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  3. All Monster Animations Re-mastered and Ready for Final Release!

All Monster Animations Re-mastered and Ready for Final Release!

Since I started development back in 2017, a lot has changed since I originally created the mob animations. Each monster used a fixed number of frames. I settled on 105 frames to cover all of the attacks, hit, special, and death animations needed for Nevergrind Online. At the time, I felt that I had to really limit the number of frames due to memory-related concerns. In the process of capturing the 2D frames, I had to leave out many of the frames used in the game. This is particularly noticeable on larger monsters that make fast lateral movements.

After several iterations to improve compression and performance, I realized that I could easily improve the animations and drop the 105-frame limitation. Instead I could just capture the entire animation without dropping a single frame! I knew it would be a fair amount of work, but it was certainly worth it!

Check out the video below which shows the difference between early iterations and the modern version!

[previewyoutube][/previewyoutube]

We are ironing out minor small bugs and preparing our servers for release in June! We don't have a hard date yet, but it will be released in June for certain. The 10th, 17th, or 24th are the most likely dates. I am going to work on updating the store page's screenshots and record a trailer for release since there have been so many changes since I last updated them! This is a unique type of dungeon crawl "blobber", so the trailer will try to do a good job explaining what makes Nevergrind Online special and very different from other dungeon crawlers out there.