Steam Award Consideration / Roadmap / New Beta!
Hello new and old players,
[h2]STEAM AWARDS[/h2]
If you are enjoying the game, we'd like for you to consider nominating Nova Drift for the "Labor Of Love" award - we've been working on the game for the past 6 or 7 years, with many more to come! Make sure you actually click and highlight the "Labor Of Love" text when you nominate it, else you will see an error screen. Nominate it here if the link doesn't appear above: https://store.steampowered.com/app/858210/Nova_Drift/
[h2]ROADMAP[/h2]
Here is what's still planned for the final launch and beyond:

[h2]NEW BETA[/h2]
If you are feeling adventurous, check out some brand new tweaks and features in the BETA branch:
Features
* Outrage Module fires in the direction of the incoming hit!
* Evolutionary Niche & Bravado now scale Research's power-up duration bonus
* Upgrades and Rerolls numbers are blue again for visibility
* Player Mines can now show damage floaters
* Guardian Ally now wants to be further away from the player ship when it has Decoy Signal
* With Leviathan:
- Deadly Wake emits from the tail body segment
- 2/3 of Scorching Wake emits from random body segments
Fixes
* Continued making Bastion and Blades less of "special snowflakes", hopefully removing some bugs in the process
* Fixed Bastion taking too little damage from Burnout Reactors
* Fixed a strange interaction between Bastion and Stealth
* Fixed Bastion triggering shield break effects when its down and you gain a level
* Fixed Volatile Shields from triggering too many times with Bastion and Shielded Constructs
* Homing Strike Blade projectiles return to their launcher
* Fixed a typo that was preventing the custom banish keybinding from being saved
* Fixed many cases of upgrades not applying until your next upgrade
* Fixed the formatting of end-of-game unlock messages
* Fixed several problems with Interceptor Ally configurations
* Adjusted position and size of construct count numbers so they're more legible (especially double-digit counts)
* Reduced depth of player-related objects by 100 so they're less likely to get obscured
* Improved translations: Brazilian Portuguese
* Improved translations: Simplified Chinese
Finally, please leave a review for the game if you have not yet - this helps us out a lot: https://store.steampowered.com/recommended/recommendgame/858210/
Many more updates and surprises await in 2021 and beyond. Thanks again for the support :)
-Miles @ Pixeljam
[h2]STEAM AWARDS[/h2]
If you are enjoying the game, we'd like for you to consider nominating Nova Drift for the "Labor Of Love" award - we've been working on the game for the past 6 or 7 years, with many more to come! Make sure you actually click and highlight the "Labor Of Love" text when you nominate it, else you will see an error screen. Nominate it here if the link doesn't appear above: https://store.steampowered.com/app/858210/Nova_Drift/
[h2]ROADMAP[/h2]
Here is what's still planned for the final launch and beyond:

[h2]NEW BETA[/h2]
If you are feeling adventurous, check out some brand new tweaks and features in the BETA branch:
Features
* Outrage Module fires in the direction of the incoming hit!
* Evolutionary Niche & Bravado now scale Research's power-up duration bonus
* Upgrades and Rerolls numbers are blue again for visibility
* Player Mines can now show damage floaters
* Guardian Ally now wants to be further away from the player ship when it has Decoy Signal
* With Leviathan:
- Deadly Wake emits from the tail body segment
- 2/3 of Scorching Wake emits from random body segments
Fixes
* Continued making Bastion and Blades less of "special snowflakes", hopefully removing some bugs in the process
* Fixed Bastion taking too little damage from Burnout Reactors
* Fixed a strange interaction between Bastion and Stealth
* Fixed Bastion triggering shield break effects when its down and you gain a level
* Fixed Volatile Shields from triggering too many times with Bastion and Shielded Constructs
* Homing Strike Blade projectiles return to their launcher
* Fixed a typo that was preventing the custom banish keybinding from being saved
* Fixed many cases of upgrades not applying until your next upgrade
* Fixed the formatting of end-of-game unlock messages
* Fixed several problems with Interceptor Ally configurations
* Adjusted position and size of construct count numbers so they're more legible (especially double-digit counts)
* Reduced depth of player-related objects by 100 so they're less likely to get obscured
* Improved translations: Brazilian Portuguese
* Improved translations: Simplified Chinese
Finally, please leave a review for the game if you have not yet - this helps us out a lot: https://store.steampowered.com/recommended/recommendgame/858210/
Many more updates and surprises await in 2021 and beyond. Thanks again for the support :)
-Miles @ Pixeljam