New Stuff Coming Soon!
It's been a while since the last Maximum Action Update and I wanted to share with you all the current development progress and new features underway!
It's finally time for the first-person controller to get some love and polish. Working on all new full body animations for diving, sliding, rolling, kicking! No more floaty 4 hands! Very tight and arcade-like.
Dive Backwards and Land Animation Tree
New Slide Animation
Roll from Land Animation
[h2]Arctic 2[/h2]
OptionalSpace has been hard at work on a sequel to Arctic!
Inspired by Goldeneye, and Biocyte labs shootout from Mission Impossible 2, this level will feature tons of dynamic shootouts and destructibles. All under the backdrop of a missile launch, but be careful, this rocket might be more than just a static background B)





A successful rocket launch?? not in maximum action :)
[h2]Jungle Rework[/h2]
OptionalSpace and I have also been reworking Jungle! We are redesigning the open-world sections to make them fit the pacing and flow of the rest of the game.

OptionalSpace has taken the concept of Jungle even further and constructed all new sequences and environments from the pieces already in the game.

When complete the level will have much better pacing while still keeping open world elements.

I am improving the first-person hands 3D model, texture, and rig! As the game gets closer to 1.0, I felt the hands needed a touch up and some geometry fixes.
Below are screenshots of the new hands in progress and hand-painted texture for that early 2000s FPS aesthetic!


Thanks to users GEGT and Cattsilisk, I'm making some great progress on localization for Maximum Action. Starting with simplified Chinese but will add many other languages once these first few are setup!

I hope you enjoyed the development update and thanks for all your continued support for Maximum Action!
-George Mandell
NEW FPS CHARACTER ANIMATIONS
It's finally time for the first-person controller to get some love and polish. Working on all new full body animations for diving, sliding, rolling, kicking! No more floaty 4 hands! Very tight and arcade-like.
Dive Backwards and Land Animation Tree

New Slide Animation

Roll from Land Animation

LEVELS
[h2]Arctic 2[/h2]
OptionalSpace has been hard at work on a sequel to Arctic!
Inspired by Goldeneye, and Biocyte labs shootout from Mission Impossible 2, this level will feature tons of dynamic shootouts and destructibles. All under the backdrop of a missile launch, but be careful, this rocket might be more than just a static background B)





A successful rocket launch?? not in maximum action :)
[h2]Jungle Rework[/h2]
OptionalSpace and I have also been reworking Jungle! We are redesigning the open-world sections to make them fit the pacing and flow of the rest of the game.

OptionalSpace has taken the concept of Jungle even further and constructed all new sequences and environments from the pieces already in the game.

When complete the level will have much better pacing while still keeping open world elements.

NEW HANDS
I am improving the first-person hands 3D model, texture, and rig! As the game gets closer to 1.0, I felt the hands needed a touch up and some geometry fixes.
Below are screenshots of the new hands in progress and hand-painted texture for that early 2000s FPS aesthetic!


LOCALIZATION
Thanks to users GEGT and Cattsilisk, I'm making some great progress on localization for Maximum Action. Starting with simplified Chinese but will add many other languages once these first few are setup!

I hope you enjoyed the development update and thanks for all your continued support for Maximum Action!
-George Mandell