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Hotfix for The Leafbringer item and item descruction toned down

This is a quick update which fixes the game crashing when swapping in and out The Leafbringer staff. It also reduces the chance to have your items destroyed when receiving ice/fire damage to roughly 1/3 of previous chance.

0.14.11 update notes

Hi all,
0.14.11 update is officially out! You can read about the new stuff below and as always please be invited to Lost Flame's discord channel.

There are three major points of this release and around 50 smaller changes.

Abysm rework

The Abysm area got 4 new alternate versions. You will encounter new monsters and minibosses there. Some of those can get really tense at times! The plain version of Abysm also received a makeover with more varied generation algorithm. The new levels introduce completely new mechanics such as fire breathing stone statues, monsters that can transform into any other monster or ice covered tiles

Late game clean up

Those of you who have reached the final areas know that the boss fights there were mostly placeholders - well, not anymore. The Arthar Duning fight is a fully fledged fight now. The same goes with Rianne and The Archmage fight. When it comes to The Archmage - the Mages' Chambers got slightly reworked too with new miniboss to meet there! I have also rebalanced most of the mid-game boss fights as well.


1-handed weapon combo-skills

With this update each and every dual-wielded 1-handed weapon combination will give you a special attack or two. There are 6 single handed weapon classes so in total there are around 36 such combo-skills, the skills also depend on which weapon is in right hand and which one is in the left - so bastard sword+sabre is different than sabre+bastard sword.


Other Changes

There is also a ton of other, smaller changes - here they are:

[h2]New Content[/h2]
  • Aerith the Green, Boneheaded Beldwin, Ngotraimuucs and all new minibosses give essence and have their crafts now
  • 8 new achievements
  • clubs/maces received new abilities: a small 2 tile slash strike and a lunge which attacks 2 tiles instead of one
  • Some more possible crafts by Brokbrok added, some more secret than other:)
  • Added some missing sounds
  • There is another way to get the Cure ending now
  • The alternate plane where most of the souls went after the Sundering is accessible for the player now, this is just a first taste though, more of it is work in progress:)
  • killing Arabelle in Hythe will have consequences now
  • 2 new non-level specific minibosses


[h2]QoL Changes[/h2]
  • lots of additional key rebind options via options.config
  • stamina bar now shows how much stamina will be used by a skill when you hover it
  • fields that are outside your vision will not show that an enemy wants to attack it
  • you can force an attack by a new advanced action 'a'ttack
  • fixed tutorial message not disappearing - this time for sure:D
  • you cannot feed equipped items to Brokbrog anymore (as it was too easy to do it by mistake)
  • message log will no longer show duplicate messages that are not relevant
  • polished the hp bar a little when having a temp or permanent shield
  • bottle knight will also identify item that he carries when the player levels up
  • improved inventory control via keyboard a little
  • improved error logging
  • Brokbrok will not drop items under himself or other characters anymore
  • after feeding items to Brokbrok the hover will stay on "feed item" chat opions, so it's more convenient to feed him multiple items
  • all friendly monsters are shown in white colour now - previously it was impossible to distinguish them from enemies


[h2]Bug Fixes[/h2]
  • significant improvements in the speed of level generation
  • when killing a big enemy with elemental attack the elemental icon was only shown on of the tiles the monster stood fixed
  • if the game crashes in ladder mode - you should get some points back for your run
  • mature sand dragons will not activate their lightning aura if they are not fighting anyone (i.e. they will not zap you over a wall if you haven't seen each other)
  • fixed strange behaviour when traveling via stair when stuck in web
  • fixed blinking icon after drinking elixir of regeneration
  • mobs will not attack air anymore and should use their skills slightly better now
  • mobs' abilities not working during the first tick after their spawn fixed
  • fixed sound of throwing items always being iron (except potions, which were fine)
  • fixed soulless torturer special attack staying on map after he got killed
  • throwing potions incorrectly giving "%%monster drinks %%potion" message fixed
  • flying mobs will no longer get hurt by acid pools
  • flying mobs can fly over some of the obstacles now
  • throwing an item and zapping a wand takes consistently 10 ticks now (for default speed)
  • fixed mobs making ambient sounds too often sometimes
  • fixed cursor not reappearing when going back to menu after it was hidden in the game
  • fixed description for ring of damage


