beat! o7

EVE Online 2022 Update - Road to Fanfest

Greetings Capsuleers,

It’s been over six weeks now since 2022 began, and it’s already shaping up to be an exciting year for EVE. Fanfest will happen on EVE’s 19th birthday, and to get you into the Fanfest spirit there are a slew of important updates coming from now until the Party at the Top of the World in Reykjavík 6-8 May that will be covered in this blog.

Before that, let’s just take a quick look back at 2022 in EVE to date. The year started on what many would consider a surprising note with the EVE Online x Doctor Who crossover event ‘The Interstellar Convergence’. After a tumultuous start, it was great to see the buzz in the community as Capsuleers charted their path to Gallifrey to experience an event like no other.

This was further established with a huge uplift in hacking activity which skyrocketed to levels beyond what EVE has seen in several years. Not to mention the impact this event had in bringing crowds of fresh players to New Eden!It was a blast to see all the streams, Whovians talking about EVE, the dapper outfits, Doctor Who memes, and your firsthand experiences of battling foreign forces in New Eden until the bridge between the two universes closed on 1 February. The event allowed us to view EVE Online through new glasses and demonstrate the amazing potential for future EVE events.

[h2]THE ROAD TO FANFEST[/h2]

In the coming months, EVE will be filled with many updates, including balance changes, new player focused features, and events leading up to Fanfest 2022, when CCP will be welcoming you all to Reykjavik for the first time in 4(!) years.

[h3]NEW PLAYER EXPERIENCE UPDATE - MYSTERY MINING ADVENTURE![/h3]



A significant update to the first hour of gameplay featuring a mysterious mining adventure is being added to the New Player Experience. This portion of EVE’s introductory experience will send you on a mining expedition fraught with intrigue and hints at the unfolding AIR storyline. Alongside Aura and the newly-introduced Elias Peltonnen, expect to learn the basics of mining and EVE’s economy in an engaging story-driven way.

In addition to the mining adventure, a feature that will help new players navigate the vast options EVE has to offer and find their true calling in New Eden is being worked on. This feature will be released later this winter.

[h3]ORBITAL WARZONE[/h3]



We’ve seen some renewed action surrounding player owned customs offices (POCOs) and there are a few small upcoming quality of life changes when it comes to POCO warfare. From greatly reducing the gantry shield EHP (from 10,000,000 to 500,000) to increasing the onlining delay, our goals are to ensure fair and fun conflict for attackers and defenders alike, while rewarding players who manage to hold the field in High Security space.

[h3]REFLECTING SPACE – ANOTHER GRAPHICAL UPDATE[/h3]

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There is a big graphical change coming in March that will improve reflections, as a follow-up to last year’s ‘Bring out EVE’s colors’

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Previously, the reflections in EVE were based entirely on the background of the scene. This included the nebula and distant celestial objects, but not the immediate environment. Coming this March, reflections will start including structures, effects, and other significant objects in the space around you, increasing immersion and adding a whole lot of awesome.

[h3]AS THE SEASONS TURN[/h3]



The Guardian’s Gala is back with some new elements! This year the celebrations hit new heights, which you can check out in the latest Scope where Alton Haveri reports on the theft of some compression prototypes by Serpentis and Angel Cartel pirates.

We will also see the return of Friendship Week which made its debut last year and The Hunt in April, all of which will lead up to Capsuleer Day celebrations during Fanfest in May!

[h3]TOGETHER WE COMPRESS[/h3]



About that stolen compression technology; at the end of last year we announced a significant update to mining and industry in EVE Online that included, among other things, new methods of resource compression. When the full feature set was put on the Singularity test server, we received a ton of valuable and important feedback on the proposed changes, and took it back to the drawing board.

Industry is the backbone of EVE’s economy, so it’s important to understand how industrialists use these features today. Currently stations and structures offer lossless compression for asteroid ore and ice. We want that experience to be just as good and offer the same thing to in-space compression.

When we say that they will be able to offer the same service, we mean exactly that. While in space and in the same fleet as an industrial command ship with its industrial core active, you will be able to instantly compress resources of any amount from your hold – and compressing in stations & citadels remains unchanged.

The updates to compression are now ready to be shared with you again for feedback and will be available for testing on Singularity on 17 February. There are many details to dig into, which is why a detailed forum post will go out alongside the update. As always, your feedback is important to us and a crucial element in ensuring these changes have a positive impact in New Eden.

Until then, here is an overview of what you can expect from the release:

  • Compression becomes a more social ability. The Industrial Command Ships (Rorqual, Orca and Porpoise) are getting new modules, which will enable all nearby fleet-mates to instantly compress their own materials.
    • This remote compression will be available at long ranges - over 200 km is possible.
  • As frequently requested, Gas and Moon Ore resources will become compressible, using these new modules.
  • The Porpoise will be able to compress Gas and Asteroid Ore, and both the Orca and Rorqual will be able to compress all resources - Gas, Ice, Asteroid Ore, and Moon Ore.
  • Compression will continue to be loss-less.
  • The capacity of Jet-cans will be doubled to make it easier for high-volume miners and haulers to work together more efficiently.

