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Maximum Action News

Next Update Available For Testing!

UPDATED PLAYER CONTROLLER READY FOR TESTING




[h2]HOW TO GET ON THE TESTING BRANCH[/h2]

Right click on Maximum Action in your Steam library and click on "Properties.." then go to Betas and switch to the "0.90_testing" branch! The game should update and you can now try the new player controller!



[h2]DISABLE CAMERA ROLL[/h2]
Most of you will want to enable this setting if you want to prevent motion sickness. If this is disabled, the first person camera will roll with the player rolling animations for a more true first person experience.



[h2]CROUCH SLIDE, AND KICK![/h2]
New crouch slide has been implemented, as well as a kick. Kick a guy out a window like a true action hero.



[h3]IT'S NOT A BUG IT'S A FEATURE[/h3]
Enter a crouch slide then press and hold the dive key immediately after to trigger an infinite super slide.
As long as you hold both the crouch and dive key you will slide forever. You can kick to redirect yourself.




[h2]GO DOWNLOAD NOW![/h2]
Any feedback is greatly appreciated! Still making tweaks and I have a few more things I want to add. This is one of the biggest updates to Maximum Action and I wanted to give you all a chance to try it and give input before it is fully added to the game



Thanks so much for your continued support of Maximum Action!
-George Mandell









New Stuff Coming Soon!

It's been a while since the last Maximum Action Update and I wanted to share with you all the current development progress and new features underway!

NEW FPS CHARACTER ANIMATIONS

It's finally time for the first-person controller to get some love and polish. Working on all new full body animations for diving, sliding, rolling, kicking! No more floaty 4 hands! Very tight and arcade-like.

Dive Backwards and Land Animation Tree

New Slide Animation

Roll from Land Animation


LEVELS

[h2]Arctic 2[/h2]
OptionalSpace has been hard at work on a sequel to Arctic!
Inspired by Goldeneye, and Biocyte labs shootout from Mission Impossible 2, this level will feature tons of dynamic shootouts and destructibles. All under the backdrop of a missile launch, but be careful, this rocket might be more than just a static background B)










A successful rocket launch?? not in maximum action :)

[h2]Jungle Rework[/h2]
OptionalSpace and I have also been reworking Jungle! We are redesigning the open-world sections to make them fit the pacing and flow of the rest of the game.


OptionalSpace has taken the concept of Jungle even further and constructed all new sequences and environments from the pieces already in the game.


When complete the level will have much better pacing while still keeping open world elements.




NEW HANDS

I am improving the first-person hands 3D model, texture, and rig! As the game gets closer to 1.0, I felt the hands needed a touch up and some geometry fixes.

Below are screenshots of the new hands in progress and hand-painted texture for that early 2000s FPS aesthetic!





LOCALIZATION

Thanks to users GEGT and Cattsilisk, I'm making some great progress on localization for Maximum Action. Starting with simplified Chinese but will add many other languages once these first few are setup!


I hope you enjoyed the development update and thanks for all your continued support for Maximum Action!
-George Mandell

0.94 Patch

Just released a patch for the 0.94 CUTSCENE Update

Big loading optimization!

I rewrote more of the game loading code and this patch should decrease load times for both campaign and workshop levels even further than the 0.94 update already did!

this patch fixes the following :

  • Game crash and freeze bug at the end of Restaurant
  • Issues with Player Arm Color not updating
  • Rewrite to enemy weapon loading to decrease level load times for both campaign and workshop levels!

0.94 CUTSCENE UPDATE

[h2]Hello Action Fans![/h2]
All new cutscenes and loading cinematics have been added to Maximum Action


NEW INTRO CINEMATIC

New game boot-up cutscene! See your character in true action movie form



NEW LEVEL CUTSCENES

All-new intro cutscenes for every campaign level! Here's just a snippet of a few!





NEW LOADING SCREEN

Update features an overhaul to the loading screens, no more lagging and freezing, and a new badass loading level cutscene!



DEATH CUTSCENE

As well as a new-level end cutscene and a two "death" cutscenes.



These are all still work in progress, these cutscenes took me many long hours to create so I really hope you all grab some popcorn and sit back and enjoy!

NEW MUSIC

New track from Daniel J. Stimac, Hard Knox at the Woohouse! Check it out in the level
"Mr. Woo's Warehouse"

Other bug fixes:
  • HUD UI Elements Upscaled
  • Character Face Textures Upscaled
  • Lighting and performance fixes for Mr. Woo's Warehouse
  • Lighting and performance fixes for The Teahouse
  • New layout for The Teahouse upstairs section (work-in-progress)
  • Saloon new poker table props added


[h2]COMING SOON :[/h2]
Even more, here's a list of things currently being worked on for the next MAXIMUM Action Update!

  • Animation overhaul for first person and third person player in gameplay / replays
  • Replay accuracy improvements
  • New Replay camera angles
  • New endless and campaign levels
  • Player bullet ray-cast fixes


Please post any bugs you find in the Maximum Action Discord It would be greatly appreciated!! thanks so much!
-George Mandell

0.93 Controller Support Patch

Small Patch For Controller Support! And Night Club level optimization!

  • Fixed bug where player would freeze if crouched or slide on keyboard with controller plugged in
  • Fixed bug with controller crouch and slide speed being too fast
  • Night Club lighting rebaked
  • Night Club neon lights added to stairs and more lights added around level
  • Night Club performance and lighting optimization, should result in much higher FPS in all parts of the level
  • Wall texture UVs fixed in Saloon