Patch 10 - Addressing Launch Needs
General
First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing. I have started to note down issues being seen such as users only playing the tutorial and AI instead of queuing up for online matches. I would like to mention to join the discord! as its the best place to keep up to date or find others for a match as the game is in a growing state.

[h2]Changes[/h2]
- Updated the client so during any server interruptions you will be brought back to the main menu. Queuing up while the server is down will let you know
- Added hover and hit states to buttons throughout the game to help know what is clickable
- Added audio to go with button clicking
- Main menu will now showcase the server status in the top middle including player counts, people in queue etc
- Updated the AI so it can play 3 different decks, changed a bit of its logic as well to hoping help it not get stomped 24/7
[h2]Balance Changes[/h2]
- Fish: Attack 2 -> 0 | Health 3 -> 2 | Ether Cost 3 -> 0
- Moose: Attack 3 -> 1 | Health 5 -> 6 | Ether Cost 5 -> 4
- Kang: Attack 2 -> 4 | Health 4 -> 1
- The Revenant: Attack 2 -> 1
- Sean: Attack 3 -> 4
- Horntail: new ability Slow has been added
[h2]Fixes[/h2]
- Event icons in the main menu were showing the wrong items being awarded to players
- Various server side crashes happening during the weekend
- Correction in the event prompt text