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SRPG Studio News

SRPG Studio 1.231 Update Released!

Hello, everyone!
We have now released version 1.231.

New Features:
  • "Event Conditions / Variables" can now be conditional on multiple variables.
  • Added an "Esc key to confirm exit" box in the game.ini tab of the "Tools / Options" menu.
  • Added MediaControl.musicPlaySingle method to play BGM without looping.
  • Added "Event Command" checkbox to "Shift Map" dialog.
  • Added face-changeclass.js, face-disablereverse.js, and other-durabilitychangeex.js to the official plugins.


Bug Fixes:
  • Fixed a bug that prevented the "Call Save Screen" command from saving correctly in auto events.
  • Fixed a bug that caused game.exe to successfully load environment.evs for different games.
  • Fixed a bug where skipping occurred when releasing a caught unit.
  • Fixed a bug when executing "Unit Affiliation" with "Extensive Command".

SRPG Studio 1.229 Update Released!

Hello, everyone!
We have now released version 1.229.

New Features:
  • Added "Setting up environment.evs" to the file menu of the editor. Starting with this version, environment.evs will not be output when the game is released, it will be created when game.exe is launched. You can set the default values for environment.evs in the "Setting up environment.evs" menu.

  • Added the "Backup" tab to the editor's options menu dialog. If you set more than 1 for "Setting the backup interval (in minutes)", then the project files will be backed up. By default, a Backup folder will be created in the project folder. The backup file will be overwritten every minute, but a new one will be created after each day.

  • Players can now be changed to enemies with the "Change Unit Affiliation" event command.
  • Added item type tab to "Users" of weapons.
  • Added custom-weaponsound.js to the official plugin.
  • Added isGeneratable method to the unit object of the script.
  • Added getAnimationLoopIndex method to the image object of the script.


Bug Fixes:
  • Fixed a bug where sprites were misaligned with the "Play Animation" event command.
  • Fixed a bug when an invalid ID was specified in the "Move Unit" event command.
  • Fixed an error message when the "Execute Script" event command is invalid.
  • Fixed a bug that the name of the animation map chip file is not recognized by 2 digits.
  • Fixed a bug where "Extensive Command" checks guest units twice.

6 Years

Can you believe it? It's been 6 years since SRPG Studio was first released on April 10, 2015. In celebration we are undergoing preparations to release 12 new motions this coming August and September.

Also, we released version 1.226 today! You can now play videos asynchronously. In other words, you can display text while playing your videos at the same time. Why not experience it for yourself by checking out the scriptexecute-videoplayer.js official plugin?

https://steamcommunity.com/sharedfiles/filedetails/?id=2462786152

SRPG Studio 1.224 Update Released!

Hello, everyone!
We have now released version 1.224.

Bug Fixes:
  • Fixed a bug where motion types were included when exporting original effects.
  • Fixed a bug that the information window was not updated when switching the category of the stock screen.
  • Fixed a bug that thumbnails are not saved even if you select OK after selecting thumbnails in the recollection event dialog.

The Magic Effects Collection is finally out!

Hello, everyone!

Ready to pack a punch with your real battle animations? Now you can with our fresh DLC effects pack! Unlike the average effect, these beauties take up the whole screen. We can't wait to see what kind of intense battles will take place in your games!

https://store.steampowered.com/app/1506270/SRPG_Studio_Magic_Effects_Collection/