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Goat Simulator 3 News

Patch Notes: v.1.2.0.4

[h2]Baa, baa, baa. Baa baa? BAAA[/h2][p][/p][p]Bug Fixes:[/p]
  • [p]Fixed some crashes that could occur while playing around NPCs and causing chaos. The chaos-meter has increased[/p]
  • [p]Fixed a crash that could appear when opening the wardrobe menu while loading the add-on images[/p]
  • [p]Fixed an issue where the Rad Resort Area’s music and name got triggered earlier than where the actual Rad Resort is. Rad Resort in your area[/p]
  • [p]When the player collects scraps, the background music and sounds will no longer get muted, and then restart[/p]
  • [p]Fixed an issue where the ‘customizable baa’ ability couldn't be disabled[/p]
  • [p]The area tag ‘Pilgor Town’ will no longer be visible in the intro[/p]
  • [p]Fixed an issue where the player couldn't exit the fridge for around 15 seconds after skipping the intro, as the door appeared closed from the host's side and therefore opened with a delay. Hello claustrophobia[/p]
  • [p]While playing the mini-game ‘Prop Hunt’ and hiding inside an NPC, the player should no longer get stuck in the NPC and keep respawning inside it in an endless loop, making the sound and textures corrupted. Why are you hiding inside NPCs? Don’t you think about how they might feel about it?[/p]
  • [p]Playing ‘Prop Hunt’ in split-screen should look a lot better now, without the crazy pop-ups[/p]
  • [p]You will no longer be able to complete instincts that you haven't unlocked yet[/p]
  • [p]The moustache of the Pizza Chef Hat gear no longer floats in the air in front of Pilgor[/p]
  • [p]Fixed some issues that the Rebecka gear was causing. She’s a little troublemaker, isn’t she [/p]
[p]v.1.2.0.4_462744 [/p][p]What sounds like a goat, looks like trash, and goes straight into your spam folder?...Our newsletter.
Sign up here[/p][p][/p][p]Goat Simulator 3 – Baadlands: Furry Road is out now!
[dynamiclink][/dynamiclink]Until we meet again, [/p][p]Coffee Stain North[/p][p] [/p][hr][/hr][p]If you want to be more up-to-date with development or need more chaos in your life, then consider checking out our other social media:[/p]

Patch Notes: v.1.2.0.3

[h3]Additional fixes for everyone. Yaay
[/h3][p]Bug Fixes:[/p]
  • [p]Fixed a crash that occurred when switching goat type inside a vehicle. Don’t switch goat type and drive, I guess[/p]
  • [p]Fixed a bug that could cause the game to crash after summoning the motorcycle[/p]
  • [p]After our latest patch, we got a bunch of new gear placement issues – most are now fixed[/p]
  • [p]The Fruitants' VO will no longer get corrupted when they are on fire. What have I missed? [/p]
[p] v.1.2.0.3_459498 [/p][p]
Goat Simulator 3 – Baadlands: Furry Road
is out now!
[dynamiclink][/dynamiclink]Until we meet again, [/p][p]Coffee Stain North[/p][p] [/p][hr][/hr][p]If you want to be more up-to-date with development or need more chaos in your life, then consider checking out our other social media:[/p]

Nominate your favorite goat

[p]Check out our latest DLC Baadlands: Furry Road here:

[dynamiclink][/dynamiclink][/p][p]Until we meet again, Coffee Stain North[/p][hr][/hr][p]If you want to be more up-to-date with development or need more chaos in your life, then consider checking out our other social media:[/p]