As you can see, as long as you are in range of a ship with an active compression module, in-space resource compression is as easy as the click of a button and will remain lossless. We look forward to sharing more details on these compression changes this week on our forums.

Alongside these updates to compression, there are several other balance changes incoming that we hope you will be excited about 😉

[h3]THE GLORIOUS BATTLESHIP[/h3]



We love battleships, and we know you love them too. They are some of the most versatile ships in EVE and their legacy is packed with impossible feats and epic battles. While battleships are fielded, they are currently lacking in both mobility and survivability to justify using them more. We want to change that.

A new role bonus has been stitched onto all battleships which increases the effectiveness of armor plates by 50%, and bumps shield extenders by 100%. Large micro jump drive fitting will also be reduced substantially. This applies to ALL battleship variations, including faction battleships, marauders, and black ops. We can’t wait to see the new battles you wage and stories you create using these ships.

[h3]CRAB SEASON APPROACHES[/h3]



The Concord Rogue Analysis Beacon has been successful as a lucrative option for capital owners and in-turn has renewed some big game hunting. However, we feel there’s room to increase rewards further for CRABbing, so the LP cost of the beacon blueprint will be decreased and the amount of Rogue Drone infestation data per run will increase.

[h3]BOLSTERED BULKHEADS – AN UPDATE TO SURGICAL STRIKE[/h3]



The Surgical Strike release introduced changes in resistance bonuses granted by all modules. This was meant to reduce the power of capitals during the era of super umbrellas and increase the chance of scoring kills even on the losing side of a fight. While it’s good that indestructible force auxiliaries aren’t commonplace today, it’s also noted that some styles of gameplay - such as wormholes and Lowsec - lost parts of the combat meta they loved. In order to get the best of both worlds, there will be an update to the Surgical Strike changes to bring the updates closer to how things were before. To that end, resistance modules have had half the resistances they lost returned.

This also opens to door to more specialized fits and doctrines, while also enabling more ship diversity for all areas of combat.

[h3]RORQUAL HOTDROP[/h3]



Following on from the March update, we will introduce a new industrial jump portal generator module, enabling Rorqual pilots to conduit jump mining ships near them. This module will work in a similar way to the black ops jump portal generator, allowing swift deployment to moon mining operations and more.

[h3]BLUEPRINT CHANGES[/h3]

As mentioned in the Winter Status Update, we want faction ships, dreads and other capitals to be out in space, wreaking havoc on the battlefield - via well-orchestrated ‘dreadbombs’ or other means. To that extent, blueprint requirements will be updated prior to Fanfest.

[h3]STRUCTURES UPDATES ON THE WAY[/h3]



The fabric of space changed significantly when the first structures were released in 2016. At the time, the complexity of this change to the meta was almost impossible to grasp. Since their release we’ve learned a lot and made numerous updates. This coming April we will see the next set of changes to them, when we will dive into various core mechanics and structure modules. The changes will be highlighted as we get closer to that date.

[h2]FANFEST AND BEYOND[/h2]



There are a lot of things to look forward to from now until Fanfest, but you might be wondering what’s up with Quadrants? We’re glad you asked!

This update comes without a Quadrant theme to kick off the year. That is because it has been decided that after 2 full years, it’s time to evolve from Quadrants into something new, taking the good and combining it with learnings from previous efforts (such as the Invasion) as well as former expansions.

It’s been a great journey, and we’ve learned a lot along the way. However, as we look ahead and into the future, there are some bigger topics we want to tackle that will take more time than Quadrants allowed, making this the perfect time to take those learnings and enter a new era.

In this new framework, which will consist of a grander overarching narrative over a longer time period than the previous three month cycle, you can still expect a full cadence of events, balance changes, gameplay updates, trailers, etc. The pace of releases and fresh content in EVE will be maintained, but with the added flexibility to tackle larger projects as well. With it being part of an overarching narrative that evolves the story in New Eden, a happy medium between expansions, quadrants, and events such as the Triglavian Invasion will be achieved. We will dive deeper into this at Fanfest 6-7 May, and how it will impact your experience as an EVE player.



On that note, this Fanfest is gearing up to be one for the history books. Check out the official Fanfest website for more information or reach out to us if you have any questions! After a four-year hiatus, the whole EVE Team is thrilled to be able to join EVE players in taking on Reykjavík over a whole weekend.

In the meantime, we’re going to continue to release updates, host events, etc. to ensure you can continue to enjoy playing EVE with a packed schedule leading up to Fanfest.

See you in May, Capsuleers. Until then, fly safe!