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The Unit Departments

Are you ready to take on your shift as incident commander and send your units to save lives? Let’s take a look at what those units are, what their purpose is and how they work together.

As incident commander, you will lead four departments: the fire department, the medical department, the police department and the technical department. Each of these departments consists of different units and unit vehicles, that will come in handy in different situations. At release, we will have a total of nine units, with more being added in future updates.



[h3]Fire Department[/h3]
The fire department of course takes the main role in any emergency with fires, but also takes on a lot of responsibilities in the rescue of civilians. The fire department has three different types of units: the water tender, the firetruck and the ladder truck. The water tender is your go-to if you quickly need to respond to fires and is especially useful in hard-to-reach areas as water tenders have their own water tanks and don’t need access to a water supply. Firefighters in firetrucks can also be used to extinguish fires, but will need to be parked in a position with water access. Firefighters also take over rescue operations like freeing people trapped in vehicles, carrying people from inside burning buildings and helping people stuck in high places in cooperation with the ladder truck. They can also carry injured civilians from danger zones, to prevent them getting more severely injured. While the ladder trucks main purpose is to get firefighters to stuck civilians, its just as useful in extinguishing buildings on fire. In fact, when it comes to buildings, the ladder truck has even more extinguishing power than the other two.

[h3]Medical Department[/h3]
The medical department encompasses doctors and paramedics. In a game all about saving lives, taking care of injured civilians and getting them to the hospital to be treated is of course essential. Depending on how badly injured a person is, they might need to be treated by a doctor before the paramedic can take over and transport the patient. However, lightly injured civilians can be directly treated by the paramedic and don’t need the attention of a doctor.

[h3]Police Department[/h3]
The police department deals with all kinds of criminals. Police officers can take on close-range criminals with no problem, but for more heavily armed criminals you might want to send in your SWAT team. Some criminals even carry explosives and need to be dealt with ASAP to prevent an explosion setting everything in its vicinity on fire and injuring anyone nearby. Once criminals are dealt with and incapacitated, your police officers will escort them back to the precinct. Your police officers are also useful in dispersing bystanders, who might otherwise hinder the rescue operation by blocking access or distracting units and making their work less efficient.

[h3]Technical Department[/h3]
The technical department plays a big role in helping other departments get to their objectives. Heavy cranes are used to lift heavy things like fallen trees or car wrecks which are often blocking the way to injured civilians. The engineer repairs anything from gas leakages to electrical failures. These issues often put your other units in danger if you don’t take care of them before sending your units in. Engineers are also responsible for safely defusing bombs, you’ll sometimes need two of them working together to get the bomb defused in time.

[h3]Departments working hand in hand[/h3]
Different shifts will require different units. In some shifts you may encounter a bunch of criminals, in others there are mainly fires. Overall, the most important thing is to have all your units work together, make sure you clear the most pressing issues first and to remain on top of the chaos.

The world of EMERGENCY is always evolving.
[h4]Which units would you most like to see enter the fray in the future?[/h4]