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GM Week Cosplay Contest - Coming Soon!

Fashionable Capsuleers,

We’re proud to announce an official EVE Online cosplay contest, running during this year’s upcoming GM Week, taking place from 20 – 24 September! While the celebrations are still weeks away, we know just how much time and effort a cosplay can require, and as such we’re making sure to announce this event as early as possible.

The world of EVE Online is host to all manner of diverse and vivid elements, factions, and aesthetics, every one of which can be seen on full display among the community of immortal Capsuleers punctuating the stars of New Eden. In times past, countless enthusiastic players have dressed up for meetups in the styles of EVE, most significantly at Fanfest events – and though there haven’t been any official gatherings this year, we want to provide you with an exciting opportunity to show off the same spirit!

[h2]HOW TO ENTER:[/h2]
The contest will officially commence at the start of GM Week, from 20 – 24 September, and submissions will be accepted all week, closing at 23:59 UTC on 24 September. Entrants will be asked to post pictures of their cosplay on social media platforms (Twitter, Facebook, Instagram) with the hashtag #gmweekcosplay. After contest submissions have closed, we’ll be running a community vote on the official EVE Online forums, selecting a crowd of finalists to vote across for one additional winner who will receive a special Community Prize!

[h2]WHAT ARE THE PRIZES?[/h2]
  • 1st Place: $1000, 2000 PLEX, EVE watch, Rifter USB hub, M+F apparel, special item
  • 2nd Place: $500, 1000 PLEX, Rifter USB hub, M+F apparel
  • 3rd and 4th Place: $250, 500 PLEX, Rifter USB hub, M+F apparel
  • Community Prize: 1000 PLEX, EVE watch, Rifter USB hub
(Keep an eye out for more details on the in-game apparel prizes as GM week approaches)

The contest will take place next month, and we can’t wait to see what you create! If you’re in need of inspiration, character cosmetics and apparel can be found in the NES or on the in-game market, and you can look to the unique and fascinating factions and subfactions of EVE for more ideas. Discover your look in-game, or dive into the fiction portal to immerse yourself even further in the rich world of EVE!

Align to Gate! Updates for Skills & NPE

New and experienced Capsuleers,

A brand-new Capsuleer training experience for rookie pilots in EVE Online is now available for testing on the Singularity test server! In addition, Skill Plans are also being introduced, alongside other updates to the skills system, to help new and established pilots plan their skill progression to achieve their interstellar aims. Both features are still being polished, so log in to Singularity today to give us feedback on them!

New players can now arrive in New Eden and get their initial Capsuleer training from the Association for Interdisciplinary Research (AIR), be recruited and ally themselves with established player corporations, then start the path to advancement via certified Skill Plans to get started on career paths outlined in EVE Academy, or custom Skill Plans devised by players themselves.


[h2]New Player Experience[/h2]
This major update to EVE’s new player experience is the first step towards an improved introduction to New Eden for all Capsuleers. By investing in improvements to this gateway segment of every new player’s journey into EVE, more Capsuleers will join and remain in the EVE universe. They will be as ready as ever to be recruited, trained, and integrated by veteran Capsuleers, so be sure to read the dev blog on the new player experience changes for full details of the update.

The Association for Interdisciplinary Research (AIR) is a new corporation that is focused heavily on research and development of new technologies across multiple industries.

AIR’s new Capsuleer training program will deliver waves of new pilots into New Eden, providing established player corporations and alliances a fresh stream of potential candidates for recruitment and training. AIR’s new and improved tech is top secret, of interest to many other parties in New Eden and could be at risk.


[h2]Skill Plans[/h2]
Get ready to streamline and simplify your progression through EVE’s many skills and advancement avenues with Skill Plans! This feature allows you to build a list of skills, without needing to buy and inject them first. A Skill Plan is an ordered list of skill levels with specific goals which you can create and keep track of to follow your training as you aim for your desired experiences and challenges in EVE. Check out the Skill Plans dev blog for full details on this new feature.

One major benefit of Skill Plans is that they enable players to share lists of skills with each other. The sharing of such plans and interaction with them in the EVE Online client is now possible. You will be able to share any Skill Plan in a chat, EVE Mail, corp bulletin, etc., just like a ship fitting.

You can set up to five milestones in a Skill Plan, indicating specific sub-goals within it, and a milestone will be completed as soon you train all the skills required for the item or skill in question.

The introduction of the Skill Plans means that the skills window will be changing. It will be removed from the character sheet panel and will receive a new, fully separate window, accessible directly from the NeoCom menu.


[h2]Align to Gate[/h2]
The updated new player experience and the new Skill Plans are – as stated above – now on the Singularity test server, ready to be put through their paces thoroughly by all! The NPE and Skill Plans are both a work-in-progress, so there will be elements of both that will need polishing and optimizing before release. To that end, EVE’s meticulous and detail-oriented community are invited to test the above to within an inch of their existence, ensuring that all potential kinks can be ironed out for release! Please remember to provide feedback on the NPE forum thread and the Skill Plans forum thread.