[h2]Balance Changes[/h2]
  • flamelobbers have higher attack delay now (12 ticks instead of 10)
  • tower of mirth got harder - stronger native monsters and increased danger level of other enemies that can appear there
  • big axes and axes - improved their attack speed
  • nerfed heavy ring, ring of focus, absorption ring and ring of the slayer
  • temporary shield decays much faster, especially for very high values
  • soulless hybrids and soulless bugfiends will no longer use weapon skills
  • Dismal Lowlife has slightly weaker weapons now
  • bottle knight base stats got lowered (improved his scaling with enchant though)
  • swap weapons takes 7 ticks now (so quicker than wielding a weapon from inventory)


Hope you have fun,
Bartek

Christmas update (ver. 0.13.4)

Hi all,
Today I have pushed all of the changes from the beta branch to the default stable branch. If you played on beta than you are probably familiar with most of them, but if not you can learn about what has changed from this post.
Please be invited to join Lost Flame's discord server at https://discord.gg/cq4YkS946F

Major changes


[h2]Brokbrog, the giant from Hythe[/h2]
You will finally have a reason to visit him. Brokbrog can eat any kind of item and in some cases he will spit something out afterwards. For example, if you feed him any 2 rings he will probably spit out a new random ring. There are few combinations right now with more to come.

[h2]Soul essence[/h2]
Some of the bosses will drop their essence which will allow you to craft some items at Hythe. Those items are always the same. The goal is to have all bosses give essence and have their respective items that you can craft. The items are quite specific in what they do, so there won't be clear "always need to craft it" candidates.

[h2]Bottle Knight update[/h2]
Now you can give items to bottle knight! He will wield any weapon you give him, and wear any armor (or jewelry) that you give him. He will also use any items that you give to him. This creates an additional layer of item combinations and synergies between yourself and the bottle knight. As a consequence his base armor and resists were slightly reduced.
Another change is that the bottle knight will pick up some items by himself if he thinks they are better than what he has - however you can always ask him to give them back.


Other changes


[h2]Changes in existing content[/h2]
  • Grand Executioner level and fight slight rework
  • Calven Duning fight slight rework
  • some enemies will pick up items
  • all summoned monsters will grant you exp when killing enemies
  • removed Infested Tunnel level (Hungry Caverns now connect directly to Abysm)
  • monsters summoned by scrolls of summon monsters will usually be friendly and will fight for you
  • scroll of teleport is usable when webbed now


[h2]QoL changes[/h2]
  • added new option in the in-game menu for changing zoom/scale of the display
  • alt-tab will not force the game to revert to windowed mode
  • all rings, amulets and wands will have icon in the inventory - similiar to potions and scrolls - so that is easier to recognize them in the inventory
  • improved the visibility of item counts in inventory for stackable items
  • you can enable/disable chat sounds in in-game menu
  • you can enable/disable borderless mode in in-game menu
  • some clean up in text messages
  • added status icon and text notification when fighting unarmed
  • the game will load it's data differently, so launching your first game should no longer take as long
  • added the possibility to rebind the chat key (via options.config file)
  • improved the visibility of which item is currently selected in inventory
  • added the visual indication of items' enchant level when in inventory (let me know if it makes the UI messy/too convoluted)
  • you can press shift+space to hide/show ui (e.g. if messages cover the area too much)
  • killing istimid gargoyles will give a notification in chat
  • changed how the results of the ladder mode are displayed
  • added status and text notification when fighting unarmed



[h2]Balance changes[/h2]
  • slightly more drops on easy and normal difficulty on early levels
  • slightly more drops in early levels and slightly less drops later
  • bottle knight will last much longer before disappearing and he can also follow you between areas
  • butchered convicts will now explode also on death
  • significantly reduced the amount of gold you get from sacks
  • charred behemoths now deal much more damage with their melee attacks
  • some other small balance changes that I didn't note down



[h2]New content[/h2]
  • new special type of potions - grant you permanent buffs, at a cost
  • ~30 new items
  • added 3 new achievements (crafting an item, getting an item from brokbrog, defeating Arnet, the Honest)
  • added a little more variety to Dismal Lowlife's den



