SRPG Studio 1.312 Update Released!
Hello, everyone!
We have now released version 1.312.
In addition, we released some new JRPG-style battle backgrounds--hope you enjoy them!
https://store.steampowered.com/app/3706520/SRPG_Studio_JRPG_Background_Vol2/
We have now released version 1.312.
New Feature:
- Added root.getMediaManager().getActiveMusicDuration to retrieve the length of the currently playing BGM.
- Updated the script API reference.
- When HP is set in "Stat Changes during Fusion", HP now recovers during fusion.
- If the BGM playing in the battle preparation scene is the same as in the player phase, the BGM will no longer stop.
- Enabled system-levelcap.js to work in conjunction with system-interruption.js.
- Added battle-bgmcontinue.js to the official plugins, allowing real battles to resume from the previous BGM.
- Added terrain-eventchecker.js to the official plugins to detect auto-start events during unit movement.
- Added window-blinkingitem.js to the official plugins to make the selected item blink.
- Added skill-invalidateex.js to the official plugins, which also disables "Critical Counterattack".
Bug Fixes:
- Fixed a bug in root.getElapsedTime.
- Fixed a bug in released games where character illustration numbers (variations) could not be omitted.
- Fixed the "Show Chapter" event command so that localization succeeds even if the map name is not entered.
- Fixed a bug where coordinates would shift when scrolling dialogs if "Positioning" was enabled in the map editor.
- Fixed a bug in other-shopnegotiator.js where discounts were not applied in the battle preparation scene.
- Fixed a bug in battle-smoothlytransition.js where zooming in real battles was not handled properly.
In addition, we released some new JRPG-style battle backgrounds--hope you enjoy them!
https://store.steampowered.com/app/3706520/SRPG_Studio_JRPG_Background_Vol2/