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  3. Superfighters Deluxe 1.4.1 is out!

Superfighters Deluxe 1.4.1 is out!

⭐ Special thanks to Odex for his work on this update! It wouldn't have been possible without him.

🎮 Changelog SFD 1.4.1


[h2]✨ New Features[/h2]
[h3]Extended Slots and Teams[/h3]
Double the chaos! The maximum number of game slots has been increased to **16**.

  • Enable this feature when hosting a game under
  • *Advanced Options** in the
  • *Server Status** section. Change "Game Slots" from 8 to 16. This also makes 8 different teams available.
  • All official versus maps now have at least 16 spawn points to prevent overlapping spawns.

[h3]New Camera Mode[/h3]
A new camera mode that follows your every move! Zoom in and out using the **+/-** keys on your keyboard. You can set this as your default camera in settings.
[h3]Textbox and chat improvements[/h3]
  • Can navigate in text using left and right keys, ctrl to skip whole words.
  • Can scroll through history of up to 10 messages using up/down.
  • Can whisper to server staff using the /staff command.
  • Can type /r to reply to the person who last whispered to you.

[h3]Discord Rich Presence[/h3]
Show off your Superfighters Deluxe activity directly on Discord!

[h3]Refactored GamePad controller usage.[/h3]
  • Handling of GamePads within the game improved. Local players join on any GamePad by pressing the "Attack" button in the main menu. All other GamePads control player 1.
  • If two GamePads registers first input on the same frame one of the controllers are assumed to be emulated and is ignored. Note: An XBox controller (even emulated) will be favored over a DirectInput (non-XBox) controller in this scenario. If you have used a DirectInput controller before and still want to use it you need to do one of the following:
    A: (Recommended action) Go into the game's keybinding settings and rebind the keys on your GamePad to the players again.
    B: Disable Steam's controller emulation for SFD.
  • Removed KB_REDIRECT_UNUSED_CONTROLLERS_TO_P1 from config.ini as it's no longer applicable.
  • Added KB_IGNORE_GAMEPAD_0 to KB_IGNORE_GAMEPAD_7 to config.ini to be able to ignore GamePad controller with a specific index, useful if you want to rebind GamePad buttons to keyboard keys using third-party programs.

[h3]Miscellaneous[/h3]
  • Odex added to the credits in main menu.
  • Number of profile slots increased (you can now have 18).
  • Updated loading screen with new artwork.
  • The /give command now takes multiple arguments.
  • Ability to customize the UI color in config.ini (example: PRIMARY_COLOR=#FFFFFF).

[h2]🛠️ Fixes[/h2]
  • Line texture "None" is now invisible as intended instead of rendering a magenta line.
  • Debug lines for pull and pulley joints are no longer visible.
  • The `-start` argument now suppresses the message box about unavailable sound hardware.
  • InvisibleLadders no longer block explosion damage.
  • Other fixes and tweaks.

[h2]💻 ScriptAPI[/h2]
  • Added Events.PlayerCreatedCallback that's run when player objects are created.
  • Fixed ObjectTerminatedCallback for players not returning correct ObjectID in this event.
  • Added `Event.UserJoinCallback` and `Event.UserLeaveCallback` called when players joins and leaves.
  • ObjectMusicTrigger extended with options to play, stop and change music.
  • Effect "CFTXT" updated with parameters for color(Color), duration(float), scale(float), shadow(bool).
  • Burnt Skin is now available for use in map editor and scripts.
  • IGame has been updated with new properties to handle the new camera mode, game slots and team:
  • Added `GetGameType()`,
  • Added `AllowDropIn`
  • Added `GetGameSlotDropInMode()`
  • Added `GetAvailableUserGameSlotsCount()`
  • Added `OccupiedGameSlotsCount`
  • Added `OccupiedBotsGameSlotsCount`
  • Added `OccupiedUserGameSlotsCount`
  • Added `ClosedGameSlotsCount`
  • Added `NonClosedGameSlotsCount`
  • Added `OpenGameSlotsCount`
  • Added `ExtendedGameSlots`
  • Added `SetCameraFixedIndividualZoom`
  • Added `GetCameraFixedIndividualZoom`
  • CameraAreaTrigger and its API has been updated to allow a fixed zoom state for the new camera mode:
  • Added `SetCameraFixedIndividualZoom`
  • Added `GetCameraFixedIndividualZoom`
  • Added `IPlayer.Fall()`
  • Player modifiers extended with the following attributes:
  • `JumpHeight`
  • `ThrowForce`
  • `ExplosionKnockbackImmunity`
  • `CanInfernoBurn`
  • `ClimbingSpeed`
  • `DodgeChance`
  • Steam Workshop: Added new tags "Optimized For 16 Players" and "Customized Gameplay/Rules".
  • Steam Workshop: Scripts targeting "Custom" maps will now upload with a sub-tag "Custom Map Scripts".
  • Fixed IPlayer.CurrentCommandIndex not initialized to 0 and updated documentation for this property.
  • Added `IPlayer.RemainingCommandActionCount`
  • Added `IPlayer.CurrentPlayerCommandType`