As well as improving the whole epic EVE Online experience for new pilots from the moment they enter New Eden and set goals, to achieving milestones and training to be who they want to be in EVE, the revamped new player experience and Skill Plans feature offer experienced Capsuleers and established corporations a great opportunity.

With these updates and the initial launch of EVE Academy, new Capsuleers are introduced to the wonders of EVE and the various paths they can take to make their mark. It will be a great time to start playing EVE and as the word spreads, through communications, the community, and increased marketing, New Eden will see an influx of new players flying through its gates. It will be a great time to mobilize and bolster the ranks of your organizations with fresh recruits, primed for training, ready to be given glorious purpose and ambition with your guidance! Content creators, don’t miss your chance to create essential material for fresh pilots! For fellow established EVE players now is a great time to get ready for recruiting. There will be many opportunities in the coming months to show off your content and corporations!

Be sure to also keep an eye on Twitch and YouTube for some exciting and related material coming soon.

Test new features now

Updates To Skill Training

Skilled Capsuleers,

As discussed throughout the EVE World Tour in 2019 and further in the July Status Update dev blog, placing emphasis on embracing new players is important for EVE to continue standing the test of time, and to set it up for a thriving third decade. With the ongoing EVE Forever initiative and the focus on embracing new players, we are updating one of the game's core systems: Skills.

Have you ever been browsing the forums for a good list of skills for a particular goal, or been playing with EVEMon and said to yourself "I wish I could do that in the game"?

Coming this September, the Skill Plans feature will be introduced into EVE Online. It will allow you to create, share, and interact with purposely created lists of skills within the client.

In addition, that release will bring big changes to the skills and training queue interface.

[h2]What are Skill Plans[/h2]



To plan your training, currently you need to have bought and injected the relevant skills and have placed them into your training queue. This presented an opportunity for improvement. The easiest way to describe this feature is through an analogy. The Skill Plans feature is to skill training what the fitting window is to ship fitting. To get the right fit, you can experiment using the fitting simulator. Neither the ship nor the modules need to be purchased first in order to see the end goal.

With the Skill Plans feature, you will be able to build a list of skills without needing to buy and inject them first. A Skill Plan is an ordered list of skill levels with specific goals, which you can create and keep track of to follow your training.

The unrestricted planning of your character development is only one of the reasons for this feature. Another reason for its inception is to enable players to share lists of skills with each other. It is often difficult even for seasoned players to pick the right skills for their goals, and the number of player-made lists of skills on the forums and wikis is evidence of that, as well as the dedication of the creators of third party tools like EVEMon. Now, the possibility of sharing and interacting with such plans in the EVE client has been opened up. You will be able to share any Skill Plan in a chat, EVE Mail, corp bulletin, etc., just as you can share ship fittings. You will even be able to leave a link to a corresponding Skill Plan in a ship fitting description.

Every one of your characters will be able to save up to ten Personal Skill Plans that you will be able to track, edit, and share with your friends (or your alts!).

You will be able to start - or continue - training a plan by moving its contents to your training queue with one click of a button. Similarly, the buying of all missing skill books and application of unallocated skill points will be able possible with one click, for each individual skill or for all of them.

[h2]Milestones[/h2]



So what about those goals mentioned earlier? A Skill Plan can be created with a concrete goal in mind, like flying a battlecruiser with T2 weapons, or maxing out all Planetary Industry skills. It can also be an open-ended journey through your character development. Either way, it can be long and the anticipation for reaching its end might be stretched out in time. Enter Milestones, which will help you track your progress towards the smaller goals within the plan.

You can set up to five Milestones in a Skill Plan that would indicate specific sub-goals within it. For now, a Milestone can be any item or any skill, and it will be completed as soon you train all the skills required for the item or skill in question. For example, you can set a few Milestones in that "battlecruiser with T2 weapons" Skill Plan that will be useful for you to complete along the way:
  • Hurricane - so that you will be ready to fly the ship
  • 425mm AutoCannon II - so that you will be able to use the turret
  • Minmatar Battlecruiser IV - to keep track of when you will get those better bonuses for the ship
The Milestones may simply act as a reminder for yourself, but if you will be sharing your plan, they might very well carry vital information about the intentions behind the plan and its skills.

