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Superfighters Deluxe News

Superfighters Deluxe is now 60% off!

Attention superfighters!

Superfighters Deluxe is 60% off during the Steam Summer Sale! The offer ends 9 July.

https://store.steampowered.com/app/855860/Superfighters_Deluxe/

Superfighters Deluxe 1.2.0g is out!

* Fixed a bug causing thrown items to sometimes hurt players even after sliding/rolling along the ground (bug introduced in the 1.2.0f update).
* Fixed a bug causing thrown items to sometimes clip through platforms if thrown directly at them (bug introduced in the 1.2.0f update).
* Fixed a bug where bots could get stuck swapping the same two weapons over and over by changing how bots decide whether to replace a gun.
* Fixed a bug where bots could try to move or change targets while firing a burst-type weapon like the Assault Rifle and Flamethrower.
* Fixed a bug where bots could try to pick up nearby items on the ground while performing a grab.
* Fixed a crash in the map editor if you tried to access the context menu when you had no active map to work in.
* Fixed a potential problem with corrupted maps resulting in null data that could cause SFD to crash in certain situations.

Superfighters Deluxe 1.2.0f is out!

* Adjusted some spawn points on Helipad.
* If you reach the final cutscene in Operation Sunrine while having a strength boost active, you will no longer die when the strength boost runs out.
* Tweaked bots so they are less likely to grab and kick in melee while holding a chainsaw.
* Fixed a bug where thrown items could deal less damage than intended if they passed through platforms in certain situations.
* Fixed a bug where bots could become unresponsive in melee for up to a second if the opponent moved out of melee range and back again.
* Fixed a bug where bots could fail to drop a chainsaw with no fuel left if they got hit while trying to drop it.
* Fixed a bug where extension script names would read the file name rather than the correct name field, causing the filename to always be displayed as the script name. (The filename is still visible for moderators using the "/SCRIPTS" command.)
* Fixed a bug in the map editor where the map input limit for map name, script name, author and description fields were ignored.
* Fixed a bug that caused the game to freeze if you created a new game while having an extension script with too long name, author or description text (ignoring the length limit) in your SFD script folder.

Superfighters Deluxe 1.2.0e is out!

* Fixed a bug where you would get stuck in reloading if you used a speed boost or a strength boost during the reload animation.
* Fixed a few missing sounds for the Machine Pistol.
* Fixed a bug where the map vote wouldn't be displayed for a second player joining a versus game if there was only one other player waiting around in the server.
* Fixed a bug where chat messages from scripts wouldn't always be displayed in the server software chat log as intended.
* ScriptAPI: Added IGame.TimeLimit - Gets the total time limit set in the game in seconds. Returns 0 if TimeLimitActive is false.
* ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games.
* ScriptAPI: Fixed a bug where AutoVictoryConditionEnabled (when toggled back to true from false via a script) did not always work as intended when there was only one player remaining.
* Map Editor: Fixed a bug where certain cheat commands (such as /SetTime) when used in the map editor wouldn't reset properly when entering the main menu, causing the background gameplay preview to be affected.

Superfighters Deluxe 1.2.0d is out!

* You now climb up and slide down ladders faster while speed boost is active.
* The chainsaw will no longer drain any fuel if the player holding the chainsaw is dead.
* Map editor: Selecting tiles with a drag-area-selection is now accurate when it comes to rotated tiles.
* Fixed a bug where special ammo count was displayed in the GUI when it shouldn't have been.
* Fixed a bug where you could get stuck in the item throwing animation if the throw was performed directly after landing from any melee air attack.
* Added a new config.ini option GAMEPAD_INPUT_DISABLED to be able to completely disable gamepad input for those instances where you don't need the gamepad input but it's causing trouble on unhealthy systems.
* Fixed some rare crashes.