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SRPG Studio News

SRPG Studio 1.242 Update Released!

Hello, everyone!
We have now released version 1.242.

New Features:
  • Added "Command Jump" to the event command. You can use this event command to go back to the previous event command. In other words, you can loop through events.
  • Made it easier to copy "Victory conditions" to other maps.
  • Added support for copy/paste on the list in the "Optional Skills" dialog.
  • "Copy to Original Motions" in the "Animations" dialog can now copy multiple selected motions by the user.
  • Added support for duplicating data with the "Sort" button in the "Show Choices" command.
  • Added support for right-click shortcut menus with the "Add Skills" and "Inflict State" commands.


Bug Fixes:
  • Fixed a scrolling bug when canceling the use of an item.
  • Fixed a bug that the "Play Video" command did not detect the F12 key and other keys.

12 new motions have been added for the 6th anniversary!

Hello, everyone. SRPG Studio turned 6 on April 10th. In celebration, today we've added 12 new motions and character chips to runtime.rts! Updating your version of SRPG Studio through Steam updates runtime.rts, which will allow you to use the new motions.

You can check them out by running SRPG Studio and going to Animations/Original Motion. Here's the list of what's been added.

[Fighters]
-Pirates (M)
-Pirates (F)
-Slime
-Bear

[Archers]
-Noble (M)
-Noble (F)
-Kobold
-Skull Archer

[Mages]
-Duke (M)
-Duke (F)
-Turtle
-Lizard

SRPG Studio 1.237 Update Released!

Hello, everyone!
We have now released version 1.237.

New Features:
  • Added custom-weaponanimeoff.js and scriptexecute-inventorycontrol.js to the official plugins.
  • Added "Include Parameter Bonus" to "Event Conditions / Variables".
  • The sprite of the animation editor can be enlarged in the center.
  • Enabled to set global switch in "New Game Plus".


Bug Fixes:
  • Fixed a bug where new class difficulty boosts would not be added to enemies when an enemy was specified in the setClass method.
  • Fixed a bug where the background animation of an effect was not displayed when multiple effects were displayed in a real battle.
  • Fixed a bug when using "Location Focus" in an Easy Battle unit event.
  • Fixed a bug when the scale of the real battle effect was different.
  • Fixed a bug that the unit waits in the event command "Call Save Screen".

Introducing the Arena Map!

Introducing the Arena Map!

Hello, everyone!
We have updated the SRPG Studio Official Arena Background on the workshop.
Here is what's included:

・arena.smap
・audienceseats.jpg

Smap files are really convenient.
You can make an arena map simply by dragging and dropping this file into SRPG Studio.
The map comes set up with terrain effects, so you can use it in your game right away.

The 12 character chips in the screenshot are a part of the 6th Anniversary update.
This update will happen sometime between August and September.

The SRPG Studio Official Arena Background is completely free, so why not check it out from the link below?

https://steamcommunity.com/sharedfiles/filedetails/?id=1492149620

SRPG Studio 1.234 Update Released!

Hello, everyone!
We have now released version 1.234.

New Features:
  • Added "Enemy AI takes supports into account" to "Database/Config/Game Options".
    If you use this feature, the enemy AI will check the support status of the player unit when calculating the score.
  • Added the "Handle Coordinates as Variables" group box when you press the "Details" button in the "Place Event Settings" dialog.
    If you use a variable for the coordinates, the script PlaceEventInfo.getX(Y) will return the value stored in the variable.
    This feature is used when you want to move the current position of a place event by a variable.
  • Enabled to show shortcut menu in "Event Conditions/Switches/Global".
    You need to create a shortcut by right-clicking on the GS(Global Switches) dialog beforehand.
  • Added support to check "Global Parameters" and "Env Parameters" of "Database/Config/Script" in Json format.
  • Added support for the right-click menu in the "Database/Terrain/Select Terran" dialog.


Bug Fixes:
  • Fixed a bug when using "Reduce HP" continuously in the opening event.