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SRPG Studio News

SRPG Studio 1.233 Update Released!

Hello, everyone!
We have now released version 1.233.

Bug Fixes:
  • Fixed a bug that caused the map to be displayed only momentarily after the ending logo was displayed.
  • Fixed a bug in the "Back to Base Music" function of the "Change Background" event command.
  • Fixed a skipping bug when using the "Unit Fusion" event command.

SRPG Studio 1.232 Update Released!

Hello, everyone!
We have now released version 1.232.

New Features:
  • The map file format has been significantly revamped. Previously, .smap and .sysmap were created for map export, but from this version, only .smap is available. You can load a sample map from the "SRPG Studio Official PV Data" item in the Workshop.
  • Added "Steam Settings" to the File menu of the Steam edition of SRPG Studio. If you are releasing your game on the Steam platform, you can set the APPID of your game in this dialog. If you set the APPID, then steam_appid.txt and steam_api.dll will be output when the game is released.
  • Added root.getSteamManager().setAchievement to the script method. You must have set an "achievement" for your game in Steamworks to call this method.
    You should also check "Use the Steam API" in the "Steam Settings" dialog in the editor. In "ExecuteScript/ExecuteCode", you can write root.getSteamManager().setAchievement('apiname');.


Bug Fixes:
  • When "Back to Base BGM" is executed in the recollection event, the bug that it does not return to the screen BGM after the event ends is fixed.
  • Fixed a bug in which null was not checked when referring to _slideObject in the script.

SRPG Studio 1.231 Update Released!

Hello, everyone!
We have now released version 1.231.

New Features:
  • "Event Conditions / Variables" can now be conditional on multiple variables.
  • Added an "Esc key to confirm exit" box in the game.ini tab of the "Tools / Options" menu.
  • Added MediaControl.musicPlaySingle method to play BGM without looping.
  • Added "Event Command" checkbox to "Shift Map" dialog.
  • Added face-changeclass.js, face-disablereverse.js, and other-durabilitychangeex.js to the official plugins.


Bug Fixes:
  • Fixed a bug that prevented the "Call Save Screen" command from saving correctly in auto events.
  • Fixed a bug that caused game.exe to successfully load environment.evs for different games.
  • Fixed a bug where skipping occurred when releasing a caught unit.
  • Fixed a bug when executing "Unit Affiliation" with "Extensive Command".

SRPG Studio 1.229 Update Released!

Hello, everyone!
We have now released version 1.229.

New Features:
  • Added "Setting up environment.evs" to the file menu of the editor. Starting with this version, environment.evs will not be output when the game is released, it will be created when game.exe is launched. You can set the default values for environment.evs in the "Setting up environment.evs" menu.

  • Added the "Backup" tab to the editor's options menu dialog. If you set more than 1 for "Setting the backup interval (in minutes)", then the project files will be backed up. By default, a Backup folder will be created in the project folder. The backup file will be overwritten every minute, but a new one will be created after each day.

  • Players can now be changed to enemies with the "Change Unit Affiliation" event command.
  • Added item type tab to "Users" of weapons.
  • Added custom-weaponsound.js to the official plugin.
  • Added isGeneratable method to the unit object of the script.
  • Added getAnimationLoopIndex method to the image object of the script.


Bug Fixes:
  • Fixed a bug where sprites were misaligned with the "Play Animation" event command.
  • Fixed a bug when an invalid ID was specified in the "Move Unit" event command.
  • Fixed an error message when the "Execute Script" event command is invalid.
  • Fixed a bug that the name of the animation map chip file is not recognized by 2 digits.
  • Fixed a bug where "Extensive Command" checks guest units twice.

6 Years

Can you believe it? It's been 6 years since SRPG Studio was first released on April 10, 2015. In celebration we are undergoing preparations to release 12 new motions this coming August and September.

Also, we released version 1.226 today! You can now play videos asynchronously. In other words, you can display text while playing your videos at the same time. Why not experience it for yourself by checking out the scriptexecute-videoplayer.js official plugin?

https://steamcommunity.com/sharedfiles/filedetails/?id=2462786152