- Version 0.30.5 Is Live: AZIMUTH UPDATE -
Hello Drifters!
We have another group of exciting updates to share with everyone, shortly after last month's update. Here is what just went live:
[h2]NEW LOCALIZATIONS[/h2]
Brazilian Portuguese, Japanese, and Polish languages are now supported.

[h2]ENEMIES 2.0 STATUS UPDATE:[/h2]
Over the last few months, we've been working on the exciting tech needed for Enemies 2.0, which includes enemy behaviors and formations. While the tech is finished, we haven't had the time to implement it yet. This will be a big design challenge, and any change to enemies this large is certain to incur a lot of rebalance needs. Additionally, it'd be nice to have new enemies and bosses ready to take full advantage of the tech. For these reasons, this will be included in a later update. That said, there are plenty of improvements in this update that are ready for you!
[h2]REVISED ROADMAP[/h2]

[h2]NEW FEATURES[/h2]
Enemy Entrances
Certain enemies can now enter anywhere on the battlefield via emerging from the background or utilizing portal technology.

Enemy Overhaul: Celestials
These feared creatures now boast improved visuals and revamped attacks to match their ferocity!

Construct Improvements
Allies can now utilize Charged Shot and Siege Weaponry. Additionally, several constructs have refined movement.

BOOOOST!
Rainbow cycling improves everything, right? Added about a dozen new instances of rainbow cycling for the BOOST power up and improved existing effects.

[h2]FULL CHANGELOG[/h2]
For the full list of improvements and fixes, check out the development blog: https://blog.novadrift.io/patch-notes/
[h2]OUROBOROS UPDATE[/h2]
If you missed it, we made another major update just a month ago, including new gear and wild mods: https://store.steampowered.com/newshub/app/858210/view/2779241325218318720
We have another group of exciting updates to share with everyone, shortly after last month's update. Here is what just went live:
[h2]NEW LOCALIZATIONS[/h2]
Brazilian Portuguese, Japanese, and Polish languages are now supported.

[h2]ENEMIES 2.0 STATUS UPDATE:[/h2]
Over the last few months, we've been working on the exciting tech needed for Enemies 2.0, which includes enemy behaviors and formations. While the tech is finished, we haven't had the time to implement it yet. This will be a big design challenge, and any change to enemies this large is certain to incur a lot of rebalance needs. Additionally, it'd be nice to have new enemies and bosses ready to take full advantage of the tech. For these reasons, this will be included in a later update. That said, there are plenty of improvements in this update that are ready for you!
[h2]REVISED ROADMAP[/h2]

[h2]NEW FEATURES[/h2]
Enemy Entrances
Certain enemies can now enter anywhere on the battlefield via emerging from the background or utilizing portal technology.

Enemy Overhaul: Celestials
These feared creatures now boast improved visuals and revamped attacks to match their ferocity!

Construct Improvements
Allies can now utilize Charged Shot and Siege Weaponry. Additionally, several constructs have refined movement.

BOOOOST!
Rainbow cycling improves everything, right? Added about a dozen new instances of rainbow cycling for the BOOST power up and improved existing effects.

[h2]FULL CHANGELOG[/h2]
For the full list of improvements and fixes, check out the development blog: https://blog.novadrift.io/patch-notes/
[h2]OUROBOROS UPDATE[/h2]
If you missed it, we made another major update just a month ago, including new gear and wild mods: https://store.steampowered.com/newshub/app/858210/view/2779241325218318720