- The GENESIS Update Is Live -
Hello all,
The GENESIS update adds long awaited gear and mods to the game, many of which were suggested by our community. As always, a bunch of bug fixes and balance changes are included. Here are the highlights:

Changelog Updated : Click here for the full patch notes.
[h2]New Gear[/h2]
[h3]Weapon: Thermal Lance[/h3]

[h3]Shield: Shockwave[/h3]

[h3]Body: Carrier[/h3]

[h2]New Super Mods[/h2]
[h3]Charged Mines[/h3]

[h3]Mortar[/h3]

[h2]Reworked Mods[/h2]
[h3]Loaded Mines[/h3]

[h3]Minefield[/h3]

[h2]Other Notable Changes[/h2]

We hope everyone enjoys the new features! Much more on the way. In the meantime, keep on drifting and stay safe & sane! :)
-Miles @ Pixeljam
The GENESIS update adds long awaited gear and mods to the game, many of which were suggested by our community. As always, a bunch of bug fixes and balance changes are included. Here are the highlights:

Changelog Updated : Click here for the full patch notes.
[h2]New Gear[/h2]
[h3]Weapon: Thermal Lance[/h3]
- Charge up and sustain a focused lance of heat to burn targets and make them vulnerable to further damage
- While sustaining Thermal Lance, you also fire twisting sparks that are affected by your projectile mods
- Thermal Lance and its sparks ignite targets for 120 burning damage /s
- Damage from Thermal Lance and its sparks apply vulnerability to targets
- Vulnerability increases the damage targets take from all sources. After targets stop receiving vulnerability for one second, the effect falls off over time
- -35% thrust and -50% rotation speed while charging
- Damage: Thermal Lance damage scales with its charge level
- Spark damage: 8
- Spark count: 1
- Spark rate of fire: 7.5 /s

[h3]Shield: Shockwave[/h3]
- Shockwave releases waves that ebb and flow, pushing targets and projectiles around it
- When your shields reset after its cooldown, Shockwave releases a forceful wave which deals 120 damage and applies +20% vulnerability to targets it hits
- Shields: 60
- Cooldown: 7 seconds

[h3]Body: Carrier[/h3]
- You automatically assemble and deploy Swarm Constructs, which apply vulnerability to targets
- While a damaged shield protects you, a portion of your Swarm Constructs are assigned to recover your shields
- While your shield is down or you have no shield, Swarm Constructs gain increased movement speed and rate of fire
- -10% rate of fire
- Hull: 110
- Thrust: 75
- Swarm Constructs: Type: Basic construct. Rarely created as standard or advanced constructs with improved abilities
- Construct limit: 4 + 1 for every 2 of your levels
- Hull: 8 Damage: 5. Applies 0.25% vulnerability
- Rate of fire: 1.5 /s Assembly time: 1 second

[h2]New Super Mods[/h2]
[h3]Charged Mines[/h3]
- Your mines charge your weapon at 100% of your charge rate
- Charged Shot no longer applies to you
- -25% mine trigger radius
- Your mines constantly take 2 damage /s

[h3]Mortar[/h3]
- Your mines are deployed at high velocity, in your firing direction(s), when you fire
- Your mines detonate at low velocity instead of detonating within a trigger radius
-20% mine damage and mine effect - If you fire with no mines assembled, a mine is deployed and 15% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1

[h2]Reworked Mods[/h2]
[h3]Loaded Mines[/h3]
- On detonation, your mines fire your weapon in a radial spread
- The number of weapon instances produced by Loaded Mines is determined by your rate of fire and projectile count
- For weapons that charge innately, your mines charge your weapon at 75% of your charge rate. Additionally, they constantly take 2 damage /s

[h3]Minefield[/h3]
- Your mines are deployed all at once in a cluster
- +3 mine construct limit
- +50% mine assembly speed
- -50% mine maximum hull
- -25% mine damage, total mine effect, and mine trigger radius
- Your mines cause a chain reaction when they detonate

[h2]Other Notable Changes[/h2]
- Loaded Mines and Retribution have switched places on the tree, allowing mine builds to have access to this key mod earlier
- Auto Mines has been replaced by Minefield
- Interceptor Allies can now properly utilize innately charging weapons (Vortex and Thermal Lance)
- New battle BGM added: Superlumen and Superlumen (Warped), for Endless and Wild Metamorphosis, respectively
- Rancor has been reworked. It now has quite an explosive effect when triggered (roughly 5 times its previous magnitude), but wears off over time
- Dozens of bug fixes and minor adjustments

We hope everyone enjoys the new features! Much more on the way. In the meantime, keep on drifting and stay safe & sane! :)
-Miles @ Pixeljam