[h2]Certified Skill Plans[/h2]



While many of you will be preparing Skill Plans to help new players, there was also a desire to give new players clear, guided paths embedded in the game. A few months back, the first version of the EVE Academy website was launched, listing multiple careers that players could choose from and included a couple of ship fittings for each to make the beginnings of the EVE journey a bit easier. Now, a Certified Skill Plan will be introduced for each of those ship fittings within each career (and per Empire). A new player entering the Skill Plans screen in the client will be met with a choice of career and corresponding Skill Plan, which will contain a list of skills that are useful at the start of that career and which will enable them to use that career's ship fitting. The description of the Skill Plan will contain a short amount of information about the career and why those skills are useful for it. On top of that, the Milestones should alleviate new players' concerns about when they can engage in a particular career's activities.

The Certified Skill Plans can also be shared, so even those who haven't built a custom beginner-friendly plan on their own can still help others by sharing the plans that are certified.

[h2]Interface Changes[/h2]

Skills can be seen as the primary progression system in EVE Online, and are an important element for new players to understand. As such, it is important to ensure that they are more prominent in the game, so with the introduction of the Skill Plans feature, the skills window will be changing as well. The skills window will be removed from the character sheet panel and be given a new, fully separate window, accessible directly from the NeoCom. It will be divided into two main sections: Skill Plans and Skill Catalogue. While the first section will contain the whole interface related to Skill Plans, the other one will show all skills and the level you have trained for each, similar to how the current skills panel does. If you don't plan on interacting with the Skill Plans, they won't be in your way and you will be able to train skills as you do today. One thing worth mentioning is that there will be a return to the horizontal arrangement between the skills catalogue and the training queue. Your requests for this have been noted, and the hope is that the new skills screen will be easy and enjoyable to use. Be sure to give us your feedback on the new interface changes!





As you can see, the character sheet itself will change a bit as well. Now you will be able to see your whole body - apparel and all - in all its glory!

[h2]Changes to the Training Queue[/h2]

To accommodate some of the goals for this feature, Alpha and Omega clone skill queue lengths will be matched, and their limits will be increased.
  • The current limit of 50 skill entries in the queue will be increased to 150 for both Alpha and Omega clones.
  • The current restriction of the Alpha clone training queue allowing only the skills that would start training within the next 24h will also be removed.
The reason for increasing the length of the queue is that some of the Certified Skill Plans are longer than 50 skill levels. The limit is being increased to 150 to make sure that new players especially will have a smooth experience when adding such a plan to their training queue, rather than having it be obstructed by skill queue limitation. The previous limit of 50 skills was implemented for technical reasons and the current limitation of 150 skills exists due to the same concerns, but now it will be big enough to not be a blocker in most scenarios. This is an especially important part of embracing new players that need to learn many new things at once. The aim is to make skill training simpler in the beginning while new Capsuleers are still figuring out what they want to do, and discovering which skills will help them achieve those goals.

Skill Plans will not have any limits for the number of skill levels in them, and short of them putting an unexpected load on systems, that's how they will remain.

[h2]What's Next[/h2]

The above is what the Skill Plans feature will include in the September release. Plans for adding Corporate Skill Plans later this year along with other improvements are in motion, and we also look forward to reviewing all the discussion and ideas from the community! We encourage you to leave your questions and comments in the official forum thread.

Improved Player Experience

Capsuleers are the lifeblood of EVE Online. New players help grow the game, strengthen the community, and keep stories in the world interesting and engaging. More Capsuleers means more content, more talent to recruit, and a better game for everyone. As part of the ongoing effort to embrace new players in New Eden, EVE's first gameplay moments have been transformed into an approachable and compelling story driven experience.

The primary goal of this new adventure is for players to experience an entertaining and emotionally rich narrative while also learning essential skills they need to thrive. By engaging with this freshly imagined content, newcomers to EVE Online will hopefully find their earliest steps into the game more enjoyable, leading to increased retention and enriching the wider EVE community with their presence.

In September, the AIR New Player Experience (or AIR NPE) will launch with its first chapter, marking the beginning of a new journey into EVE Online. The work in progress is now available on Singularity, ready to be tested by willing Capsuleers. Players who want to participate in testing will need to create a new character through an empty character slot and complete the experience in one session.



[h2]What is the AIR NPE?[/h2]

Players will be introduced to the Association for Interdisciplinary Research (AIR), a new technology-focused organization making a splash on New Eden's corporate landscape. AIR's main goal is the pursuit of scientific knowledge through a variety of research and development endeavors. One such endeavor is the AIR Capsuleer Training Program, a project designed to help pilots achieve their dreams of becoming the best and brightest Capsuleers in New Eden.

Upon entering the game, players pass through the most critical stages of AIR's Capsuleer program, waking up in their newly designed clone bodies and acclimatizing to their pod. As they progress through their journey, players will meet Aura, their trusty AI companion. They will encounter a new cast of characters (including high-ranking AIR executives), as well as fly cool spaceships through breath-taking vistas, engage in pulse-pounding combat, and - of course - make some money.

