Future Roadmap
Hi Everyone! George Mandell of Balloon Moose Games here with an official announcement of my future plans for Maximum Action.

I want to thank everyone for their support and excitement regarding the future of the game! Hope you all stay tuned! I have been consistently developing this game since about 2015 and I have no intention of stopping, I am personally very excited to see how far I can take it.
For more on Maximum Action,
you can follow my twitter : https://twitter.com/BalloonMoose
join the Discord : https://discord.gg/fqc5fwp
subscribe to my youtube: https://www.youtube.com/user/BuffaloSanta
Thanks for reading,
George Mandell

Roadmap
- Shifting the focus
My first order of business is making the game more movie focused. Maximum Action is an ACTION movie game after all, and I want the user interaction, presentation, and levels to reflect that. This means things like:
Cutscene/Intro cinematics
Level objectives given through a movie script, (think like the mission objectives in Goldeneye)!
These will be pretty loose, and just for unlocking the next level/your replay. I don't intend to restrict the gameplay.
New level selection screen (Work in Progress)
VHS/VCR diegetic style for the user interface and interaction
As well as new music designed to emulate the score of 80's/90's action movie classics.
Each level is its own movie that you play a part in!
Further, I plan to rework the replay system to be like a mini movie trailer showing highlights from your gameplay. Your customized character will become very important as they are the star!
Expect to see things like custom one-liners, cheesy boss fights, and credits for your production! - Finishing existing levels
After that, I plan to polish/finish the existing levels, adding things like more destructible environments, vehicles, bosses, and weapons.
- New levels and editor overhaul
Once the current levels reach an acceptable state. I plan to add new levels and overhaul the level editor to create a more streamlined experience. I am looking into allowing custom level importing through FBX files as well!
- Increased mod support and Co-op
Finally, before releasing into 1.0. I want to expand the mod-ability of the game, hopefully to allow more custom content on the Steam Workshop such as character models and voice lines.
Further, I plan to experiment with adding co operative game play modes into the game. No promises here as I still have some research to do on whether this is feasible. - Then full release into version 1.0!
I want to thank everyone for their support and excitement regarding the future of the game! Hope you all stay tuned! I have been consistently developing this game since about 2015 and I have no intention of stopping, I am personally very excited to see how far I can take it.
For more on Maximum Action,
you can follow my twitter : https://twitter.com/BalloonMoose
join the Discord : https://discord.gg/fqc5fwp
subscribe to my youtube: https://www.youtube.com/user/BuffaloSanta
Thanks for reading,
George Mandell