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Nevergrind Online News

Fixed a crafting bug that allowed you to craft previously enchanted items

726: Release Version 1.2.54
April 22, 2025 5:59 PM EST
• Fixed a crafting bug which allowed you to craft an item that was previously enchanted.

Improved availability of socketed items, improved normal items

725: Release Version 1.2.53
April 21, 2025 10:20 PM EST
• Normal mobs will now guarantee normal/socketed item drops more often.
• Normal items may now appear with special properties. This can only happen on items that have the potential to have sockets. These items may be useful once in a while, but it may also come into play later with the crafting system.
• Normal and socketed items can now appear at vendors.
• Gloomforge had its rune requirements reduced.

Bug patch - fixed inventory bug and some item talent bonuses

724: Release Version 1.2.52
April 18, 2025 10:49 PM EST
• Fixed the random skill enhance bonus on Heartseeker's Bloodstone Pauldrons.
• Fixed an inventory bug that prevented you from moving items as intended while viewing certain store tabs.
• Fixed Templar's "Talent Mastery: Elements" talent which was not properly rolling on items. As a bonus, I double checked all of the talent keys, so all of the individual talent bonuses should be working as intended now.

Enabled the Crafting Counter! (just one test item) 😊

723: Release Version 1.2.51
April 15, 2025 9:45 PM EST
• The crafting counter has been enabled.
• For testing purposes, only one item has been made available. That way we can observe and fix any issues that pop up. That way everything will be smooth for season 3!
• Made slight adjustments to what kind of special props can appear on socketed items and their max values.
• Max sockets on shields was reduced from 6 to 4.
• Fixed a bug that could be exploited in certain circumstances.

Added "Superior" items to the game, added (future) crafting functionality

722: Release Version 1.2.50
April 13, 2025 11:45 PM EST
• New Superior items now appear in game. Superior items boost the armor and damage of normal and items. This will make them more value for crafting.
• Crafted items will now lock to a specific job if the socketed item already rolled specific properties.
• Talent bonuses from special properties on items will no longer assign the same talent twice. For example, in the past when this happened it would sometimes pick the same talent twice, so it would apply a bonus to Fireball twice, but it would effectively remove a talent from the item because it was wasted on applying the same talent bonus twice. This will no longer happen and will instead omit talents that are already applied.