Patch Notes: v.1.2.0.1 + v.1.2.0.2

[h3]Some bug fixes for Steam
[/h3][p]
Bug Fixes:
[/p]
  • [p]Fixed a crash that could occur when customizing the motorcycle[/p]
  • [p]Fixed a crash that could occur after completing the Ballin' Volleys event[/p]
  • [p]Fixed some movement issues with the motorcycle; it should no longer shake and should work correctly[/p]
  • [p]The Roaches in the cockroach nests should now move faster and chase the player. I’ve never actually reflected on the word ‘cockroach’ before this[/p]
  • [p]The Boomerang Gear should no longer disappear after reloading the save if it wasn't picked up before[/p]
  • [p]When exploding a vehicle that has had a scale change by the player, the wreckage mesh's scale should be the same as the vehicle's. I guess this makes sense[/p]
  • [p]Using the Chainsaw Face Gear, Pilgor will now either return to her normal size after getting off a sawn vehicle or maintain her normal size while getting on a sawn vehicle. Wth is a ‘sawn vehicle’[/p]
  • [p]Objects turned into cars should no longer become invisible when sawn from the Chainsaw Face Gear[/p]
  • [p]The game should no longer crash when trying to drive a sawn vehicle (an object turned into a vehicle) ← oooh, so that’s what it is[/p]
  • [p]Fixed Gear placement for Reinfaus, Giga Goat, Frankenpine, Monstroccoli, Stump, and Miss Immovable. The new gears should fit them better[/p]
  • [p]The tornado from the Ballerina Effect event will no longer be stuck after returning to the title screen, reloading the save, and reactivating the tornado in the Goat Tower. Finally, this got fixed[/p]
  • [p]NPCs' VO no longer becomes corrupted when they are standing/lying near vent grids[/p]
[p][/p][p]v.1.2.0.2_457676
[/p][hr][/hr][p]Bug Fixes – Baadlands:[/p]
  • [p]Fixed a crash that appeared during the Ghoul Resort Instinct[/p]
  • [p]Fixed an issue that caused the intro text not to be displayed correctly for Korean, Chinese, and Japanese. You should now be able to read it. Not sure this will help me tho[/p]
  • [p]Fixed some intro issues for players, where the intro wouldn't always play correctly if the player had already seen the intro in a single-player session. Now it should work the same way as in the base game. We love a good intro, don’t we?[/p]
  • [p]Fixed the Drill Kicks gear for players; the player should now be thrown upwards when leaving the hole[/p]
  • [p]The scroller is no longer visible in the end credits of Baadlands. Sweet bliss[/p]
  • [p]The Octobonk event now has all three ghost sounds playing during the sequence[/p]
  • [p]Dialogue with NPCs is no longer broken when looking through binoculars while the dialogue is active during the Pay-to-look event[/p]
  • [p]Fixed Baadlands gear placement issues on Goat Types from Base Game and other DLCs. The gears should now fit them better[/p]
  • [p]It’s getting hella cold in Sweden[/p]
  • [p]When interacting with the cinema, the interaction text should now be translated correctly[/p]
  • [p]The Map content will now match the location of the content. I mean I hope so??[/p]
  • [p]Updated some respawn points so players will no longer respawn under the map, depending on when they use the respawn function[/p]
  • [p]Are you enjoying the baadlands?[/p]
  • [p]The last equipped gear or Goat Type should now remain visible while the player uses the Wardrobe[/p]
  • [p]The 'Skip' text should no longer move off-screen when watching the end cutscene[/p]
  • [p]The Giga Goat Type should no longer shake when walking or running for clients
    [/p]
[p]Bug Fixes – Other:[/p]
  • [p]Fixed an issue that sometimes caused the mini-game intro not to play for the player if they teleported to the minigame place [/p]
[p]v.1.2.0.1_455723
[/p][p]Goat Simulator 3 – Baadlands: Furry Road is out now!
[dynamiclink][/dynamiclink]Until we meet again, [/p][p]Coffee Stain North[/p][p] [/p][hr][/hr][p]If you want to be more up-to-date with development or need more chaos in your life, then consider checking out our other social media:[/p]

Baadlands: Furry Road – DLC out now

[p][/p][h2]The end of the world is finally here![/h2][p][/p][p]Ok, we’re not actually super thrilled to announce that the apocalypse has happened. But you know what that means… When one world ends, a new wasteland arises from the dunes. Or something like that. [/p][p][/p][p]Roam around the sandy landscapes on your motorcycle, harass its citizens, scavenge for new goat gears, and put the baad in the baadlands.[/p][p][/p][p]KEY FEATURES:[/p]
  • [p]You’re G.O.A.T! (still, always, forever)[/p]
  • [p]Sand. So much sand. Enough sand to get everywhere. And I mean everywhere[/p]
  • [p]You know the expression ‘when pigs fly’? It’s almost like that, but instead of a pig, it’s a goat. And instead of flying, the goat can ride a motorcycle. A customisable motorcycle. Woah[/p]
  • [p]Explore a vast wasteland with familiar pre-apocalypse remnants hidden among the dunes[/p]
  • [p]A new currency to acquire for all your apocalyptic needs. Finally, you can be broke in the game, just like in the real world. This simulation is getting too real y’all[/p]
  • [p]Paint the town red with destruction or build it up like a productive member of society (but destruction is more fun)[/p]
  • [p]New goats, gears, vehicles, achievements, and quests to keep your chaos addiction well-fed[/p]
[p][/p][p]Goat Simulator 3 – Baadlands: Furry Road is out today.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Watch the release trailer here: [/p][p][dynamiclink][/dynamiclink][/p][p]Until we meet again, Coffee Stain North[/p][hr][/hr][p]If you want to be more up-to-date with development or need more chaos in your life, then consider checking out our other social media:[/p][hr][/hr][p]You can’t spell ‘baadlands’ without ‘patch notes’. So here they are:

New Content/Update:
[/p]
  • [p]A brand new map with lots of sand[/p]
  • [p]Added camp upgrades. Camp Rock! [/p]
  • [p]New in-game currency [/p]
  • [p]A way to summon Pilgor's motorcycle. Sort of like when you whistle, and Epona comes running. How cute? [/p]
  • [p]29 new events [/p]
  • [p]5 new playable goats [/p]
  • [p]56 new goat gears (20 with abilities) [/p]
  • [p]39 new instincts [/p]
  • [p]New baa sounds. I know you love diversity [/p]
  • [p]New vehicles. Discover the wasteland in style and speed [/p]
  • [p]New achievements. Gotta collect ‘em all [/p]
  • [p]New interactables and things to explore. Yes, there are more things than sand [/p]
[p]v.1.2.0.0_451194[/p]