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SRPG Studio 1.310 Update Released!

Hello, everyone!
We have now released version 1.310.

New Feature:
  • Modified to prevent automatic output of game.ini when "Use the Steam API" is enabled. If game.ini is included by default in the game folder, the contents of game.ini will be reset each time the game is updated. From this version, game.ini will be generated when the game starts, like environment.evs, resolving the automatic overwriting of game.ini.
  • Added the addHpByBigNumber method to the GraphicsDecoration object. This can be used to enlarge the numbers when "Num" is selected for "Map Unit HP".
    An example of its use has been added to the official plugin highlevel-statedecoration.js.
  • Modified to set HardwareFullScreen to 1 in game.ini when a custom resolution is set. For example, the official plugin highlevel-resolution.js allows you to set a custom resolution, but custom resolutions fail in hardware full screen. For this reason, HardwareFullScreen=1 is written when the game starts.
  • Added the ability to set "Skill Effects" to the "Damage Absorption" skill. You can specify the absorption percentage.


Bug Fixes:
  • Fixed a bug that could cause an error when releasing cached BGM.
  • Fixed a bug that caused the screen to disappear when a player unit used a "Steal" item.
  • Fixed a bug in enemy leveling where the case of sorting parameters in ParamGroup._configureUnitParameters was not taken into account.
  • Fixed a bug where some private fonts could not be rendered correctly in game.exe.
  • Fixed a bug where a break statement was missing from the if statement in getCollectionData in PictureScrollBlock.
  • Fixed a bug where "Change Unit Info" and unit.setName() were not reflected when using the control character \pdb[id].
  • Fixed a bug in the official plugin skill-critical.js.