[h2]Bug fixes[/h2]
  • bug fix for some messages in tutorial not disappearing
  • fixed duplicating item glitch when having 2 stacks with the same cursed/uncursed/blessed status
  • axe attack - swap places will move you even if you kill enemy
  • added some missing sound effects
  • fixed a bug when sometimes inventory would open with menu and the player would not be able to close the inventory.
  • fixed rune of leech crashing the game
  • blighted Spikeshield now works properly and grants weapons the on-hit bonus
  • player does no longer move when typing in chat and movement is bound to hjkl
  • fixed game crashing when using cursed wand of fires
  • improved error handling in general - even in case of errors the game is more likely to handle it without crashing
  • fixed some issues with giving/taking cursed items to/from bottle knight
  • added some missing sounds
  • fixed Moonsword not increasing the lifesteal strength with enchants
  • added missing status icons and descriptions
  • fixed a small bug when displaying to hit bonus for weapons


If you encounter any bugs, or unexpected behaviour don't hesitate to ping me!
Cheers,
Bartek

Version 12.0 on beta branch

Hi People,
I have a biig update for you - currently on the beta branch. It adds some new content and three new mechanisms which hopefully will make the game more interesting, varied with a little more control if you know what you are doing:).

[h2]Brokbrog, the giant from Hythe[/h2]
You will finally have a reason to visit him. Brokbrog can eat any kind of item and in some cases he will spit something out afterwards. For example, if you feed him any 2 rings he will probably spit out a new random ring. There are a bunch of such combinations right now with more to come.



[h2]Soul essence[/h2]
Some of the bosses will drop their essence which will allow you to craft some items at Hythe. Those items are always the same. If this idea works out well I will have all bosses give essence and have their respective items that you can craft. The items are quite specific in what they do, so there won't be clear "always need to craft it" candidates.



[h2]Bottle Knight update[/h2]
Now you can give items to bottle knight (accessible via 'c'hatting to him)! He will wield any weapon you give him, and wear any armor (or jewelry) that you give him. He will also use any items that you give to him. This creates an additional layer of item combinations and synergies between yourself and the bottle knight. As a consequence his base armor and resists were slightly reduced.
Another change is that the bottle knight will pick up some items by himself if he thinks they are better than what he has - however you can always ask him to give them back.

[h2]Other changes[/h2]

[h3]New content[/h3]
  • new special type of potions - grant you permanent buffs, at a cost
  • a bunch of new items


[h3]Changes in existing content[/h3]
  • Grand Executioner level and fight slight rework
  • Calven Duning fight slight rework
  • Some enemies will pick up items


[h3]QoL changes[/h3]
  • alt-tab will not force the game to revert to windowed mode
  • all rings, amulets and wands will have icon in the inventory - similiar to potions and scrolls - so that is easier to recognize them in the inventory
  • improved the visibility of item counts in inventory for stackable items
  • you can enable/disable chat sounds in in-game menu
  • you can enable/disable borderless mode in in-game menu
  • some clean up in text messages


[h3]Balance changes[/h3]
  • slightly more drops on easy and normal difficulty on early levels
  • slightly more drops in early levels and slightly less drops later
  • bottle knight will last much longer before disappearing and he can also follow you between areas
  • Butchered convicts will now explode also on death


[h3]Bug fixes[/h3]
  • bug fix for some messages in tutorial not disappearing
  • fixed duplicating item glitch when having 2 stacks with the same cursed/uncursed/blessed status
  • axe attack - swap places will move you even if you kill enemy
  • added some missing sound effects




Hope you have fun:)
Bartek




10.8 live (bug fixes)

Hi all,
I've pushed a new version to the default branch. The update contains a bunch of bug fixes, here is a list:
  • player does no longer move when typing in chat and movement is bound to hjkl
  • Blighted Spikeshield now works properly and grants weapons the on-hit bonus
  • using rune of leech no longer crashes the game
  • fixed a level generation bug on Abysm 2 when stairs to Infested Tunnel would not be generated properly
  • fixed a bug when sometimes inventory would open with menu and the player would not be able to close the inventory.


If you haven't already, I encourage you to join the game discord server: https://discord.gg/cq4YkS946F
Cheers,
Bartek