1. Lost Flame
  2. News

Lost Flame News

Lost Flame update

Hi all,
I am testing a small fix for leaderboard display bug and it should be available on beta branch within like an hour.
My main aims for next week will be to:
  • polish the leaderboard a little bit and make it good enough for live branch
  • write dialogues for end game and find voice actor to record them

I don't want to promise any big changes soon, but I want to get back to the habit of regular updates, thank you for all your patience.
Cheers,
Bartek

Leaderboard in beta branch

Hi all,
I've been playing around with a leaderboard system for Lost Flame and I have pushed a very rough version of it to beta branch.
The system is inspired by the ELO rating system and it measures your performance across multiple games, here is how it goes:
1. Starting a ladder game reduces your score by 10%
2. When you finish the game (die/win) your score gets increased by a number of points (currently mostly based on your total experience gained)

So basically the higher your overall score/rank is, the better you need to play to gain more points, since first you need to 'gain back' the lost 10%. Losing very early could even reduce your overall score if your score was previously high. I've used a similiar system in one of my previous games "Madness of Little Emma" and I think it worked quite well there.

To try it out you need to be on the beta branch of the game and start a new game with 'Hard (Ladder)' difficulty.
The ladder is very rough right now, so use it at your own risk. Although I would really appreciate some feedback on the system.

Some remarks:
1. Top 10 of the ladder is shown when starting new game/loading previous game. Full ladder can be viewed via Steam.
2. Your rank and score is shown in the bottom right corner of the menu
3. If Lost Flame crashes during ladder then you might lost your initial 10% of points and gain 0.
4. Ladder games cannot be saved/loaded for obvious reason.

0.8.3 update

Hi all,
It's been some time but there is a new update going live. List of changes is below:

  • changed mouse controls a little - now RBM anywhere on the screen performs the current default action (same as 'enter' key), LBM on character performs 'wait' command
  • added a large version of mini map - press 'm' or access it via clickable menu in the 'advanced' section in the bottom menu
  • added a slight red glow to identified cursed item, so it's easier to see what is cursed at quick glance
  • changed kb controls when managing inventory, let me know what you think about it
  • changed 'r'eady to be the first/default action for arrows
  • added some missing skill icons
  • rebinding movement keys will affect the controls for aiming
  • changed Tyrannical Stompers so they only play the 'stomp' sound when you damage an enemy with them


Sorry for a long break, things will be better in the next months.

Cheers,
Bartek

0.8.2 patch notes

Hi,
Version 0.8.2 is live.
Patch notes:
[h3]New stuff[/h3]
  • new dialogues and voice overs for 3 NPCs in the later part of the game
  • more flavor texts added to items
  • new mini boss that can randomly appear
  • 19 new achievements
  • new powerful magical affixes that can appear on staves
  • from level 20 all items are identified right off the bat
  • being stunned/confused produces a message in message log until the effect ends
  • muckling shamans have a limit on how many mucklings they can summon
  • changed the color of some wands due to visibility issues (black->gray)
  • magical effects which are based on % of dealt damage are limited by monster hp now (if you overkill a monster, the % will only be taken from monster hp not full damage)
  • shield decays much quicker for very high values of shield
  • you can rebind more controls now (using options.config file in the game folder, it is generated when you start the game)


[h3]Bug Fixes[/h3]
  • you should no longer receive experience for nothing on mainland (previously it happened from time to time)
  • cursed amulet of saving is now properly getting destroyed after proccing the effect
  • summoned mucklings no longer give experience
  • the Pestilence long sword now works properly
  • the game should no longer crash when in offline mode


Cheers,
Bartek

Lost Flame Free weekend

Hi!
This weekend you can try out Lost Flame for free and get it 20% cheaper as well!
Have fun!
Bartek