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SRPG Studio News

SRPG Studio 1.270 Update Released!

Hello, everyone!
We have now released version 1.270.

New Features:
  • Added "Replace" to Resource/Graphics. You can replace an already imported file with another file while keeping the id.
  • Added a label to the "Command Jump" event command. Added a checkbox to the event dialog.
  • Added root.writeTestFile method for testing. Create srpg_test.txt in the project folder. The file is read by root.readTestFile method. The specifications may change depending on feedback. These methods can be called only for test play (map test) .The following is sample code. root.writeTestFile('the text you want to save'); var text = root.readTestFile();


Bug Fixes:
  • Fixed a bug that event guest units were not localized correctly.
  • Fixed a bug that the mark on the terrain tab was shifted when "Scale down mapchip to half size" was enabled.
  • Fixed bug in "Highlight unit position".

SRPG Studio 1.269 Update Released!

Hello, everyone!
We have now released version 1.269.

New Features:
  • A new item has been added to the right-click menu on Enemies in the EN dialog (Unit Settings).
    When you select "Highlight unit position" the map scrolls to show the current position of the unit.
  • Added "Scale down mapchip to half size" to Tools/Options/Map.
    Enable this option when using a large mapchip such as 96 x 96.
  • The event command "Change Switches/Global" now displays a right-click shortcut menu.
  • Added battle-cancel.js and calc-shootdamage.js to official plugins.


Bug Fixes:
  • Fixed a bug where root.setKeyBinding added unnecessary spaces.
  • Fixed arrow bug in event command "Command Jump".

SRPG Studio 1.268 Update Released!

Hello, everyone!
We have now released version 1.268.

New Features:
  • Added "mob" and "wait" to Effective Targets/Roles.
  • Added "Display Conditions (VA)" to shop items.
    Items are only visible when the variable has a certain value.
  • Added "Map Hp Number" to Resource Location/UI.
    This data is referenced by the script's GraphicsDecoration object's addHp method.
  • Enabled to select Execute Script in Extensive Command.
    How to use is explained in the official plugin scriptexecute-emptycustomparameter.js.
  • Flexible implementation of the SkillProjector object in scripts.


Bug Fixes:
  • Fixed a bug that caused the "Extract Map Pos" command to crash.
  • Fixed a bug where "This Unit is also Selectable" did not work.
  • Fixed a bug that the "Play Video" command was not displayed in the whole game window.
  • Fixed a bug in the "Enable map chip animations" option.
  • Fixed a bug that the custom parameters cannot be set in the "Area Settings" of the base.
  • Fixed a bug where the getKeyBinding method contained garbage data.
  • Fixed a bug in the setGameClearPoint method.

SRPG Studio 1.266 Update Released!

Hello, everyone!
We have now released version 1.266.

New Features:
  • Implemented a composition API that can do things like Gaussian blur.
    Workshop official plugin has been updated.
    composition-helloworld.js explains how to use the API.
  • Added root.setKeyBinding to script methods.
    This method changes the keyboard section of the key assignment (game.ini) while the game is running.
    root.setGamepadBinding has also been added.
  • Added Bow Attack2 and Magic Attack2 to Classes/Battle Motions.
  • Added Details2 to "Config / Transformation".
    Status up, face image change, state addition are supported.
  • Added resetSelfSwitches to the "Event Command / Choice Show" script.
    If you comment out resetSelfSwitches, the self switches will not be cleared before executing the event command.


Bug Fixes:
  • Fixed a bug where "Event Command / Move Unit" could not move bookmark units correctly.
  • Fixed a bug where enemies with an inflicted confusion state would not target allies.

We Added 12 New Motions!

Hello, everyone! Today, 12 new motions and charchips have been added to SRPG Studio!

We'd love to see these motions expand the contents of your game development!

You can check out the new motions from Runtime Motions in the Animations dialog. They can also be viewed when creating classes in the Database. Here are the added motions:


[Fighters]
-Hedgehog
-Bat
-Alligator
-Ogre

[Archers]
-Frog
-Elf
-Centaur
-Gargoyle

[Mages]
-Snake
-Deer
-Medusa
-Evil Wizard

https://steamcommunity.com/sharedfiles/filedetails/?id=2792119208