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SRPG Studio News

SRPG Studio 1.308 Update Released!

Hello, everyone!
We have now released version 1.308.
This update is beneficial for large-scale games that use srk files.

New Feature:
  • Added LoadControl object to scripts. This object can receive custom parameters when loading save files.
  • Added system-levelcap.js, which sets a level cap, to the official plugin.
  • Added terrain-boundarycursor.js as an official plugin to prevent moving the map cursor to the dummy area.
  • Added window-statehelptext.js to the official plugin, which displays an explanation when you hover over a state.
  • Added exp to "Change Variable" / "Operand" / "Unit".


Bug Fixes:
  • Fixed more secure compounding process for srk files.
  • Fixed a bug that constants-stringtable.js cannot handle accents.
  • Fixed root.writeTestFile being used in released games.
  • Fixed a bug in the "Unit Affiliation" event command.

10 Years Fast Approaching for SRPG Studio

Happy New Year! SRPG Studio was released on Steam on August 21, 2018, but did you know it was released in Japan on April 10, 2015?

That means SRPG Studio marks 10 years coming this April 10. The screenshot here shows all the charchips that have been added these past 10 years. We could not have added as much pixel art content as we did had it not been for your ongoing support.

https://steamcommunity.com/sharedfiles/filedetails/?id=3398135143

Not only will this year bring in a new batch of pixel art, but there might be some special news to share with everyone. In the meantime, SRPG Studio will continue to update as we approach the 10-year mark. See you again on April 10!

SRPG Studio 1.305 Update Released!

Hello, everyone!
We have now released version 1.305.

New Feature:
  • The "Graphics" dialog has experimentally added a search box.
  • The "Resources" menu has experimentally added "Save All Map as Images".
  • The script method unit.setCharIllustImage(id, img); has been added.
  • Added custom-drop.js to the official plugin, which associates dropped items with classes.
  • Added calc-multiply.js to the official plugin, which multiplies parameter bonuses.


Bug Fixes:
  • Fixed a bug that sometimes caused errors during item exchange.
  • Fixed a bug where some private fonts may not be correctly reflected during the game.
  • Fixed a bug with "Defeat the Unit" when right-clicking the mouse.
  • Modified to allow the variables "Attacker" and "Defender" to be obtained outside of battle events.
  • Fixed a bug where the unit panel would briefly appear when auto-cursor is off.

SRPG Studio 1.304 Update Released!

Hello, everyone!
We have now released version 1.304.

New Feature:
  • Added a new BattleContainer to the scripts to support real battle scaling in 16:9 resolution.
    This container is used when "Do not scroll in battle" is enabled and BoundaryLine is 292 or higher.
    The battle area is scaled while maintaining the aspect ratio.
  • Added a sorting function for imported resources to the "Resources/Graphics" dialog.
    A popup menu is displayed when right-clicking on an original tree item (folder).
  • Changed root.getMediaManager().g(s)etActiveMusicTime to be based on milliseconds.
    How to use this method is described in MediaControl.g(s)etCurrentMusicTime.
  • Players who have joined your team through "Unit Affiliation" can now be changed back to Enemy (Ally) through "Unit Affiliation".
  • Changed the upper limit of "Max Enemy Count" from 200 to 300.
  • Added "Classes & Class Types" to "Restore Data".


Bug Fixes:
  • Fixed a bug that prevented the same reinforcement unit from appearing multiple times using "Unit Appearance."
  • Fixed a bug that allowed sav files from other games to be displayed on the save screen.
  • Fixed a bug that caused the "Use Item" command to be used on an item that had not yet appeared in a unit during a game.
  • Fixed a bug that prevented targets from being specified for "Steal" and "Transform" when using the "Use Item" command.
  • Fixed a bug that caused terrain skills to be ignored in event conditions.

SRPG Studio 1.303 Update Released!

Hello, everyone!
We have now released version 1.303.

New Feature:
  • Added setActiveMusicTime to the script method to seek the current BGM to a specific time.
    // The following code shows an example of seeking to the 12 second position:
    // var minutes = 0;
    // var seconds = 12;
    // var time = (minutes
  • 60) + seconds;
    // root.getMediaManager().setActiveMusicTime(time);
  • Added getActiveMusicTime to the script method to get the playback time of the current BGM.
    // var time = root.getMediaManager().getActiveMusicTime();
    // var minutes = Math.floor(time / 60);
    // var seconds = Math.floor(time % 60);
    // root.resetConsole();
    // root.log(minutes + ' : ' + seconds);
  • Added custom-storysettings.js to the official plugin. Exclude unreviewed data from the list.
  • Added other-gradedshopitem.js to the official plugin. Items that cannot be purchased due to lack of money are displayed in gray.
  • Added battle-backgroundanimation.js official plugin to animate during events.


Bug Fixes:
  • Fixed UI bug in terrain edit dialog.
  • Fixed a bug that prevented shortcuts in the Optional Skills dialog from handling skills over 1000.
  • Fixed a bug that reduced an item's durability by two if the event using the Use Item command was skipped.
  • Fixed a bug that prevented background animations from expanding when using an item on a map.