1. SRPG Studio
  2. News

SRPG Studio News

Our Mission This Year

This year, we plan on releasing SRPG Studio EX. But there's one condition that needs to be met. It can be summarized in the following sentence.

"What worked before must continue to work."

In other words, not only must existing projects be able to be opened, but we have to guarantee all functionality such as plugins is compatible.

However, you might think that in order to maintain compatibility, the current specifications can't be changed too much. "So, does that mean there won't be any new features?" Indeed, the matter of new features is an important topic for us. We have already introduced one such large new feature on the EX store page regarding pixel shaders.

We plan on posting news on the EX store page regarding lots of new features this year, starting from "lightweight" features.

This year also marks the 11th anniversary of SRPG Studio. You can expect new motions as usual even while we develop EX.

We look forward to your continued support of SRPG Studio this year! Don't forget to wishlist SRPG Studio EX in anticipation of release day!

Special News to Mark the 10th Anniversary!

Everyone, thank you for always supporting SRPG Studio!

We would like to inform everyone that we have started a new project in celebration of 10 years--SRPG Studio EX. While keeping in line with the current SRPG Studio, we hope this will help you to develop not only fantasy settings, but also a variety of others as well.

The release date is yet to be determined, but the store page already exists, so why not check it out from the link below?

https://store.steampowered.com/app/3891020/

SRPG Studio 1.317 Update Released!

Hello, everyone!
We have now released version 1.317.

New Feature:
  • Added script methods to set/get values in game.ini. Use them as follows.
    root.setGameIniValue('ConfirmGameExit', 0);
    root.getGameIniValue('HardwareAcceleration');
  • Added changeUnitSetOffset(dx, dy); to root.getCurrentSession(). It is called right before drawUnitSet.
  • Added variable-dynamiclevel.js to official plugins. Gets the player's maximum level or average level.
  • Added skill-stock.js to official plugins. Units possessing skills can access the stock.
  • Added battle-unskippable.js to official plugins. Disables turn skipping in important battles.
  • Added state-followleader.js to official plugins. Units inflicted with states will move toward the leader unit.
  • Added skill-debuffafterbattle.js to the official plugins. Debuffs will be added after battle ends.
  • Added skill-nofusionattack.js to the official plugins. It disables fusion attacks from targets.
  • The console window can now be resized horizontally.


Bug Fixes:
  • Fixed a bug where item usage count would decrease when canceling a "steal" item.

SRPG Studio 1.316 Update Released!

Hello, everyone!
We have now released version 1.316.

New Feature:
  • We've modified the system to store voice folder contents from the Material folder in localization.dat.
    Previously, in games with voice acting, voices were unconditionally stored in data.dts.
    However, when localization is enabled, voices for each language are now stored in localization.dat.
    This change helps prevent data.dts from becoming excessively large as multilingual support expands.
  • Added getParameterValue and getConditionValue methods to the script's Aggregation object.
    In addition to "Effective Targets" data, you can now retrieve "Parameter Conditions".
  • Added character illustration changing functionality to the official plugin face-changeclass.js.
  • Added WEAPONTYPE to the script's IconDecorationType.


Bug Fixes:
  • Fixed a bug where deleting map chips from "Look Up Resources" would leave residual data in the map tree.
  • Fixed a bug where "Crt Direct Finisher" in "Cut-in" wouldn't activate when "Battle Motions" were missing.
  • Fixed a bug where drawUnitSet method could only accept indices up to a maximum of 4.
  • Fixed a bug where getCurrentMapInfo().getMapColorIndex() couldn't return values greater than 2.
  • Fixed a bug in the official plugin custom-itemcolor.js where color changes weren't being applied.
  • Fixed a bug where the GraphicsDecoration object's setLargeSize method ignored the second argument.

12 New Pixel-Art Characters to Celebrate the 10th Anniversary!

[p]Hello, everyone![/p][p][/p][p]This year marks the 10th anniversary of SRPG Studio![/p][p]To celebrate, we' ve created 12 brand-new pixel-art characters for you to enjoy.[/p][p]Just grab the latest update and you can start using them right away![/p][p][/p][p][/p][p][/p][p][/p][p]Samurai (M)[/p][p]Samurai (F)[/p][p]Rune Fighter (M)[/p][p]Rune Fighter (F)[/p][p][/p][p][/p][p]Civilian (M)[/p][p]Civilian (F)[/p][p]Civilian Middle-aged (M)[/p][p]Civilian Middle-aged (F)[/p][p][/p][p][/p][p]Unicorn[/p][p]Winged Unicorn[/p][p]Vampire[/p][p]Seraph[/p][p][/p][p]We' ll keep polishing SRPG Studio and rolling out new features, so stay tuned.[/p][p]Thank you for all the support you’ve given us over the years—and we hope you' ll keep cheering us on![/p]