1. Nova Drift
  2. News

Nova Drift News

- The GENESIS Update Is Live -

Hello all,

The GENESIS update adds long awaited gear and mods to the game, many of which were suggested by our community. As always, a bunch of bug fixes and balance changes are included. Here are the highlights:



Changelog Updated : Click here for the full patch notes.

[h2]New Gear[/h2]
[h3]Weapon: Thermal Lance[/h3]
  • Charge up and sustain a focused lance of heat to burn targets and make them vulnerable to further damage
  • While sustaining Thermal Lance, you also fire twisting sparks that are affected by your projectile mods
  • Thermal Lance and its sparks ignite targets for 120 burning damage /s
  • Damage from Thermal Lance and its sparks apply vulnerability to targets
  • Vulnerability increases the damage targets take from all sources. After targets stop receiving vulnerability for one second, the effect falls off over time
  • -35% thrust and -50% rotation speed while charging
  • Damage: Thermal Lance damage scales with its charge level
  • Spark damage: 8
  • Spark count: 1
  • Spark rate of fire: 7.5 /s





[h3]Shield: Shockwave[/h3]
  • Shockwave releases waves that ebb and flow, pushing targets and projectiles around it
  • When your shields reset after its cooldown, Shockwave releases a forceful wave which deals 120 damage and applies +20% vulnerability to targets it hits
  • Shields: 60
  • Cooldown: 7 seconds





[h3]Body: Carrier[/h3]
  • You automatically assemble and deploy Swarm Constructs, which apply vulnerability to targets
  • While a damaged shield protects you, a portion of your Swarm Constructs are assigned to recover your shields
  • While your shield is down or you have no shield, Swarm Constructs gain increased movement speed and rate of fire
  • -10% rate of fire
  • Hull: 110
  • Thrust: 75
  • Swarm Constructs: Type: Basic construct. Rarely created as standard or advanced constructs with improved abilities
  • Construct limit: 4 + 1 for every 2 of your levels
  • Hull: 8 Damage: 5. Applies 0.25% vulnerability
  • Rate of fire: 1.5 /s Assembly time: 1 second




[h2]New Super Mods[/h2]
[h3]Charged Mines[/h3]
  • Your mines charge your weapon at 100% of your charge rate
  • Charged Shot no longer applies to you
  • -25% mine trigger radius
  • Your mines constantly take 2 damage /s




[h3]Mortar[/h3]
  • Your mines are deployed at high velocity, in your firing direction(s), when you fire
  • Your mines detonate at low velocity instead of detonating within a trigger radius
    -20% mine damage and mine effect
  • If you fire with no mines assembled, a mine is deployed and 15% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1




[h2]Reworked Mods[/h2]
[h3]Loaded Mines[/h3]
  • On detonation, your mines fire your weapon in a radial spread
  • The number of weapon instances produced by Loaded Mines is determined by your rate of fire and projectile count
  • For weapons that charge innately, your mines charge your weapon at 75% of your charge rate. Additionally, they constantly take 2 damage /s




[h3]Minefield[/h3]
  • Your mines are deployed all at once in a cluster
  • +3 mine construct limit
  • +50% mine assembly speed
  • -50% mine maximum hull
  • -25% mine damage, total mine effect, and mine trigger radius
  • Your mines cause a chain reaction when they detonate




[h2]Other Notable Changes[/h2]
  • Loaded Mines and Retribution have switched places on the tree, allowing mine builds to have access to this key mod earlier
  • Auto Mines has been replaced by Minefield
  • Interceptor Allies can now properly utilize innately charging weapons (Vortex and Thermal Lance)
  • New battle BGM added: Superlumen and Superlumen (Warped), for Endless and Wild Metamorphosis, respectively
  • Rancor has been reworked. It now has quite an explosive effect when triggered (roughly 5 times its previous magnitude), but wears off over time
  • Dozens of bug fixes and minor adjustments




We hope everyone enjoys the new features! Much more on the way. In the meantime, keep on drifting and stay safe & sane! :)

-Miles @ Pixeljam

New Tracks Added To The Nova Drift OST + 30% Discount

Hello all!

We just added 2 new tracks to the Nova Drift OST: Superlumen + Superlumen (Warped).

Also, the entire OST is 30% for the next few days, as part of the Steam Soundtrack Sale. Check it out: https://store.steampowered.com/app/1156340/Nova_Drift_OST/

These tracks will be added to the actual in-game music in March, when we roll out some major updates as part of our 1-year anniversary celebration. Excite!

If you want first access to the upcoming updates, keep an eye on the announcements in our Discord Server... juicy new stuff always goes there first!

Keep on driftin',

-Miles @ Pixeljam


Localization Update (Help Wanted)

This message is from V2Blast, our localization manager:

Bonjour, привет, guten Tag!

As localization manager, I'm excited to announce that Nova Drift's first two translations are almost ready. The March 27th update is planned to include support for Russian and French - but we need your help!

As many of you already know, we use a tool called Localizor to crowd-source the translation of the game. You can earn prestige points by suggesting correct translations of strings into other languages, and spend that prestige to unlock games as rewards. (But even more importantly, you earn our undying love and appreciation!) For Nova Drift, we need to translate everything into the target language in a way that makes sense. That's where you come in. Those of you who know these languages and play the game are in the best position to figure out how to localize the text in a way that gets the meaning across. We also need your help to figure out which fonts look the best in the game.

If you're not already part of Nova Drift's localization effort, you can get involved by going to https://www.localizor.io/game/15/translations and creating an account. There are translation efforts going in a lot of languages thanks to our hardworking community, and many suggested translations already - but we need people to vote on those suggestions to verify that they're accurate! We're making a particular push to have the Russian and French translations ready to go in time for the March 27th update, and we'd like to get the ball rolling on German as well.

If you know someone who might be able to suggest/verify translations, invite them to join the effort! We may be able to provide some extra rewards for our best translators too - stay tuned for more details... If you have any questions about how to get involved or about the localization effort itself, feel free to ask them in the #localization channel in the Discord Server! We wouldn't be able to do this without your dedication and support.

- The APEX Update Is Live! -

We're excited to announce the latest major update, entitled APEX.

Check the Steam store page for the latest trailer - it's right after the first (default) Early Access launch one.

Highlights from this update:
  • Turret receives a full mod tree
  • Ally, Interceptor, and Guardian overhauled & gain new mods
  • Dozens of balances changes and fixes. DOZENS!
  • Overhauled controls customization


Click here for the full patch notes

APEX sets the stage for the next big(ger) content update, hitting March 27th. Some upcoming highlights:
  • New Gear: Carrier, Thermal Lance, & Shockwave Shield
  • More Wild Mods
  • Progress on Enemies 2.0
  • Some surprises...


A signal boost is always appreciated, if you are feeling retweety:
https://twitter.com/NovaDriftGame/status/1224393352851771392

Thanks for the ongoing support!

-Miles @ Pixeljam

-Help us test the upcoming turret update-

The next major update is coming, and it includes some hefty changes to the turret. If you'd like to help us test it, join the discord server and check the patch-notes channel for the password to the experimental branch...

Full update coming in early February!

Even bigger update (new weapons, body & shields) coming in March...