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Superfighters Deluxe News

Superfighters Deluxe 1.0.4 is out!

We've implemented NAT punchthrough, meaning that port forwarding will no longer be required to host and join games!

This will make it easier to host and join public games but is not the solution for everyone's unique network situation. It's still required to port forward in certain cases depending on your network, for example if you're behind a restricted symmetric NAT. We also recommend that you set up port forwarding if you host a lot. Also, remember to allow Superfighters Deluxe through your firewall!

Patch notes:
* Added NAT Punchthrough
* Improved performance/speed when loading a map containing thousands of tiles.
* Ban comments now include which date the user was banned and by whom.
* A text "Second player" will be shown under the account name in the scoreboard if a user joins in with two local players (two players sharing the same computer).
* Other fixes and tweaks.

Superfighters Deluxe 1.0.3 is out!

* Ready votes only requires a majority of the votes now in order to pass (not all of them like before).
* Account ID is now displayed in the server software in the chat view and game user view.
* Changed how scripts are found when using the /startscript and /stopscript commands.
It's now possible to type in a part of the script's name and it will still be found.
For example "/startscript test" will first find a script named "test". Secondly it will try to find a script containing "test" in its name. Only applies to names with 3 or more characters in the script's name.
* Added a separate "/reloadscripts" command to reload new scripts from disk (in case you add new scripts while running the game). Before the "/startscript" command would reload scripts automatically in case no script was found - which could cause minor freezes.
* Added option to toggle server movement when hosting in the host game settings.
* Fixed a crash when a trigger was activated and removed at the same time in maps.
* Fixed a bug where you could grab makeshift weapons to cancel throwing primed throwables explosives, mines and molotovs.
* Fixed a bug with drop-in-mode "Replace Bots, Open Slots" where some bots wouldn't be managed properly when a player left the game, causing the bot to enter the game in certain cases.
* Fixed a bug in the language tool preventing it from starting for certain windows users.
* Other fixes and tweaks.