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Nevergrind Online News

Completed season 3 mythical bows and other optimizations

731: Release Version 1.2.59
May 11, 2025 3:45 PM EST
• Completed season 3 mythical bows. Unlocked one item for testing purposes.
• Possibly fixed an annoying, obscure bug... I will have to watch the logs to be sure.
• Made many optimizations... maybe things run a bit smoother now... hopefully I didn't break something.
• Adjusted the border style for mythical item slots.
• Reduced the brightness of exceptional and elite item slot backgrounds.

Completed season 3 mythical focus items and added one new achievement

730: Release Version 1.2.58
May 8, 2025 11:35 PM EST
• Added a new crafting achievement.
• Completed season 3 mythical focus items. One focus item was enabled in season 2 for testing purposes.

Minor bug fix to the gambling counter

729: Release Version 1.2.57
May 4, 2025 1:18 PM EST
• Minor bug fix to hide the item rarity at the gambling counter.

Completed season 3 mythical shields

728: Release Version 1.2.56
May 3, 2025 11:11 PM EST
• Completed season 3 mythical shields.
• Item tooltips now include the item rarity type.
• Fixed a bug that prevented the armor value from being displayed in crafting slot tooltips.
• Fixed a crafting bug that caused the armor to be calculated incorrectly on superior items.
• Fixed a bug that prevented armor to be calculated correctly on items that add a fixed armor bonus.

Added new craftable "mythical" items - and a few bug fixes

727: Release Version 1.2.55
May 3, 2025 11:51 AM EST
• Completed season 3 mythical helmets.
• Completed season 3 mythical chest armor.
• Unlocked a new mythical shield item.
• Implemented an improved player count mechanism.
• Added timestamp to legendary and rune drops.
• The utility of items that have "random resist" have been improved since they will no longer assign random resist values to the same resist key twice. In the past this was intended behavior and was simply considered unfortunate, but now it will omit existing resist keys on the rolling item. This makes drops for "random resist" items more valuable.
• Updated Death Strike's tooltip description to be more accurate. Previously, it indicated a 5% health absorb, but that value is dynamic, not fixed. A dynamic line within the tooltip now displays the true value.
• Items that can randomly roll multiple reduce resist properties now check for existing reduce resist properties. This will prevent rolling the same property twice and "losing" a property.