1. Maximum Action
  2. News
  3. UPDATE 0.90 "THE ROOFTOP" AND AI OVERHAUL

UPDATE 0.90 "THE ROOFTOP" AND AI OVERHAUL



Hey Maximum Action fans! I'm super excited to announce the release of MAXIMUM Action v0.90!

This update is packed with a completely overhauled Rooftop level, new AI, optimization and performance fixes, and much more!

Reworked and extended the Rooftop level


I'm happy to announce I've brought on the extremely talented Andrew Niehaus, aka optionalspace to help create levels for the main campaign of Maximum Action!

You may recognize his work from the workshop with his extremely well-crafted levels like Close The Club, Night Streets, and others!



"The Rooftop" has been polished and completed with
  • lots of destruction, and more detailed environments
  • new props and glass
  • enemy helicopters

and a few other surprises ;)

Andy and I put tons of love and care into designing and finishing this level, Andy's attention to detail is awesome and really shows in this completely overhauled level! We hope you all enjoy!

Complete AI overhaul




I finally decided to go back to square one with Maximum Action AI. I have rewritten their behavior from scratch to function as a Finite State Machine (FSM). Taking inspiration from my favorite AI in games, Goldeneye and Half Life, which also have FSM based AI.

You'll see AI dynamically take cover, dodge out of your line of sight, coordinate attacks with one another, roll, dive, lean out of cover, and much more!

My goal was to make Maximum Action feel like arcade classics Time Crisis / Virtua Cop but totally off the rails, and I think I got pretty close!

[h2]Other AI Changes/ Performance Improvements[/h2]
I added pooling to the enemy AI as well, this means that there will be much less stutter when AI spawn in the main campaign as well as the endless mode. The game should run much more consistently and load quicker! Especially for levels like Jungle

[h2]Custom levels[/h2]
All of these new AI features also work in custom levels! You may notice some issues / different behavior with your custom levels. But take this opportunity to remaster/touch up your levels with all of the new props and features! There are still some bugs I am ironing out, so please report if you have any issues or problems!

Detailed Glass Destruction




I developed an entirely new glass destruction system inspired by games like Red Faction and the Duke Nukem Forever 2001 Build!

In levels that feature this new glass, you'll see dynamic bullet holes, shattering, environmental interaction, and even the sounds of glass crunching under your feet when you walk over shattered panes!

And of course, it has been added to the editor! As well as lots of other props and features from this update!

[h2]Some bugs[/h2]
With all of the new changes to the game and new AI systems, there are going to be some minor bugs and glitches with this new update! Please report any you find either on the Maximum Action Discord or here on the steam forums!

Thank you all so much for your continued support, and I really hope you enjoy this new update! I had so much fun developing it, and am so happy to have brought on Andy to help out!
-George Mandell

For more Maximum Action
Join the Discord
Follow my Twitter
Subscribe to my Youtube