🛡 Warrior Talents Have Been Completed! ⚔
430: Early Access 0.18.30 - July 16, 2023 4:30 PM EST
• All warrior talents are now completed! Have fun! 🛡
• Warrior's Shockwave is now considered a ranged attack and penetrates mob defenses.
• Warrior's Primal Stomp now penetrates mob defenses.
• Noticed a math problem when calculating damage increased by talents. Adjusted values based on the new common core math algorithms. Even so, Templars still probably feel even more powerful.
• Heroes' melee attacks on higher level mobs will now hit more often. Previously there was a severe penalty for being underleveled. The penalty still exists, but it's less severe now.
• Fixed the annoying bank overflow scroll behavior thingy.
• It's now less common to encounter two battles in a hallway.
• Rooms no longer do the scale animation after winning a battle in a hallway (wasn't intended).
• Reorganized the debug menu and added some leader info to help with problems joining some games.
• Warrior's Jump Strike now has a non-default threat value.
• Warrior's Jump Strike has new sound effects.
• Improved item equip failure messaging a little bit. You probably won't notice the difference.
• All warrior talents are now completed! Have fun! 🛡
• Warrior's Shockwave is now considered a ranged attack and penetrates mob defenses.
• Warrior's Primal Stomp now penetrates mob defenses.
• Noticed a math problem when calculating damage increased by talents. Adjusted values based on the new common core math algorithms. Even so, Templars still probably feel even more powerful.
• Heroes' melee attacks on higher level mobs will now hit more often. Previously there was a severe penalty for being underleveled. The penalty still exists, but it's less severe now.
• Fixed the annoying bank overflow scroll behavior thingy.
• It's now less common to encounter two battles in a hallway.
• Rooms no longer do the scale animation after winning a battle in a hallway (wasn't intended).
• Reorganized the debug menu and added some leader info to help with problems joining some games.
• Warrior's Jump Strike now has a non-default threat value.
• Warrior's Jump Strike has new sound effects.
• Improved item equip failure messaging a little bit. You probably won't notice the difference.