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Future Roadmap

Hi Everyone! George Mandell of Balloon Moose Games here with an official announcement of my future plans for Maximum Action.






Roadmap


  1. Shifting the focus
    My first order of business is making the game more movie focused. Maximum Action is an ACTION movie game after all, and I want the user interaction, presentation, and levels to reflect that. This means things like:

    Cutscene/Intro cinematics



    Level objectives given through a movie script, (think like the mission objectives in Goldeneye)!
    These will be pretty loose, and just for unlocking the next level/your replay. I don't intend to restrict the gameplay.



    New level selection screen (Work in Progress)



    VHS/VCR diegetic style for the user interface and interaction



    As well as new music designed to emulate the score of 80's/90's action movie classics.


    Each level is its own movie that you play a part in!

    Further, I plan to rework the replay system to be like a mini movie trailer showing highlights from your gameplay. Your customized character will become very important as they are the star!

    Expect to see things like custom one-liners, cheesy boss fights, and credits for your production!


  2. Finishing existing levels

    After that, I plan to polish/finish the existing levels, adding things like more destructible environments, vehicles, bosses, and weapons.





  3. New levels and editor overhaul

    Once the current levels reach an acceptable state. I plan to add new levels and overhaul the level editor to create a more streamlined experience. I am looking into allowing custom level importing through FBX files as well!



  4. Increased mod support and Co-op

    Finally, before releasing into 1.0. I want to expand the mod-ability of the game, hopefully to allow more custom content on the Steam Workshop such as character models and voice lines.

    Further, I plan to experiment with adding co operative game play modes into the game. No promises here as I still have some research to do on whether this is feasible.

  5. Then full release into version 1.0!



I want to thank everyone for their support and excitement regarding the future of the game! Hope you all stay tuned! I have been consistently developing this game since about 2015 and I have no intention of stopping, I am personally very excited to see how far I can take it.

For more on Maximum Action,
you can follow my twitter : https://twitter.com/BalloonMoose
join the Discord : https://discord.gg/fqc5fwp
subscribe to my youtube: https://www.youtube.com/user/BuffaloSanta

Thanks for reading,
George Mandell