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SRPG Studio News

SRPG Studio 1.297 Update Released!

Hello, everyone!
We have now released version 1.297.

New Features:
  • Changed so that when "Remove Unit" is executed, it does not delete the turn state.
    In other words, if a erased unit is reintroduced on the same map, the turn state is maintained.
    When proceeding to the next map, the turn state will be cleared.


Bug Fixes:
  • Fixed a bug that caused "Overlapped" to be ignored when reappearing an erased unit at the same location.
  • Fixed a bug that caused FastObjectToString to fail when \n was included in a string.
  • Fixed a bug when executing "Execute Script" with "Extensive Command".

SRPG Studio 1.296 Update Released!

Hello, everyone!
We have now released version 1.296.

New Features:
  • Added $highlevel-versus.js to the official plugin.
    If you receive a cleared save file from another user of your own game,
    you can play against his/her save data.
  • Fast algorithm for converting javascript objects to strings is now enabled by default.
  • Added other-switchitemusable.js to the official plugin, which allows switch items to be used in the "Use Item" screen.
  • Added root.setRelativeTurnCount method to the script.


Bug Fixes:
  • Fixed a bug that caused weapons to disappear in "Change Item Durability" even when the game option "Weapon durability is unlimited" was enabled.
  • Fixed a bug where store layouts for id0 did not exist.
  • Fixed a bug where root.changeScene did not clear the event background.
  • Fixed a bug where root.writeTestFile could not write long strings.


https://steamcommunity.com/sharedfiles/filedetails/?id=3264913373

SRPG Studio 1.294 Update Released!

Hello, everyone!
We have now released version 1.294.

New Features:
  • Added terrain-autostate.js to the official plugin.
    State is inflicted when a unit waits on a specific terrain.
  • Added variable-reinforcements.js to the official plugin.
    Unit IDs of reinforcements with multiple appearances are received by ID Variable.
  • Added terrain-randomreinforcements.js to the official plugin.
    This plugin makes reinforcements appear in random positions instead of the default position.
  • Added "Easy AttackCritical" to "Weapon Effects".
  • Changed the script method root.writeTestFile so that it does not overwrite previously written text.
  • Changed "Shift Map" so that the initial position of the player is also shifted.
  • Changed "Shift Map" so that the event command "Change Map Chip" is also shifted.


Bug Fixes:
  • Fixed a bug that shifted the event command with a variable set.
  • Fixed a bug that a variable cannot be used for "Select Position" in the "Use Item" event command.
  • Fixed a bug when a unit in berserk state uses a teleportation item.
  • Fixed a bug when a custom parameter contained double quotation marks when exporting json.

New DLC released!

Hello, everyone!

Today we're releasing DLC for 10 coal mine backgrounds!

https://store.steampowered.com/app/2992960/SRPG_Studio_Coal_Mine_Background/

SRPG Studio 1.293 Update Released!

Hello, everyone!
We have now released version 1.293.

New Features:
  • The algorithm for converting javascript objects to strings has been sped up.
    If you want to use this new algorithm, write the following in the [game] section of game.ini:
    FastObjectToString=0
  • Mouse drag can now be used in "MoveUnit"/"Course".
    It is easy to create courses that are straight horizontally and vertically.


Bug Fixes:
  • Fixed a bug that caused the target unit of "Remove Unit" to be erased if it was fused to another unit.
  • Fixed a bug that prevented "Remove Unit" from erasing the target unit if it was fused to another unit.
  • Fixed a bug that caused new units to appear when "Move Unit" was executed on an affiliation unit.
  • Fixed a bug that prevented sorting in "Volume Settings" even when "Sort Resources" was enabled.
  • Fixed a bug that R and B in root.getBaseData().getMapColorList().getData(i).getColor() were inverted.