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From One Dev's Vision to Reality: Gravity Circuit's backbone!

As the result of an extraordinary journey undertaken by the studio Domesticated Ant Games.
On 13th July, players will finally go on a gravity-defying adventure like no other.

Behind the scenes, the development of Gravity Circuit has been a labor of love. Led by a solo developer from Finland, the game's creation showcases the immense passion and dedication poured into every pixel and line of code. The journey began with a vision to deliver a true indie gaming experience, inspired by classic console platformers like Megaman and many others.

We had a lot of people in the community discord asking about the studio and the dev.
This is what Antti, game dev from Domesticated Ant Games had to say about that:

[h3]"Gravity Circuit's development is a global effort, with a diverse team spanning multiple countries. From the creative talents of Dominic Ninmark, the composer and character designer, to the artists who contributed to the captivating in-game visuals, the collaboration has brought together a range of skills and perspectives. While the core group responsible for the game consists of a dedicated few, including myself, Dominic, and a small team of artists, additional members such as porting staff, play testers, and promotional artists have also played crucial roles in bringing Gravity Circuit to life."[/h3]



The development process was far from easy, with countless hours of meticulous design, refining gameplay mechanics, and perfecting pixel-perfect art. The studio's unwavering commitment, attention to detail, and sheer determination have shaped Gravity Circuit into a polished gem that captures the essence of challenging retro-gaming while introducing innovative twists.

[h3]The story-telling prowess of Gravity Circuit is a testament to the developer's vision. In a post-apocalyptic world inhabited by sentient robots, you will follow the lone operative war hero, Kai. Harnessing the mysterious powers of the Gravity Circuit, Kai embarks on a quest to save his fellow robots.[/h3]

Fun Facts about the characters in-game:

[h2]Ray, the Optic Circuit [/h2]
Ray is named after the laser ray inside optical CD drives
[h2]Trace, the Patch Circuit [/h2]
Trace is named after program tracebacks, with her title referring to program patches
[h2]Blade, the Cooler Circuit [/h2]
Blade is named after the fan spinning inside a CPU cooler
[h2]Cable, the Power Circuit [/h2]
Cable is named after... Every computer needing a power cable
[h2]Bit, the Shift Circuit [/h2]
Bit is named after bitshifting, a programming concept
[h2]Medley, the Wave Circuit [/h2]
Medley has her title derived from waveforms that are used to describe audio in computers
[h2]Crash, the Break Circuit [/h2]
Crash has his title based on program crashes, as well as the 'break' keyword used in programming
[h2]Hash, the Cipher Circuit [/h2]
Hash has his name and title derived from cryptography, specifically hash tables and code ciphers

[h3]Stay tuned for more updates as we approach the launch of Gravity Circuit. Follow us on our official Steam page, Twitter (@GravityCircuit), Discord, and join the enthusiastic community eagerly awaiting the game's arrival. Get ready to defy gravity and embark on an unforgettable adventure that celebrates the spirit of indie gaming![/h3]

https://store.steampowered.com/app/858710/Gravity_Circuit/