The AIR NPE is the result of careful introspection of previous iterations of EVE's new player journey. The hope is to bring players the best of all those worlds while also presenting them with something new and exciting in its own right. This fresh take on the NPE seeks to give purpose and context for every move Capsuleers make, assisted each step of way by a suite of new tools and capabilities designed with new players in mind.



[h2]More immersive experiences - new tools, visuals and functionality[/h2]

Crafting this narrative-driven content called for quite a bit of innovation when it came to tooling. The results of that innovation will benefit both current and future content capabilities so that players can continue to experience cinematic, immersive, and engaging gameplay in EVE Online.

  • More immersive experiences and faster iteration: All of the content in the AIR NPE is built through a brand new nodegraph editor, meaning that every single battle, direction, player activation, proximity trigger etc. is visually mapped in a nodegraph editor that can be monitored live while playing through the new content. This means considerably better tracking, quicker and clearer iteration capabilities, and in time, a bank of templates that can speed up the process of building new content, and overall a much better development environment to create new dungeons, fleets fights, or simply any interesting scenario that requires any scripting in the game.
  • More dynamic visuals: One of the key elements required to create a modern new player journey is increased cinematic power. To put greater focus on scenes, enemies, ships or landmarks, or heighten the drama, action points or set pieces, brand new cinematic camera tools have been developed. Action scenes now take on a much more dynamic life while the beauty of New Eden has a chance to truly shine. The power of the weapons systems and the grandness of ships and fleets can be displayed more prominently and with greater diversity.
  • Gradual UI reveal: The UI in EVE is a lot to take in, so to begin with players will get maximum exposure to space with no UI elements. Those UI elements are then gradually revealed as the story progresses, anchoring each section of the player's display in contextual story beats.
  • Improved UI highlighting: UI highlighting works. It always scores well with new players and has made a big difference cutting through the clutter and improving direction. Now, UI highlighting can blink, take on more colors, have more versatile placements and clearer guidance in many forms.
  • An integrated intro video: A new intro video will ground players in the story while highlighting the rich and vibrant tapestry of EVE Online's many possibilities. New video scenes integrated into the gameplay showcase the boarding of your new ship. The video will be officially released with the feature, but savvy players will get a sneak peek at the work in progress during testing on Singularity.
  • Beautiful visuals: Several art assets were built for the AIR NPE with the aim of making it the most beautiful and immersive experience possible. This includes several assets such as a massive station wreck, new types of explosions, background, ship SKINs, and more.




[h2]New players are the lifeblood of the community[/h2]

This first phase of the new NPE is still a work in progress, but is now available on the Singularity test server to be put through its paces and commented on by the community. Slated to be released in September, this first chapter will provide new players with both an engaging narrative experience and a solid learning foundation as they begin their journey in EVE Online. This first chapter closes by introducing players to some of the offramps that can help them shape their future as Capsuleers in New Eden, but the story does not end there. As part of the ongoing efforts to embrace new players, such as the launch of the EVE Academy, Capsuleers will also see improvements to the skill training system.

New Capsuleers form a valuable talent pool for corporations and alliances eager to expand their influence. There is no substitute for the bonds of friendship and the gift of guidance EVE's veterans can provide to these starry-eyed newcomers. As an MMO that offers some of the deepest and most sophisticated community gameplay options out there, EVE has the power to bring people together like no other game.

Ultimately, the goal of this revitalized new player journey is to bring the thrill and joy of EVE to as many people as possible, while also investing in the technical foundations to create more exciting content and launch EVE into its third decade in good health.

10% Off Packs

Cunning Capsuleers,

If you’ve been eyeing up some of the new packs in the EVE Store, now’s your chance to jump on those offers. Until 29 August only, you’re getting 10% off the Soldier of Fortune, Enforcer, and Starter packs!

Soldier of Fortune Pack 54.99 USD / 54.99 EUR / 43.99 GBP 49.50 USD / 49.50 EUR / 39.50 GBP
  • 60 Days of Omega Time
  • 500 PLEX
  • 250,000 Skill Points
  • Core Ship Operations Expert System
  • Four battlecruiser SKINs
  • Two sets of pilot clothing
Enforcer Pack 24.99 USD / 24.99 EUR / 19.99 GBP 22.49 USD / 22.49 EUR / 17.99 GBP
  • 30 Days of Omega Time
  • 110 PLEX
  • Core Ship Operations Expert System
  • Four cruiser SKINs
  • A Calm Abyssal Filaments Crate
  • A pair of Genolution Combat Suits
Starter Pack 6.99 USD / 6.99 EUR / 5.49 GBP 6.29 USD / 6.29 EUR / 4.94 GBP
  • 7 Days of Omega Time
  • 10 PLEX
  • Four frigate SKINs
  • A pair of SOE Expeditionary Suits

Each of these offerings already comes with great discounts on Omega time and PLEX so you’re getting an even bigger deal by grabbing them now! Packs are available only once per account.

BUY NOW