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Gravity Circuit News

⚡An Electrifying Deal & Giveaway ⚡

[p]
[/p][h2]We’re giving away Steam keys for Gravity Circuit to celebrate the Dear Villagers Publisher Sale!
[/h2][h3]✨ 2 keys up for grabs on Dear Villagers' X, and 2 more on our Discord (double the chances to win!)
[/h3][h2] Enter here:
[/h2][h3]🔗 X
🔗 Discord[/h3][p]
[/p][h2]Even if you don’t snag a key, you can still get Gravity Circuit with 50% off until June 16th!
[/h2][h3]Combo your way through a retro-inspired action-packed 2D world! 🥊💥
[/h3][p]
https://store.steampowered.com/app/858710/Gravity_Circuit/[/p]

🤖 Dear Villagers Publisher Sale – Gravity Circuit 50% OFF 🤖



Get ready for an adrenaline-pumping ride as the Gravity Circuit Re-Run Sale kicks off! ⚡

Now’s your chance to experience high-flying action like never before, up to 50% OFF on Steam!

Dive into the world of Gravity Circuit, where you’ll blast through intense levels, take on powerful enemies, and master the art of gravity manipulation. Whether you're dodging obstacles, unleashing powerful attacks, or exploring dynamic environments, every moment is packed with heart-racing excitement.

Don’t miss out on this electrifying offer! Now's the time to grab your copy and unleash your gravity-defying adventure!

https://store.steampowered.com/app/858710/Gravity_Circuit/

Kai plushie and physical OST releases now available for order!

Hello everyone!

As some of you may remember, a little while back we announced that we were partnering with Makeship to produce plush of Kai, the Gravity Circuit. Well, he's now real, and available for order! We even prepared a little video to show him off, check it out below!

[previewyoutube][/previewyoutube]

This plush is a limited time offer, with the campaign for ordering him running until December 22nd 2024. After this date, the production starts, and expected shipping date is May, 2025! So, if you want a huggably soft Kai, better act while you still can!

Additionally, we've also partnered up with CASSETRON, a Japanese music label to produce physical releases of Gravity Circuit's soundtrack. Coming in two flavors, CD and Vinyl, both versions come on two discs covering the entirety of the game's soundtrack - as well as an Eurobeat remix as a bonus track. Also included is a short text interview with Dominic Ninmark, our composer.



You can order your own copy of the Soundtrack from various places; see our posts on our X/Twitter or Bluesky accounts for examples.

Even if you are not interested in grabbing either the plush or the soundtrack, spreading the word around is much appreciated, too.

Alternate Linux branch

Hello everyone. This is not a game patch, but rather an announcement about a new, alternate public branch for Linux users. Windows and macOS users are unaffected.

Recently, an user approached us about how the AppImage the game was delivered with didn't launch on their linux system. AppImages are essentially containers that contain most every dependency the game needs to run, which makes it handy for distribution in the Linux ecosystem; covering some of the most popular distros (including Steamdeck). However, for any edge-cases, users may not be so lucky, and additional tinkering is needed.

To help alleviate that tinkering process, we made a new separate branch (linux-appdir). You can find this new branch under:
  • Open Steam library
  • Find and right-click Gravity Circuit
  • Pick 'Properties...'
  • Pick 'Betas'
  • Pick 'linux-appdir' branch from Beta Participation dropdown box
  • Let Steam download and install the changes

Try this if you find that the AppImage is not launching on your linux distro, for a reason or another.
To revert back to default branch, just pick 'None' from said dropdown box.
Save files and achievements are not affected even if you hop between the two.

For a technical explanation: instead of delivering the default AppImage, the AppImage was extracted (with --appimage-extract), resulting in an AppDir folder. This is just the contents of the AppImage, with all the dependencies, executables and necessary scripts. The linux-appdir branch was then configured to launch the AppRun script directly (which is what an AppImage does under the hood). This appeared to fix the issue for the afore-mentioned user.

Do note, that you'll need FUSE to use either the default AppImage or AppDir. This is just a requirement of the underlying methods AppImages use.

As always, if you find any other issues, let us know. In the meanwhile, happy gaming!

Gravity Circuit - Patch 1.2.1

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.

QUALITY OF LIFE
  • Added a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines).


GAME CRASHES
  • Fixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area).
  • Fixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning.
  • Fixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand.


MISC
  • Fixed hookshot (vertical) assist button to behave more consistently if mashing it.
  • Fixed one visual tiling error in City Center stage.
  • Fixed a visual issue if using Hardware Barrier during the boss fight in the game's second last stage.
  • Fixed text overflow issues in pause menu in Chinese localization (traditional and simplified)
  • Fixed a translation issue in Japanese localization during the ending sequence


As always, if you find any other issues, let us know. In the meanwhile, happy gaming!