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SRPG Studio News

High Resolution Pack makes its debut!

Hello, everyone! As you might have known, you can change the resolution of your game's screen, but wouldn't it be nice to have larger face graphics and mapchips out of the box? That's exactly why we made 144x144 runtime face images and 48x48 mapchips! You can download them for free from the workshop below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2824344692

Click here to download the zip file directly.

https://srpgstudio.com/english/asset.html

SRPG Studio 1.261 Update Released!

Hello, everyone!
We have now released version 1.261.

New Features:
  • The startup speed of game.exe has been improved. Previously, all maps were initialized when the game was launched, but from this version onward, maps are initialized as soon as they are referenced.
  • Added "Agility" to "Compatibility" under "Weapon Types." For now, Agility is only referenced in the round count calculation.
  • When the face image of a unit (NPC) is changed, the face images of other units (NPCs) selected in Shift are also changed.
  • When "Confirm application exit" is enabled, the exit message is displayed even if hardware full screen is enabled.
  • Added battle-rotationtransition.js to enter the battle while rotating the map.
  • Added scriptexecute-inventorycontrol.js to set inventory for items that are not set to inventory in the editor.
  • Added other-galleryswitchcondition.js



Bug Fixes:
  • Fixed a bug where the HP gauge would not update after "Unit Affiliation."
  • Fixed a bug that aggain skill with enemy AI rarely failed.
  • Fixed a bug that the background music did not stop when exiting a base.

SRPG Studio 1.259 Update Released!

Hello, everyone!
We have now released version 1.259.

New Features:
  • Added "Name of Expression" button in Database/Config/Character.
    It is displayed when "Enable facial expressions" is enabled in Tools/Options/Expert.
  • Added Reinforcements tab to Unit Appearance command.
  • Added getBookmarkEventList to the script's BaseData object. The events of this method will not be executed.
  • Updated the official plugin scriptexecute-videoplayer.js.


Bug Fixes:
  • Fixed a bug that game.exe was forcibly stopping the BGM when a map was cleared.
  • Fixed a bug when using broken items.
  • Fixed a bug that this._itemInfoWindow.moveWindow() was not called from any method.
  • Fixed a bug that the import of text failed when "None" was set to the "Show Message" command.

New DLC released!

Hello, everyone!

Today, we've released backgrounds for battles that take place under the sea.

https://store.steampowered.com/app/1949410/SRPG_Studio_Undersea_Background/

SRPG Studio 1.258 Update Released!

Hello, everyone!
We have now released version 1.258.

New Features:
  • Wrapping the getSortiePosX and getSortieMaxCount methods of the script. The plugin makes it easier to dynamically change the initial position of the unit.
  • Enabled to select "Ignore Layer" from the right-click menu of terrain data. Set this option to the map chip for the shadow of the building.
  • The screen effect is no longer reset when the transition is set to "None" in the event command "Background Change".
  • Added new control characters such as vpdb. Previously it was described as pdb[va1[0]], but now it can be shortened to vpdb1[0].
  • Added battle-deathanime.js and skill-critical.js to the official plugins.


Bug Fixes:
  • Fixed a bug when the width and height do not match in the map layout.
  • Fixed a bug where enemies wouldn't use unlock skills in Move AI.
  • Fixed a bug where the initially placed guest unit was not displayed in the test play demo map.
  • Fixed a bug where the Gold Drop Trophy would be lost when capturing an enemy.
  • Fixed a bug that the screen goes black for a moment when the video loops.
  • Fixed a bug in the event command "Use Item".
  • Fixed a bug where this._itemInfoWindow.moveWindow() was not called.