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Nevergrind Online News

Season 1.0 is live!

643: Early Access 1.0.0
July 11, 2024 2:00 PM EST
• Many set weapons received a new weapon proc.
• Some elite set items had their stats improved.
• Previously when you right-clicked an item with the bank open, it went to your first open bank slot out of your entire bank. Now it will go to the first open slot in your active bank tab.
• Bodhidharma's Satori, and many similar leather items, had its class skill bonus fixed.
• Asaph's Sanctity is now a plate item instead of mail.
• Many talents had their resource-per-point amount reduced, easing the cost of many skills.
• Some skills were incorrectly calculating their resource cost based on the wrong talents.
• You can now dismiss the patch notes.
• Fixed a bug where two-hand slashing items sometimes failed to add its skill and talent bonuses.
• Somehow the "nova" family animations were broken for a while and nobody noticed. Fixed now 😂
• The volume of many proc sound effects was reduced.
• Fixed two outdated, inaccurate tips at the tavern.

Finished adding legendary items! Itemization improvements and more!

642: Early Access 0.22.30
July 6, 2024 2:50 PM EST
• Added many new legendary weapons to find. Happy treasure hunting out there!
• Focus items and staves now have improved talent assignment. In most cases, talents will only be assigned for certain classes (Cleric, Shaman, Druid, Templar, Warlock, Wizard, Enchanter). Previously it would even assign talents to staves which some classes couldn't even use (Bard).
• Improved random skill and talent assignment to items. When random skills/talents are rolled on items, skill and talent bonuses on items are now locked to a specific job.
• A new stat now appears on the stat sheet: enhanced damage to giants.
• Tooltip names now have improved formatting.
• Some unique items may now have a random reduced resist reduction.
• Certain 1HB uniques had their possible skills broadened to all classes. Previously, certain skills could only roll for classes that had the 1HS skill. This didn't make sense because every class can use 1HB.
• Fixed an error caused by resizing your monitor while on the title screen.
• Fixed the talent property on the Mithril Voidhammer.

Hot-fixed a bug when rolling on certain elite shoulder items

641: Early Access 0.22.29
July 4, 2024 8:35 PM EST
• Fixed a looting error when rolling on elite shoulder items.

New legendary items and quality of life updates!

640: Early Access 0.22.28
July 4, 2024 5:45 PM EST
• Many new legendary items were added to the loot table.
• Fixed a bug related to idling for a long time.
• You can now right-click an item in your inventory to move it to the bank. Your character window must be closed in order for this to work. If the character window is open, it will try to equip it.
• Unique/set items that receive a random skill damage bonus will now match the talent bonus by class. For example if an item randomly rolls +1 to warrior talents, the skill bonus will also be a warrior skill. Previously it was not class-matched and would be completely random instead.
• The special magic find, experience boost messages have been translated and improved.
• Herald's Keepsake (amulet) had its item tier fixed. It was previously flagged as a normal tier item, but it's actually exceptional.
• Crepesculan Lavalier had its experience find bonus range reduced.
• The mail send gold value now resets to zero when you close the form.

New elite legendary items, reduced mob physical armor values

639: Early Access 0.22.27
June 26, 2024 11:35 PM EST
• New legendary items were added to the game including the first elite legendaries.
• Reduced mob physical resistance in nightmare and hell. This should make melee builds more effective in general.
• Fixed a bug related to initializing the game when you don't have the latest patch.