1. Nova Drift
  2. News
  3. - The GENESIS Update Is Live -

- The GENESIS Update Is Live -

Hello all,

The GENESIS update adds long awaited gear and mods to the game, many of which were suggested by our community. As always, a bunch of bug fixes and balance changes are included. Here are the highlights:



Changelog Updated : Click here for the full patch notes.

[h2]New Gear[/h2]
[h3]Weapon: Thermal Lance[/h3]
  • Charge up and sustain a focused lance of heat to burn targets and make them vulnerable to further damage
  • While sustaining Thermal Lance, you also fire twisting sparks that are affected by your projectile mods
  • Thermal Lance and its sparks ignite targets for 120 burning damage /s
  • Damage from Thermal Lance and its sparks apply vulnerability to targets
  • Vulnerability increases the damage targets take from all sources. After targets stop receiving vulnerability for one second, the effect falls off over time
  • -35% thrust and -50% rotation speed while charging
  • Damage: Thermal Lance damage scales with its charge level
  • Spark damage: 8
  • Spark count: 1
  • Spark rate of fire: 7.5 /s





[h3]Shield: Shockwave[/h3]
  • Shockwave releases waves that ebb and flow, pushing targets and projectiles around it
  • When your shields reset after its cooldown, Shockwave releases a forceful wave which deals 120 damage and applies +20% vulnerability to targets it hits
  • Shields: 60
  • Cooldown: 7 seconds





[h3]Body: Carrier[/h3]
  • You automatically assemble and deploy Swarm Constructs, which apply vulnerability to targets
  • While a damaged shield protects you, a portion of your Swarm Constructs are assigned to recover your shields
  • While your shield is down or you have no shield, Swarm Constructs gain increased movement speed and rate of fire
  • -10% rate of fire
  • Hull: 110
  • Thrust: 75
  • Swarm Constructs: Type: Basic construct. Rarely created as standard or advanced constructs with improved abilities
  • Construct limit: 4 + 1 for every 2 of your levels
  • Hull: 8 Damage: 5. Applies 0.25% vulnerability
  • Rate of fire: 1.5 /s Assembly time: 1 second




[h2]New Super Mods[/h2]
[h3]Charged Mines[/h3]
  • Your mines charge your weapon at 100% of your charge rate
  • Charged Shot no longer applies to you
  • -25% mine trigger radius
  • Your mines constantly take 2 damage /s




[h3]Mortar[/h3]
  • Your mines are deployed at high velocity, in your firing direction(s), when you fire
  • Your mines detonate at low velocity instead of detonating within a trigger radius
    -20% mine damage and mine effect
  • If you fire with no mines assembled, a mine is deployed and 15% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1




[h2]Reworked Mods[/h2]
[h3]Loaded Mines[/h3]
  • On detonation, your mines fire your weapon in a radial spread
  • The number of weapon instances produced by Loaded Mines is determined by your rate of fire and projectile count
  • For weapons that charge innately, your mines charge your weapon at 75% of your charge rate. Additionally, they constantly take 2 damage /s




[h3]Minefield[/h3]
  • Your mines are deployed all at once in a cluster
  • +3 mine construct limit
  • +50% mine assembly speed
  • -50% mine maximum hull
  • -25% mine damage, total mine effect, and mine trigger radius
  • Your mines cause a chain reaction when they detonate




[h2]Other Notable Changes[/h2]
  • Loaded Mines and Retribution have switched places on the tree, allowing mine builds to have access to this key mod earlier
  • Auto Mines has been replaced by Minefield
  • Interceptor Allies can now properly utilize innately charging weapons (Vortex and Thermal Lance)
  • New battle BGM added: Superlumen and Superlumen (Warped), for Endless and Wild Metamorphosis, respectively
  • Rancor has been reworked. It now has quite an explosive effect when triggered (roughly 5 times its previous magnitude), but wears off over time
  • Dozens of bug fixes and minor adjustments




We hope everyone enjoys the new features! Much more on the way. In the meantime, keep on drifting and stay safe & sane! :)

-Miles @ Pixeljam