A plugin has been added to enhance the real battle effects!
Hello, everyone!
We have now released version 1.313.
From this version onwards, a new feature called WorldMatrix has been added to the Script API. The new worldmatrix-zoom.js automatically zooms in on the target when approaching it. The new worldmatrix-vibration.js shakes the screen when a critical attack occurs. The image below is a screenshot of these two plugins in use. By combining it with composition-vibration.js, you can also blur the background.

Official plugins can be subscribed to from Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1492146955
We have now released version 1.313.
From this version onwards, a new feature called WorldMatrix has been added to the Script API. The new worldmatrix-zoom.js automatically zooms in on the target when approaching it. The new worldmatrix-vibration.js shakes the screen when a critical attack occurs. The image below is a screenshot of these two plugins in use. By combining it with composition-vibration.js, you can also blur the background.

New Feature:
- Added get(set)Matrix to the Script API's GraphicsManager. Calling this method allows you to apply a matrix to calls of draw methods. As a sample, worldmatrix-helloworld.js has been added.
- Added worldmatrix-turnovertransition.js to change the transition for starting real battles. This applies a special transition that doesn't use picture images.
- For games planned to support multiple languages, we've added functionality to output a JSON folder upon release. For example, let's say you have a "japanese" folder within the project's "Localization" folder. When you release the game, a folder named "japanese" will be created, containing "localization.dat". When you launch "game.exe", the text will be in English, but if you copy the ".dat" file from the "japanese" folder and place it in the correct location, it will switch to Japanese. This new feature is particularly useful when you have many folders in the "Localization" folder, such as "schinese", because it allows you to output all the "localization.dat" files for each language in a single release.
- Changed the "Doubles Exp" setting in "Difficulties" to be applied after considering the value of the "Experience Up" skill.
- Added system-extraclippingoff.js to the official plugins. This prevents the extra screen from becoming narrow when opening it if the map size is smaller than the game resolution.
- Added skill-penetrating.js to the official plugins. When skills with specific custom parameters are activated, the effect of the Immortal skill is ignored.
- Updated skill-parameterbonus.js in the official plugins. If a skill's activation rate is fixed at 100%, the bonus will already be reflected in the PosAttackWindow.
Official plugins can be subscribed to from Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1492146955