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  3. Superfighters Deluxe 1.5.0 update preview available now!

Superfighters Deluxe 1.5.0 update preview available now!

[h2]How to access update preview[/h2]
  • To access the preview version of the upcoming update go into your Steam library > Select "Superfighters Deluxe" > Properties > Game Versions and Betas > Select "updatepreview" (Preview of update SFD v1.5.0 (64 bit)). You might have to restart Steam if you don't see it.

[h2]Please Note:[/h2]
  • The map editor and dedicated server tool is not available in this update preview yet!
  • This preview is perfect for you and your friends who want to play together using Steam Network connectivity (see notes below). You no longer have to configure port forwarding.
  • This is a preview build and may contain bugs.

[h2]⭐ Special thanks[/h2]
  • Special thanks to Odex for his work with this update!

[h2]Give feedback[/h2]

[h2]Changelog for Superfighters Deluxe 1.5.0 update preview[/h2]

[h3]✨ Updated requirements[/h3]
  • SFD is now 64 bit using FNA framework instead of XNA framework. SFD now requires:

    • 64 bit Windows.
    • DirectX 11 compatible graphics.
    • .NET Framework 4.7.2 (Included in Windows 11 and Windows 10 April 2018 Update. Older versions of Windows need to install .NET Framework 4.7.2 separately).

[h3]✨ New[/h3]
  • Online play updated to use Steamworks Networking.
  • As a result of the above changes:

    • Improved connectivity as a result of Steamworks Networking. SFD now relies on Steamworks Networking backend to list, discover and connect to hosted games and hosted servers.
    • Join a friend's game directly via your Steam's friend list and "Join game" feature.
    • Improved Gamepad support as a result of FNA framework and various bug fixes and improvements to Gamepad support. Most controllers now work out-of-the-box and can be plugged in anytime.
    • DirectX11 rendering which requires DirectX 11 compatible graphics.
    • Optional OpenGL rendering by adding ENV_FNA3D_FORCE_DRIVER=OpenGL to your config.ini file in your Documents/Superfighters Deluxe folder.
    • Resolutions beyond 2048x2048 now supported thanks to FNA framework.

      • Public games in the game browser show estimated ping using Steam functionality.

[h3]💻 ScriptAPI/Map Making[/h3]
  • IUser.ConnectionIP - Obsolete. This now returns a fake (generated) IP.
  • IUser.AccountID - Obsolete. This now returns a fake account ID. You can no longer read the user's AccountID via Scripts.
  • IUser.AccountName - Still returns the user's profile name in Steam (which can be changed).
  • Script Editor now has code highlighting.
  • Script Editor now has search and find functionality.
  • Added script API examples and tutorials available directly in the map Script Editor. (Previously available on MythoLogic Interactive's old forum.)
  • ElevatorHelper no longer plays the 'ding' sound the first 300 ms of map start to avoid the 'ding' sound playing when starting a map with elevators.

[h3]🛠️ Fixes and Improvements[/h3]
  • Pressing back in menus now navigates to the Back/Cancel/Exit button first before closing the menu.
  • Reduced resource usage for clothing items and better handling of texture usage related to items to reduce memory usage, cpu usage and potential stutter.
  • Fixed some issues when interacting with scroll bars in menues using only the mouse.
  • Fixed navigation issues in the profiles menu when using keyboard or gamepad.
  • Suppressed the "Can't find effect 'HIT'" message.
  • Other fixes, tweaks and improvements.

[h3]🗒️ Removed[/h3]
  • Some old features have to go as they are no longer applicable.
  • The following config keys have been removed (and its functions related to them):

    • PORT
    • CLIENT_PREFERRED_PORT
    • AUTOMATIC_PORT_FORWARDING
    • LAST_CONNECT_TO_IP
    • PUBLIC_BROWSER_PINGING
    • SERVICES_HTTPS_MODE
    • HOST_GAME_HIDE_IP_IN_CHAT (Replaced with HOST_GAME_HIDE_STEAMNAMES_IN_CHAT)
  • No longer possible to ban or kick a user by IP as IP is no longer a concept being used.