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Black Paradox News

Weekly Update #8


Who said balance??? Oh wait I did!

To balance off the game we've added 3 more scripted waves. Also we've worked a bit on the other waves to better integrate with the new ones. More work is needed, but were keeping it up! Oh also we've made the demo a bit more balanced too!

New contents

So as I mentioned we have 3 new waves and a new powerup, the Advanced AI, a powerup that incerases your drones attack power!

We're also working on a restock function for the chip shop, though it'll still take some time to have it in the game.


Bugs

A few items weren't interacting correctly. We fixed the issues!


Patch Notes


Weapons/Powerups

  • The Laser didn't correctly work with the Cheat Shell
  • The Machinegun max spread is now slightly wider
  • The Machinegun's sound has been slightly lowered
  • The Geyser didn't properly damage some enemies. problem fixed
  • Advanced AI added


Chips

  • The Missile Chip now has a slightly higher chance to fire missiles with weapons with a low fire rate


Enemies and bosses

  • 3 new enemy waves
  • The small enemies in the 4th level have had their health slightly increased
  • All around balance of many waves
  • Warlock's machinegun attack had a long downtime. shortened it a bit



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

How'd you like this new update? There's new stuff as always, but also a lot of balance! But we have even more in store! See you next week!
Thanks for reading!

Weekly Update #07


One big update coming right up!

We wanted to focus on the balance again this week, but even though we worked on it too we ended up having other priorities.
I'll talk about them in a second.

New contents

As I mentioned last week we were working on a new chip and now it's here for you guys! The Vampiric chip!

Want more? We also implemented the winner of the August design contest!
Asteroid Volley: your bullets will push asteroid away giving them high damage when hitting enemies.


Soundtrack

We love Black Paradox's soundtrack, so we expanded it with 2 new tracks, a game and a boss one! We'll add them to the Soundtrack DLC next week.


Bugs

Some bugs had sneaked past us, but our testers are always there for it!
We fixed them in a jiff!


Patch Notes


Weapons/Powerups

  • Geyser damage lowered. Also the Geyser bullet used to cover the enemy bullets making it hard to dodge. Problem solved!
  • Buffed the Frag Shot by adding one more bullet on frag
  • Now Hedgehog is a rare weapon while the Granade Laucnher is uncommon
  • Asteroid Volley added
  • The Charge Shot had a bug that made it useless. Not it works correctly!
  • Increased the accuracy of the Laser Drone


Chips

  • Vampire Chip added


Soundtrack

  • New game track
  • New boss track
  • Same track won't be selected in 2 consecutive games


Enemies and bosses

  • New drill formation has been balanced
  • balanced some waves
  • Angry Bones now has less downtimes and a little bit more health. If you get behind him he will use selected attacks to mess you up
  • Shadow has less downtimes
  • Warlock's laser attack is now faster
  • When getting too close or behind Reaper he will now move towards the player



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

There's a lot of juice here. Have fun exploring new builds with the new chip and save the galaxy!
Thanks for reading!

Weekly Update #6


Balancing update incoming guys!

This time we gave priority to the game's balance.
We know that the RNG can be savage at times, and we worked on making it more stable.
There still will be some savage situations, but they should be a little less frequent, also we'll keep giving balance priority for a couple updates.
We're also adding a few new fixed pattern waves to reduce the random factor in the game.
This week we have 4 new ones, hope you have fun learning their patterns!

A lot of people asked for new chips.... And a new one is coming soon!
We have it ready and are testing it and balancing it.
We should add it in next week's update if no problem arises!!!
Get ready for the Vampiric Chip!

New contents

So like I said a second ago, we have 4 new enemy waves, we changed one of insane brothers' attacks (it now spawns enemies instead of throwing proximity mines) and we have a new powerup!
As for the powerup:
Adrenaline burst: when launching the Black Paradox the player will heal a bit.


Bugs

Found some minor bugs. Fixed them. usual routine!


