Shaman Talent Tree Completed! Eleven Classes To Go!
Shadow Knights are up next! Check out the recent patch updates below:
440: Early Access 0.18.40 - July 24, 2023 11:50 PM EST
• 🧙♀️Shaman talents have been completed! Enjoy!
• Warrior and Templar Superior talents now all cap at 10. This is a rather large change that allows heroes to get more per each talent point. This means that players can invest fewer points for much higher returns. In addition, it allows heroes to invest in a wider range per talents which allows for more interesting rotation possibilities. Upon login your talents will trigger a reset to account for this new talent tree design.
• All Superior talents now increase the spirit cost of the skill. Previously, it only affected mana-based skills. Note that the cost quite minor and totally worth it!
• Templar ice skill damage was buffed a bit.
• Templar's Superior Glacial Spike talent now freezes all targets.
• Fixed a bug that caused very low archery auto attack speed for non-rangers.
• Warrior's Rupture talent now reduces threat instead of adds it.
• Warriors with Titan Mastery can now equip staves off-hand also.
• Flurry Warriors are now chill immune.
• The time of day cycle is now 24 hours instead of 3.
• Added local storage size to the debug screen.
• Removed a subtle mob resist bonus when players are lower level than the mob.
• Leech, wraith, etc are now less effective at higher difficulties.
• Shaman's Poison Nova cooldown was adjusted to 12 seconds.
• Buffed Shaman's Vampiric Gaze hp leech effect a bit.
441: Early Access 0.18.41 - July 25, 2023 12:10 AM EST
• Fixed Warrior's superior frenzy haste values.
• Fixed a bug with adding points to intelligence on Shaman.
442: Early Access 0.18.42 - July 25, 2023 1:35 AM EST
• Warrior Flurry haste was buffed up a bit. Thanks for your patience 😎
• Mob health now "smart buffs" based on party composition. It is doing this to account for classes that have their talents finished and classes that don't. This is necessary to help maintain the combat tension throughout this transitional period. Let our large development team know how it feels!
• Mob attack speed is now faster in nightmare and hell. It should feel a bit more difficult now. The game was TOO easy thanks to player talents.
• Warriors with Titan Mastery that reset their talents and still have their offhand 2H weapon equipped will no longer be able to use skills.
• Shaman Scourge should no longer multi-hit in single-target situations.
440: Early Access 0.18.40 - July 24, 2023 11:50 PM EST
• 🧙♀️Shaman talents have been completed! Enjoy!
• Warrior and Templar Superior talents now all cap at 10. This is a rather large change that allows heroes to get more per each talent point. This means that players can invest fewer points for much higher returns. In addition, it allows heroes to invest in a wider range per talents which allows for more interesting rotation possibilities. Upon login your talents will trigger a reset to account for this new talent tree design.
• All Superior talents now increase the spirit cost of the skill. Previously, it only affected mana-based skills. Note that the cost quite minor and totally worth it!
• Templar ice skill damage was buffed a bit.
• Templar's Superior Glacial Spike talent now freezes all targets.
• Fixed a bug that caused very low archery auto attack speed for non-rangers.
• Warrior's Rupture talent now reduces threat instead of adds it.
• Warriors with Titan Mastery can now equip staves off-hand also.
• Flurry Warriors are now chill immune.
• The time of day cycle is now 24 hours instead of 3.
• Added local storage size to the debug screen.
• Removed a subtle mob resist bonus when players are lower level than the mob.
• Leech, wraith, etc are now less effective at higher difficulties.
• Shaman's Poison Nova cooldown was adjusted to 12 seconds.
• Buffed Shaman's Vampiric Gaze hp leech effect a bit.
441: Early Access 0.18.41 - July 25, 2023 12:10 AM EST
• Fixed Warrior's superior frenzy haste values.
• Fixed a bug with adding points to intelligence on Shaman.
442: Early Access 0.18.42 - July 25, 2023 1:35 AM EST
• Warrior Flurry haste was buffed up a bit. Thanks for your patience 😎
• Mob health now "smart buffs" based on party composition. It is doing this to account for classes that have their talents finished and classes that don't. This is necessary to help maintain the combat tension throughout this transitional period. Let our large development team know how it feels!
• Mob attack speed is now faster in nightmare and hell. It should feel a bit more difficult now. The game was TOO easy thanks to player talents.
• Warriors with Titan Mastery that reset their talents and still have their offhand 2H weapon equipped will no longer be able to use skills.
• Shaman Scourge should no longer multi-hit in single-target situations.