Patch Notes


Weapons/Powerups

  • Adrenaline Burst added


Enemies and bosses

  • 4 new patterned waves.
  • A bit of balancing on a few waves (mostly late game ones)
  • Insane Brothers now spawns enemies instead of launching proximity mines with one of his attacks
  • Slight increase in Quantum Black's health


Bugs

  • The Mines' explosion's damage area used to last longer than the visual suggested. Reduced the time to match the visual
  • Small visual bug on the Rear Shield fixed
  • the Geyser + Radial Rage combo wasn't working. We fixed the problem
  • the Geyser + Cheat Shell combo wasn't working. We fixed the problem


Misc

  • When a player dies his controller won't vibrate from stuff exploding around the screen
  • The waves spawning script is now slightly more balanced to better avoid having too many or too little waves at the same time



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

So balancing is really hard, but that's why we are and will keep working hard on it.
Hopefully this update makes things a bit more fair.
Thanks for reading!

Weekly Update #05


Here comes a new weekly update!

So August's over and so is summer vacation for most of you (and all of us). Did you enjoy a good vacation? Hope you did!
This week we're coming back with a bigger update than the last one! 2 new upgrades, 2 extra tracks added to our amazing soundtrack (which will soon be added in the soundtrack dlc too!) and many fixes!

New contents

This once both upgrades are for defense focused builds. We want the tank option to be a viable one as much as the attack ones.
The powerups are:
Spare Parts: I'll spend a few lines explaining this one as it doesn't have a visual effect so it might be hard to understand. After getting this powerup it'll be twice as likely to find healing tanks. Too powerful? Yes it is! that's way there's a downside! Your maximum health will decrease by 20% for getting it.
Corrosive Rage: this powerup's effect is pretty obvious once you collect it. see it for yourself ;)


Balance

Some light balancing was done on a couple enemies and a few boss attacks. Also we tweaked some weapons and powerups effects. The most notable one is the radius shot which now keeps shooting in the last direction the player moved towards.
Oh also we realized some achievements were pretty crazy to get and made them a bit easier!


Bugs

As usual fixed some minor bugs (and a couple typos).


Patch Notes


Weapons/Powerups

  • Radius shot now locks the last direction it shot toward after you stop moving
  • the Machinegun's spread grows slower.
  • Corrosive Rage added
  • Spare Parts added
  • Salvager's power now increases after every 20 enemies killed (previously 25).
  • Fixed a typo in last week's new powerups' names
  • Barbed Wire's damage has been increased by 20%.
  • What the drone is now guaranteed to never spawn the same drone in 2 consecutive levels.
  • When the player dies all drones get destroyed.


Music

  • New game track added.
  • New boss track added.


Enemies and bosses

  • Made more consistent a late game wave that wasn't really consistent.
  • When Insane Brother starts going insane his weapon will now explode.
  • A couple of Warlock's attacks were too long lasting. Now they are shorter (and one has a bit more range).


Misc

  • Asteroids now have a small chance to drop health tanks.


Contest results and a new contest coming!

So this month's design contest is over. And we have our first winner! There were some really cool ideas! But in the end the one we liked the most was.....drum roll...
Nero's idea of an Asteroid Volley! We think it could spice up the game and have some ideas on how to implement it. So Nero if you want to get inserted in the game's credits feel free to contact us at [email protected]
As for when the Powerup will be added in the game I'll say during one of September's updates. Our schedule is a bit busy so we'll fit it in as soon as possible but can't promise miracles.

September's monthly design contest should start tomorrow.... But I'll be a bit busy tomorrow, so I'm launching it a day early! If possible I'd like to have people who already posted to post different ideas to keep things changing! Also, not only game owners are restricted to post their ideas, maybe someone wants to buy the game but haven't yet and still has some nice ideas. Everyone is free to post! Just know that we won't consider ideas that aren't doable or fitting in the game and follow the contest's rules!


Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

This update was a lot fun to make and to test! Hope you guys have fun playing it!
Thanks for reading!

Weekly Update #04


How was your August?
I hope everyone had some nice vacations and hopefully enjoyed Black Paradox!

We're back into action! This update is a little smaller but adds 6 powerups to the game!

New contents

6 powerups! They are upgrades for the player stats in 6 different combinations. The effect is self explaining so I won't go into details and just drop them in the Patch Notes.


Patch Notes


Powerups

  • Item Hp/Att up added!
  • Item Hp/Sp up added!
  • Item Hp/AS up added!
  • Item Att/Sp up added!
  • Item Att/AS up added!
  • Item Sp/AS up added!



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox?
We have a Distribute and a Keymailer account! So contact us there!

Hope the new upgrades make your runs more various! I already have a new upgrade in mind for next week!

Also remember the August Design Contest closes on the 27th!
If you have ideas you'd like to post and haven't posted yet do so now!!!

Thanks for reading!